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Bullwinkle58 -> OT: WitE Forum (7/23/2012 8:06:09 PM)

Not for nothin', but I just looked in there and it's crickets. Compared to last winter the forum is not unlike Monty Python's parrot.

This one limps along, but I can count on something to read when I come in daily. The other one? It looks like players wrung out what was there in the game and have moved on.




Canoerebel -> RE: OT: WitE Forum (7/23/2012 9:05:45 PM)

I think AE can satisfy my gaming for another decade or so. There are still many potential opponents out there I'd love to take on. There are mods I haven't tried. There are still many twists and turns in the game that I haven't experienced. The game is massive yet nuanced and a flat blast. So my fondest hope is that the AE Forum remains vibrant and active and well populated.

Stepping aside for a moment, though, what's the next big thing to come from Matrix? Or is there anything on the horizon? In more than a decade with Matrix, I've purchased but three games. UV. WitP. AE.

Since there isn't even a whisper of a WitP II, what might attract my attention next? If there isn't anything even in the "we're thinking of it" stage, I'll be content to carry on with AE long into the future...as long as most of you guys stick around!





Mundy -> RE: OT: WitE Forum (7/23/2012 9:07:47 PM)

4... everyone forgets WPO. [;)]

Ed-




Bullwinkle58 -> RE: OT: WitE Forum (7/23/2012 10:07:01 PM)


quote:

ORIGINAL: Canoerebel

I think AE can satisfy my gaming for another decade or so. There are still many potential opponents out there I'd love to take on. There are mods I haven't tried. There are still many twists and turns in the game that I haven't experienced. The game is massive yet nuanced and a flat blast. So my fondest hope is that the AE Forum remains vibrant and active and well populated.

Stepping aside for a moment, though, what's the next big thing to come from Matrix? Or is there anything on the horizon? In more than a decade with Matrix, I've purchased but three games. UV. WitP. AE.

Since there isn't even a whisper of a WitP II, what might attract my attention next? If there isn't anything even in the "we're thinking of it" stage, I'll be content to carry on with AE long into the future...as long as most of you guys stick around!



Matrix announced a boatload of coming games at their recent conference in Europe, including a hard turn into tablet-based games. None of them interested me.

I play AE; I don't play wargames. I bought WitE for as much money as I've ever paid for a computer game of any type from any publisher, and it left me cold. If Matrix would get up a team to make WITP2 I'd give them money for that, including more than I paid for WitE. But this past weekend Steam had "Fallout:New Vegas" on weekend special for $4.99. I paid $40 for it eighteen months ago, have played through three times including once heavily modded. At five bucks--a fast-food meal--it's criminally underpriced for what it delivers. Steam is where my gaming dollars go now.

Unless I see WITP2. [:'(]




Gary Childress -> RE: OT: WitE Forum (7/23/2012 11:08:28 PM)


quote:

ORIGINAL: Bullwinkle58

Not for nothin', but I just looked in there and it's crickets. Compared to last winter the forum is not unlike Monty Python's parrot.

This one limps along, but I can count on something to read when I come in daily. The other one? It looks like players wrung out what was there in the game and have moved on.



I bought WitE last November. I don't think I ever even started a game. Not sure why I bought it now that I think about it. Just to have it I guess.

I just had a look and there were about ten people in the forum just now. Which is a lot better than many of the other Matrix games forums, even some that are only a few months old. I defintely have to say that the WITP forum has been a special forum for Matrix. It's been busy since day one and stayed that way through AE and hopefully beyond. I think WITP will always be my most cherished Matrix game.




The Gnome -> RE: OT: WitE Forum (7/23/2012 11:52:02 PM)


quote:

ORIGINAL: Bullwinkle58




Matrix announced a boatload of coming games at their recent conference in Europe, including a hard turn into tablet-based games. None of them interested me.

I play AE; I don't play wargames. I bought WitE for as much money as I've ever paid for a computer game of any type from any publisher, and it left me cold. If Matrix would get up a team to make WITP2 I'd give them money for that, including more than I paid for WitE. But this past weekend Steam had "Fallout:New Vegas" on weekend special for $4.99. I paid $40 for it eighteen months ago, have played through three times including once heavily modded. At five bucks--a fast-food meal--it's criminally underpriced for what it delivers. Steam is where my gaming dollars go now.

Unless I see WITP2. [:'(]



I spend the majority of my gaming money over on Steam as well, more for the convenience, and the feeling that any game I have ever bought is free to be reinstalled and played again at a later date.

The thing I dream about though is WitP2 though. I'd prepurchase just to get development started - that gives me an idea, maybe a kickstarter project! (http://www.kickstarter.com/ for those who don't know what that is)




DD696 -> RE: OT: WitE Forum (7/24/2012 12:12:51 AM)

I bought WITE on the day of release and played around with it for about six months. Initially I had great hopes for the game, but was terribly disappointed by it. Haven't fired it up for quite a while now as I don't believe anything they do at this stage can revive it.

Oh well, maybe they learned something from it and the next one in the series will be vastly improved.




n01487477 -> RE: OT: WitE Forum (7/24/2012 12:16:41 AM)


quote:

ORIGINAL: The Gnome


quote:

ORIGINAL: Bullwinkle58
...

Unless I see WITP2. [:'(]



I spend the majority of my gaming money over on Steam as well, more for the convenience, and the feeling that any game I have ever bought is free to be reinstalled and played again at a later date.

The thing I dream about though is WitP2 though. I'd prepurchase just to get development started - that gives me an idea, maybe a kickstarter project! (http://www.kickstarter.com/ for those who don't know what that is)

There are a number of issues related to having a witpII.
  • It is unlikely to be profitable- Esp. Not knowing how many people actually bought AE & having worked in IT - the cost of startup-delivery of the program would be fairly high.
  • AE was made by a team that got very little monetary reward/royalities. This mostly wouldn't be the case with WitpII - unless it just had a huge interface makeover using some of the core-code or there was an expansion on this game.
  • KickStarter is a good idea but there needs to be a team in place, a design doc (which I would guess would be hotly debated on here - all of us have varying views from the conservative to radical changes).
  • Remember witp-ae was an evolution of coding from PacWar - UV - witp - AE.

    I'd be willing to be involved in any capacity - but if we are going to push for a witpII - the ideas would need to be fleshed out first, deals made with GG and matrix to have access to the code, a team of 2-3 programmers brought in or sought from the forum users, a review of the changes and then coded to a point where Kickstarter could be utilised.

    Anyway - I'm in ... 'cause GG obviously won't be. THey canned Carrier Strike and the plans they have already for WITW,WITEII,WIW,WOW,WTF ETC will last another 10+ yrs.




  • Gary Childress -> RE: OT: WitE Forum (7/24/2012 12:35:46 AM)


    quote:

    ORIGINAL: n01487477


    quote:

    ORIGINAL: The Gnome


    quote:

    ORIGINAL: Bullwinkle58
    ...

    Unless I see WITP2. [:'(]



    I spend the majority of my gaming money over on Steam as well, more for the convenience, and the feeling that any game I have ever bought is free to be reinstalled and played again at a later date.

    The thing I dream about though is WitP2 though. I'd prepurchase just to get development started - that gives me an idea, maybe a kickstarter project! (http://www.kickstarter.com/ for those who don't know what that is)

    There are a number of issues related to having a witpII.
  • It is unlikely to be profitable- Esp. Not knowing how many people actually bought AE & having worked in IT - the cost of startup-delivery of the program would be fairly high.
  • AE was made by a team that got very little monetary reward/royalities. This mostly wouldn't be the case with WitpII - unless it just had a huge interface makeover using some of the core-code or there was an expansion on this game.
  • KickStarter is a good idea but there needs to be a team in place, a design doc (which I would guess would be hotly debated on here - all of us have varying views from the conservative to radical changes).
  • Remember witp-ae was an evolution of coding from PacWar - UV - witp - AE.

    I'd be willing to be involved in any capacity - but if we are going to push for a witpII - the ideas would need to be fleshed out first, deals made with GG and matrix to have access to the code, a team of 2-3 programmers brought in or sought from the forum users, a review of the changes and then coded to a point where Kickstarter could be utilised.

    Anyway - I'm in ... 'cause GG obviously won't be. THey canned Carrier Strike and the plans they have already for WITW,WITEII,WIW,WOW,WTF ETC will last another 10+ yrs.


  • The main improvement I'd like to see with a WITP2 would be more flexibility with certain things in the editor. The ability to have more than two axis factions (this could even be applied to Royal Thai forces and puppet forces for the Japanese). I think part of the formula for gaming success is how mod friendly a game is. Right now it's a little difficult to use AE for a WAr in the Atlantic as there really isn't much way to effectively portray the broad array of nationalities on the Axis side.

    Other than more flexibility in editing I think AE is a pretty good platform. The artwork is good. I don't see any advantage in delving into 3D bells and whistles. Realism can always be improved to reflect different armor ratings for various parts of ships etc etc etc. But I would think that could be done within the current program somehow (with a number of tweaks of course).

    Another thing I think which would be neat is a garrisoning requirement for the Allies similar to what the Japanaese have to do with Manchukuo. In other words allow the Allied commander to choose which ships he wants to send to the Pacific and which he wants to leave in the Atlantic to fulfill his garrison quota for the European front.

    Sorry to turn this into a WITP2 wish list thread.




    Bullwinkle58 -> RE: OT: WitE Forum (7/24/2012 2:30:06 AM)


    quote:

    ORIGINAL: n01487477

    Anyway - I'm in ... 'cause GG obviously won't be. THey canned Carrier Strike and the plans they have already for WITW,WITEII,WIW,WOW,WTF ETC will last another 10+ yrs.


    Never say never. WITW will probably sell due to it being, well, the West, and that they've sold disappointed WitE buyers they'll actually have an air model this time. But a WitE2? I'm in show-me mode on that one.




    Titanwarrior89 -> RE: OT: WitE Forum (7/24/2012 2:47:29 AM)

    WitE, has been on my machine since day one and still play it. I like the game.  How ever I have a love/hate relationship with Witp/WitpAE since release, and ive played it non stop.  The only reason I continue with WitpAE is my love of the pacific theater during ww2 and data base in the game....the play of it, is a whole different story.[:o][:-]




    fcharton -> RE: OT: WitE Forum (7/24/2012 6:17:10 AM)

    quote:

    ORIGINAL: n01487477
    There are a number of issues related to having a witpII.
  • It is unlikely to be profitable- Esp. Not knowing how many people actually bought AE & having worked in IT - the cost of startup-delivery of the program would be fairly high.
  • AE was made by a team that got very little monetary reward/royalities. This mostly wouldn't be the case with WitpII - unless it just had a huge interface makeover using some of the core-code or there was an expansion on this game.
  • KickStarter is a good idea but there needs to be a team in place, a design doc (which I would guess would be hotly debated on here - all of us have varying views from the conservative to radical changes).
  • Remember witp-ae was an evolution of coding from PacWar - UV - witp - AE.




  • The peculiarity of the AE audience, older than your average video gamer, with a long term commitment (I was here for almost two years and still feel like a newbie), might offset the financial difficulties.

    The main problem, as I see it, would be specs and project management, probably, also, having a development team split over interface, engine, game play, AI, etc...

    I'd sign for that as well (as others here, I make a living writing pieces of software).

    Francois




    Apollo11 -> RE: OT: WitE Forum (7/24/2012 7:31:54 AM)

    Hi all,

    WitE forum is doing just fine - thanks for asking! [:)]

    The WitE, as per Joel, sold similarly to WitP and is expected to have same grand total in long run...

    Also please note that most players play WitE vs. AI (same case as with UV / WitP and WitP-AE)!

    BTW, the number of post in WitP-AE forum is rather constant but, apart from AAR section, almost all post are "OT" (i.e. general military / historic stuff) and made by the very same core of old posters... [:D]


    Leo "Apollo11"




    moonraker -> RE: OT: WitE Forum (7/24/2012 9:14:11 AM)

    WiTE just doesn't have the same feel to it. That's the only way I can describe it really. I find it a bit mundane compared to AE and the fiddly bits are nowhere near as interesting [&:]




    Apollo11 -> RE: OT: WitE Forum (7/24/2012 9:24:17 AM)

    Hi all,

    quote:

    ORIGINAL: moonraker

    WiTE just doesn't have the same feel to it. That's the only way I can describe it really. I find it a bit mundane compared to AE and the fiddly bits are nowhere near as interesting [&:]


    WitE is primarily ground combat - UV / WitP / WitP-AE are not! [;)]

    BTW, the WitE is the first in the new series - the WitP-AE is 3rd in new series (UV / WitP / WitP-AE)... most of people here are veterans of UV / WitP forums... [:D]


    Leo "Apollo11"




    Sardaukar -> RE: OT: WitE Forum (7/24/2012 11:47:24 AM)

    I bought WitE and Don to Danube-addon partly to support GG & Matrix Games and partly because I have interest in Eastern Front. I think it's good game vs. AI. Still playing my first campaign game as Soviets and getting trounced... [:D]




    Sardaukar -> RE: OT: WitE Forum (7/24/2012 11:52:17 AM)

    double tap




    Banzan -> RE: OT: WitE Forum (7/24/2012 2:18:44 PM)

    I got both and i also like both. [:)]
    But besides both being strategic wargames, you can't really compare them.
    I really like the ability to stay away from WitE for some weeks and then just continue an old game. In WitP you need to read through all your notes about your future plans after a break for some weeks. [:D]




    Icedawg -> RE: OT: WitE Forum (7/24/2012 2:41:26 PM)

    quote:

    ORIGINAL: Apollo11

    Hi all,

    quote:

    ORIGINAL: moonraker

    WiTE just doesn't have the same feel to it. That's the only way I can describe it really. I find it a bit mundane compared to AE and the fiddly bits are nowhere near as interesting [&:]


    WitE is primarily ground combat - UV / WitP / WitP-AE are not! [;)]

    BTW, the WitE is the first in the new series - the WitP-AE is 3rd in new series (UV / WitP / WitP-AE)... most of people here are veterans of UV / WitP forums... [:D]

    Leo "Apollo11"


    For me, the biggest problem with WITE is that it uses the IGOUGO format rather than WEGO. Prior to UV, I had never played a game that used the WEGO style. Since then, it almost literally hurts to play IGOUGO. WEGO is just so much more realistic.

    I could just picture if in real life WWII played out like IGOUGO - the axis forces move and shoot while the allied forces stay put and get shot at. Then, the allied forces move and shoot while the axis forces stay put and get shot at. Rinse and repeat.




    Apollo11 -> RE: OT: WitE Forum (7/24/2012 2:48:12 PM)

    Hi all,

    quote:

    ORIGINAL: Icedawg

    quote:

    ORIGINAL: Apollo11

    quote:

    ORIGINAL: moonraker

    WiTE just doesn't have the same feel to it. That's the only way I can describe it really. I find it a bit mundane compared to AE and the fiddly bits are nowhere near as interesting [&:]


    WitE is primarily ground combat - UV / WitP / WitP-AE are not! [;)]

    BTW, the WitE is the first in the new series - the WitP-AE is 3rd in new series (UV / WitP / WitP-AE)... most of people here are veterans of UV / WitP forums... [:D]


    For me, the biggest problem with WITE is that it uses the IGOUGO format rather than WEGO. Prior to UV, I had never played a game that used the WEGO style. Since then, it almost literally hurts to play IGOUGO. WEGO is just so much more realistic.

    I could just picture if in real life WWII played out like IGOUGO - the axis forces move and shoot while the allied forces stay put and get shot at. Then, the allied forces move and shoot while the axis forces stay put and get shot at. Rinse and repeat.


    Gary and Joel decided to use IGYG instead of WEGO (that they used in UV and WItP) because it would be very hard to plot all the movements for all hundreds and hundreds of on-map counters!

    The UV and WitP are so much simpler (sounds strange isn't it but it is that way [;)]) because all ground combat is simplified in fe HEXes and naval and air combat is also happening in "packets" (i.e TFs for ships and waves for aircraft strikes) - in WitE there can be combat in literally hundreds of HEXes each turn including hundreds of individual counters...

    Also they told us that IGYG would give better "feedback" for attacking player - it sounded strange for be as well in the beginning but after few weeks in ALPHA/BETA I got adjusted very quickly to the new system (and I used to play TOaW a lot years and years ago)!


    Leo "Apollo11"




    Commander Stormwolf -> RE: OT: WitE Forum (7/24/2012 3:14:30 PM)


    War in the West (both the actual game and Dali's mod) will be a lot of fun.

    now .. better use our time to discuss WITP 2




    janh -> RE: OT: WitE Forum (7/24/2012 3:16:38 PM)

    quote:

    ORIGINAL: moonraker
    WiTE just doesn't have the same feel to it. That's the only way I can describe it really. I find it a bit mundane compared to AE and the fiddly bits are nowhere near as interesting [&:]


    quote:

    ORIGINAL: Apollo11
    Gary and Joel decided to use IGYG instead of WEGO (that they used in UV and WItP) because it would be very hard to plot all the movements for all hundreds and hundreds of on-map counters!

    The UV and WitP are so much simpler (sounds strange isn't it but it is that way ) because all ground combat is simplified in fe HEXes and naval and air combat is also happening in "packets" (i.e TFs for ships and waves for aircraft strikes) - in WitE there can be combat in literally hundreds of HEXes each turn including hundreds of individual counters...

    Also they told us that IGYG would give better "feedback" for attacking player - it sounded strange for be as well in the beginning but after few weeks in ALPHA/BETA I got adjusted very quickly to the new system (and I used to play TOaW a lot years and years ago)!

    Leo "Apollo11"


    I totally agree, there is nothing more "exciting (...or grieving)" than to watch an AE turn resolution with important developments, or sometimes even just side shows. Simultaneous resolution is more realistic, and adds in things like meeting engagements and the possibility to intercept or interpose in the enemy advance, which I-Go-U-Go all completely lacks. You could add some "reaction order" a la the naval rules in AE, but they don't seem to want that. Also the air war... is a faint abstraction of what one is used from AE. Ok, AE may be on the other end with pilot micromanagement for some, but somehow all this adds a lot to the "overall feel".

    WiTE is beer-and-pretzels style, as they wanted it to be, and I-Go-U-Go certainly makes the complex planning with so many units in tight spaces easier (as Apollo says). The movement rates are huge for Panzers and Mech, and imagine plotting a "7 day turn" with all units in AE if many "could" move 20 hexes. They'd have had to reduce to 3 or 1 day turns again, and change the land movement more towards the mile based counting in AE, but they obviously wanted to avoid such a monster game with a duration of years. In the end, it is more of a game, than AE, although both certainly also qualify as "simulations" in another sense. The excitement planning in AE and watching plans unfold is just much greater than the "push this unit than that stack" routine in WiTE.

    The plus side with WiTE is that the AI is really pretty good. Much better than the partially scripted AE AI, it is much more dynamic. No wonder, with the more abstracted air war the problem it needs to treat is roughly almost just "one-dimensional" East-West, instead of AE which is at least "five-dimensional" (East, West, South and North expansions, plus serious air war and naval/amphib in the mix). Alas, I found it well worth my money and I spent many hours with it... WitW (43-45) is obviously coming around the corner with a much more sophisticated air model, an abstract naval/amphib model (nothing near AE), and plenty of new ideas like an intricate supply model taking into account rail lines and infrastructure, forward depots etc. which are going to affect pace and style of operations.




    Nikademus -> RE: OT: WitE Forum (7/24/2012 4:39:53 PM)


    quote:

    ORIGINAL: moonraker

    WiTE just doesn't have the same feel to it. That's the only way I can describe it really. I find it a bit mundane compared to AE and the fiddly bits are nowhere near as interesting [&:]


    I was disapointed in WitE. It overloads the player with detail and detail control. The ability of the Soviet side to build a custom style army to take maximum advantage of the rules is a huge potential game breaker, especially given the diverse types of units that can be "built." There were also serious issues with the airpower component (some which i hear have been addressed)

    I also don't like the IGO/YouGO system. Feel the older WEGO combat resolution was better with an initiative roll being made. Required more careful thought in how one set up their moves.




    Icedawg -> RE: OT: WitE Forum (7/24/2012 4:45:20 PM)

    quote:

    ORIGINAL: Nikademus


    quote:

    ORIGINAL: moonraker

    WiTE just doesn't have the same feel to it. That's the only way I can describe it really. I find it a bit mundane compared to AE and the fiddly bits are nowhere near as interesting [&:]


    I was disapointed in WitE. It overloads the player with detail and detail control. The ability of the Soviet side to build a custom style army to take maximum advantage of the rules is a huge potential game breaker, especially given the diverse types of units that can be "built." There were also serious issues with the airpower component (some which i hear have been addressed)

    I also don't like the IGO/YouGO system. Feel the older WEGO combat resolution was better with an initiative roll being made. Required more careful thought in how one set up their moves.


    Exactly my point in post #19. But as Apollo 11 pointed out above, I guess it wasn't feasible to use WEGO in this game.




    Nikademus -> RE: OT: WitE Forum (7/24/2012 4:51:30 PM)


    quote:

    ORIGINAL: Icedawg
    Exactly my point in post #19. But as Apollo 11 pointed out above, I guess it wasn't feasible to use WEGO in this game.


    Interesting way of looking at it i guess.






    Titanwarrior89 -> RE: OT: WitE Forum (7/24/2012 5:08:51 PM)

    WitpAE has custom build in it as well(to a certain point) on the Japanese side of things(air power) and thats not mentioning the Super Carrier Group KG(so why not build a custom army). Which is not a game breaker but certainly not histoical at all. So my question is why do some, see the faults of that game but incline not too see them in WitpAe. Just a thought and my opinion.[;)]
    quote:

    ORIGINAL: Nikademus


    quote:

    ORIGINAL: moonraker

    WiTE just doesn't have the same feel to it. That's the only way I can describe it really. I find it a bit mundane compared to AE and the fiddly bits are nowhere near as interesting [&:]


    I was disapointed in WitE. It overloads the player with detail and detail control. The ability of the Soviet side to build a custom style army to take maximum advantage of the rules is a huge potential game breaker, especially given the diverse types of units that can be "built." There were also serious issues with the airpower component (some which i hear have been addressed)

    I also don't like the IGO/YouGO system. Feel the older WEGO combat resolution was better with an initiative roll being made. Required more careful thought in how one set up their moves.





    Walloc -> RE: OT: WitE Forum (7/24/2012 5:09:34 PM)

    Hi Nika,

    In trying to get u to that 25k post count!(blah u alrdy made it!!! gratz)

    quote:

    ORIGINAL: Nikademus
    I was disapointed in WitE. It overloads the player with detail and detail control.


    Could u expand on that or specify?
    i know ur love for AE and well I wouldnt call AE a no micromangement game. So im curious what part of WiTE u found to detailoriented/control.


    quote:


    The ability of the Soviet side to build a custom style army to take maximum advantage of the rules is a huge potential game breaker, especially given the diverse types of units that can be "built." There were also serious issues with the airpower component (some which i hear have been addressed)


    About the custom build its really a myth created at some point. Ppl see a choice and conclude that a choice is per default better, than no choice. Instead of comparing to what the reality would be if there wasnt that choice.
    Read: ill give u a choice of getting 1$ or 2$. If there is no choice i will give u 5$. So which is better?
    Yes its true that u will see players foucs on specific stuff but that is more out of need than want. There are plenty a maths done by ppl showing its simply impossible to build a historic army unit wise. U are on a strict AP/build limit. So no u wont see any1 with the 513 AA btn and so on that is historicly on the 1943 summer soviet oob. U simply dont have the AP and prolly not even the armaments to build em.
    In fact the opposite is true. There are ppl, but far from all, losing games or being severly restricted in building what is needed to make a russian army capable of advance in 43 and to some extend in 44. Because its a system u can target in it self. So as it stands currently the build feature is more of a liablity than a option to go crazy. Compared to using a soviet historic OOB like on the german side.

    About airwar yeah ur correct much has been done to improve it and while its not perfect its much better. It should be interresting to see what is done in WITW as much is made of the improvements thats being done too the aircomponent in WiTW.

    Kind regards,

    Rasmus




    Bullwinkle58 -> RE: OT: WitE Forum (7/24/2012 6:22:11 PM)


    quote:

    ORIGINAL: Apollo11

    Hi all,

    WitE forum is doing just fine - thanks for asking! [:)]

    The WitE, as per Joel, sold similarly to WitP and is expected to have same grand total in long run...

    Also please note that most players play WitE vs. AI (same case as with UV / WitP and WitP-AE)!

    BTW, the number of post in WitP-AE forum is rather constant but, apart from AAR section, almost all post are "OT" (i.e. general military / historic stuff) and made by the very same core of old posters... [:D]


    Leo "Apollo11"


    I understand your attachment to the game, but I've been looking in there for about 18 months and traffic is nowhere near what it was as recently as Feb. Some people read, but few post. I see 3-4 new posts per day outside the AARs, and of those there are only a couple of active ones whereas last winter there were a dozen or more. (About half of them Q-Ball's. [:)])

    I also don't see a lot of newbie posts, as you say.

    On Joel's numbers, I note he says sales are versus WITP, not WITP and AE. If WitE sold as many as both WITPs I'd be very surprised.

    The test will be WitW. I think there will be more who wait and see how the balance works than there were for WitE, especially at the price point.




    GreyJoy -> RE: OT: WitE Forum (7/24/2012 6:32:11 PM)

    WITW sounds good, but i'd like them to implement the great air combat system of BTR...we, hardcore gamers, need that kind of details for the air war which was one of the most important part of WITW...with the naval system of AE, the air system of BTR and the ground combat of WITE (in a WEGO resolution) we could have the perfect game!




    Nikademus -> RE: OT: WitE Forum (7/24/2012 8:32:01 PM)


    quote:

    ORIGINAL: Titanwarrior89

    WitpAE has custom build in it as well(to a certain point) on the Japanese side of things(air power) and thats not mentioning the Super Carrier Group KG(so why not build a custom army). Which is not a game breaker but certainly not histoical at all. So my question is why do some, see the faults of that game but incline not too see them in WitpAe. Just a thought and my opinion.[;)]


    Topic of the thread was WiTE. I own it and have played it so i weighed in. Since your asking about AE, I've long said that I don't like player manipulable economies and would prefer neither side in AE have the ability to alter things except in a specific alternate scenario.

    As for "super carrier groups", I don't know what your referring too. Both sides can stack CV's together far in excess of what was done in real life. Both sides can stack land air groups though AE introduced penalties to reign this in.




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