Hex side transparency (Full Version)

All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios



Message


krupp_88mm -> Hex side transparency (7/21/2012 4:12:27 AM)

I was annoyed that i couldn't tell where rivers were at or even tell if they were medium or small
rivers looking at the map. this was due somewhat to the front line hexside covering them up.
Additionally i thought the grey hexsides were somewhat distracting.

To address these issues a simple mod to just make these textures ~56% transparent.

Before mod.

[img]http://img717.imageshack.us/img717/2606/beforevy.jpg[/img]

After mod.


[img]http://img7.imageshack.us/img7/2813/aftermy.jpg[/img]






Download here, unzip with 7zip. Put graphics folder into your main game folder
(that has the graphics folder in it already) and overwrite the files.
Its advisable to backup your graphics folder by copying it and renaming it
backup graphics, just in case you want to go back to the old way. Or use JSGME
mod enabler.

http://www.mediafire.com/file/ij9cu7to3eta4p4/graphics.7z (old version)


http://www.mediafire.com/?3ps5nzxe58j399j (improved front line markers version)

If you just want the hex's shaded and not the front line markers shaded than
delete the "border folders" in each of the three system graphics folders.
But leave the hex raster there. BEFORE you overwrite your files, not after.




krupp_88mm -> RE: Hex side transparency (7/21/2012 4:14:41 AM)

also this mod should be compatible with another graphics mods or game mods, as it only replaces the border files. Nothing else.

It might also be nice if Vic can at some point in the development process make shaded hexsides an option, rather than either on or off.




redmarkus4 -> RE: Hex side transparency (7/21/2012 6:50:54 AM)

Nice. What file did you edit? I can incorporate that toning down in my mod as well.




krupp_88mm -> RE: Hex side transparency (7/21/2012 11:27:11 AM)

If you download the mod i linked, you will see the files

http://www.mediafire.com/file/ij9cu7to3eta4p4/graphics.7z

there is one for each zoom level for the hex's called hexraster. there are a host of other borders in the border folder i only edited the front line because that is usually blocking my view of rivers.. Although it would have been maybe better to keep the brighter yellow color and just make the border thinner.. this was easier to just add transparency.




redmarkus4 -> RE: Hex side transparency (7/21/2012 12:25:45 PM)

Thanks :) I figured that out after I posted... LOL




Templer -> RE: Hex side transparency (7/22/2012 12:21:09 PM)

krupp_88mm,

thank you for this mod. [:)]
That was really necessary.
The hex was previously far too intense.




krupp_88mm -> RE: Hex side transparency (7/22/2012 9:15:47 PM)

Glad you guys like it, here is a quick update to it, it makes the front-line bright again but reduces the dots so you can still see the rivers under the front line


Update hex shade (improved front line markers) (now 7% thinner)
http://www.mediafire.com/?3ps5nzxe58j399j

[img]http://img337.imageshack.us/img337/9569/revisedthinner.png[/img]




Templer -> RE: Hex side transparency (7/22/2012 9:45:46 PM)

krupp_88mm,

is there a way you make these dots smaller/thinner. Well, not so bulky?




krupp_88mm -> RE: Hex side transparency (7/22/2012 10:00:35 PM)

yeah i could do that, you mean smaller or just thinner? Also you mean with the original number of dots or less dots like it is now?




Templer -> RE: Hex side transparency (7/22/2012 10:15:56 PM)

Smaller, thinner I'm not sure here.
Discreet.
What ever just looks better by effect.
But the brightness must remain. I've found that it brings benefits while playing if you can quickly find the front line.




krupp_88mm -> RE: Hex side transparency (7/22/2012 10:21:17 PM)

well i made them a little bit thinner.. like one pixel.. mainly they were lopsided now tehy are straight.. i will see if i can make them even thinner in a second

http://www.mediafire.com/?3ps5nzxe58j399j (slightly thinner hex shader and frontlines)




Templer -> Deleted. (7/22/2012 10:26:11 PM)

Deleted.




rosseau -> RE: Hex side transparency (7/22/2012 10:27:50 PM)

Much appreciated, Krupp. Thanks.




Templer -> Red frontline (7/29/2012 3:32:30 AM)

Any chance too change the frontline color to red?

Usually front lines on military maps are drawn in red.

I found this:
Red Front Line




redmarkus4 -> RE: Red frontline (7/29/2012 6:33:25 AM)

It can be done quite easily, but I will wait to see if Krupp wants to do this mod.




krupp_88mm -> RE: Red frontline (7/29/2012 7:19:42 AM)

quote:

ORIGINAL: redmarkus4

It can be done quite easily, but I will wait to see if Krupp wants to do this mod.



Krupp's Hex shader Red Front, Made them thinner cause I know you asked for that before, but i made the zoom out thicker cause i couldn't see it at that zoom

http://www.mediafire.com/?s6ffjengei7wx32

[img]http://img839.imageshack.us/img839/9168/redfp.png[/img]


and Red hex's because i made this by accident anyway its here if anyone wants it

red hex outlines
http://www.mediafire.com/?k847mriibss9skp

[img]http://img706.imageshack.us/img706/9812/20969376.png[/img]




Templer -> RE: Red frontline (7/29/2012 4:18:53 PM)

krupp_88mm,

that's the way! That looks good!
Your idea making the "zoom out" thicker was right!

Front lines should be red (my personal taste).
Thank you for that. [:)] No more rice grains on my map! [8D]

My map goes on looking more serious and more mature almost day by day.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
3.515625E-02