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Pelton -> RE: Pelton vs 821Bobo 1.06 (7/4/2012 8:11:36 PM)
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quote:
ORIGINAL: HITMAN202 I still can't figure how you make AGS fly like you do. I disagree (don't understand) about leaving AGN without any mech units. The AGN two infantry armies are going to bleed their way to Leningrad, not isolate many units (except how many or few the SU leave defending Leningrad proper which will depend on how hard the SU plans to defend it...or even tries to hold it !!!) and I and II Corp will never help out in Moscow's fall (which you, undoubtedly, will take.) Granted IDOTS (I think Farfarer used this on me.) But if you make AGN mech strength two Corp with four divisions each, wait to gas one up on the 5th (not the 4th... you have to give the infantry time to chew on the Luga line and give you a feel for where to throw your armor) and the other up on the 6th, you have a tidal wave of force that will isolate Leningrad (reach the Neva) and possibly unhinge the Volkov River defensive line to boot, also eventually freeing up those 90 morale infantry divisions that the SU doesn't want to see aimed at the Kremlin. The AGN mech units may help you make a small pocket on turn 6 in AGC, but their potential to hurt the Ruskies over the next 5 turns is less than had they stayed at home with AGN. AGC supply doesn't reach out far enough until turn 10 or so to have the threat of a coordinated mech HQBU to envelop Moscow become a reality (and a constant terror to the SU), so by beefing up AGN mech strength as I outlined above can quickly isolate Leningrad (theoretically) and still be available to put the hurt on in AGC. Those are good points before the last few patches for sure. HQ build-up is not needed at all taking Leningrad. I still can right hook the lake or punch a hole where needed. If you take Leningrad and not Moscow your toast as German vs someone that knows how and when to build what ( all things being equal), but if you take Moscow and not Leningrad its not a big deal. The game now is about pockets/manpower centers and morale. The key right now is thinning the hole front out. If you look at where the spearheads are he has to shread his forses out more and more each turn. So far I have been able to punch holes every turn and pocket more units then I normally do. Leningrad will by you some time, but in the end you lose the war even if you do amazing great in the south. Moscow will win you the war. I have yet to see a game where it falls and the russians win. The railheads in center are more then close enough for build-ups on turn 4, but generally the russian player puts up a good wall. Nothing is for sure but so far Moscow falling is the end of Russia. On turn 8 the railheads are close enough for a 3 turn chain plus airdrops( 120ish MPs in 3 turns). So Moscow IS under threat as early as turn 9. If to many troops are in the north or south it could fall very early still.
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