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IDontThinkSo -> Gaming cheese ruins operational thinking (6/13/2012 9:21:38 PM)
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Since I am going to vent a bit about the objectives system and the means of achieving victory, let me first make clear that I absolutely love this gem of a game. Apart from this. I have just finished Stalingrad for the second time (it was much easier the first time around before the newest patch hit the download channel), after some 20+ attempts at Brilliant victory. This was a grueling slog that involved trying out various angles of attack with careful front pushing and retreats when necessary, until I was finally forced to base my attack on a silly forward push across the two bridges close to Stalingrad and keep pushing, throwing one unit at the front after another until I had very little left (I did cut enemy supplies from the north for a turn though, which did help somewhat). I had to call on the costly Sdkfz to be able to push the southern front northwards. Then, out-of-supplied, outnumbered and having captured one of the objectives earlier, by a stroke of luck I had good suppression air attacks on the second objective, resupplied one of my two remaining tank divisions via air drop, emptied the objective I was holding, moved in, attacked, and captured the second scenario. I got the fanfare, victory won, end of scenario. This is just so wrong. I am no soldier, nor am I a military historian. I treat most of my Matrix purchases not only as an entertainment product but also as an opportunity to get a taste of the historical battles, whetting my appetite before I read up on the subject matter some more. As such, I have currently zero knowledge of how things went during the battle for Stalingrad, and what followed. What I do know is that declaring victory when you capture a city while being outnumbered, surrounded with enemy divisions, AND with enemy reinforcements streaming in is madness. How are you expected to hold the city in such a situation? If I were forced to defend the objectives during the Soviet turn that would follow, I would have lost at least one (if not both) of the objectives. Being out of supply, what little would have remained of my army would be forced to pull out, if at all possible (since the AI, apart from being very good in general, is especially good at cutting your supply lines in particular). The Soviets would then summon the five troop divisions and at that point, I might have as well call game over since there would be no way of me achieving the decisive victory I'd need to move forward. My point is that the game encourages very gamey tactics in hard scenarios, which makes all the maneuvering that goes into moving your front forward while keeping your supply lines connected actually cheap - it's just a constraint placed on you while you are solving this elaborate WWII puzzle. I still love this game and hope we will see an expansions and/or a sequel. But next time we're forced to solve puzzles, I'd like to have all the WWII labels removed and have the game played on an abstract board with red and grey pieces.
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