Strategic War in Europe (Full Version)

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Agent S -> Strategic War in Europe (6/13/2012 12:59:47 AM)

Just wanted to post a congratulations to Wastelands on bringing out SWE.
This gem has reginited my interest in this game.
Interface has been nicely polished.
and good to be able to complete a scenario without too many sleeps.
Brings back many Strategic Command 1 memories.
(all the mods from TOF also work)
great stuff.




battlevonwar -> RE: Strategic War in Europe (6/13/2012 5:16:34 AM)

Saw this on a Download Site, not sure which. Looked just like TOF Lite, wonderful idea. I am going to definitely buy this!




doomtrader -> RE: Strategic War in Europe (6/13/2012 9:20:13 AM)

Thank you for your kind words Agent S.

It was my intention to create a game with possibility to complete during one weekend.
It is also a great alternative for all of those who found Time of Fury too heavy, too hard or too expensive.




Wolfe -> RE: Strategic War in Europe (6/13/2012 7:01:04 PM)

Agree with Agent S (I didn't have the patience to wait for the Matrix version)

TOF mods working with SWIE is a very nice bonus. In fact I'm using Agent S modern map and NATO counters mod with it already.

Quick question for Agent S on this - is there any quick and easy (needs to be as I really don't know what I'm doing) to modify your NATO counters to remove the Division (XX) and Corp (XXX) designations as for SWIE these now are Corp (XXX) and Army (XXXX) respectively and given that the size of the unit is represented by filled and unfilled unit type boxes already the XX/XXX/XXXX on the counters are not really needed.




Swedewolf -> RE: Strategic War in Europe (6/13/2012 10:57:21 PM)

what I miss? Where to find it? Thanx in advance :)




Agent S -> RE: Strategic War in Europe (6/14/2012 1:26:10 AM)

wolfe, I'll post a mod/update soon.
thanks for pointing this out.
would you prefer xxx and xxxx or none at all?




rosseau -> RE: Strategic War in Europe (6/14/2012 1:37:07 AM)

Also, soviets are missing plane symbols on circular counter, even using modded set like Agent's. Thanks!




Agent S -> RE: Strategic War in Europe (6/14/2012 2:07:25 AM)

Wolfe,
This is a mod for SWE.
It now shows xxx and xxxx.
The .txt file attached needs to be renamed to .zip
It contains the modified info.png file and a corresponding land units.csv file. These need to replace your existing Unitskin files.
If you want to remove the x's open the info.png and delete the small white x's near the centre top of the image. (just make sure it's saved as a transparent .png or things will go pear-shaped).




Swedewolf -> RE: Strategic War in Europe (6/14/2012 3:51:54 AM)

Nice thanx. Good work.




Agent S -> RE: Strategic War in Europe (6/14/2012 4:15:28 AM)

re soviet planes, might be the airunits.csv, will check.
-swedewolf, looks like you found it! [:)]




doomtrader -> RE: Strategic War in Europe (6/14/2012 9:05:50 AM)

Agent,
you should add a new icon to your sign. ;)




Agent S -> RE: Strategic War in Europe (6/15/2012 3:33:24 AM)

quote:

Also, soviets are missing plane symbols on circular counter, even using modded set like Agent's. Thanks!

My unit mod doesn't use circles.
I fired up the barbarossa scenario and fighters and tac bombers are fine for me, running default mods sets.
Post a pic.




Agent S -> RE: Strategic War in Europe (6/15/2012 4:15:25 AM)

@Doom, corrected; but you need to improve your game icons.




Borsook -> RE: Strategic War in Europe (6/15/2012 7:56:23 AM)

Two questions -

1. Is Swe published by Matrix?

2. Does the publication of SWE mean that there will be no small scenario for ToF that was in the works?




doomtrader -> RE: Strategic War in Europe (6/15/2012 9:17:33 AM)

1. It is going to be published by Matrix.

2. The small scenario for ToF is going to be published.




doomtrader -> RE: Strategic War in Europe (6/15/2012 9:23:18 AM)


quote:

ORIGINAL: Agent S

@Doom, corrected; but you need to improve your game icons.


Do you like this icon more?

[image]http://screen.bitterglory.com/in/12-06/bpfsyurfa.png[/image]





Agent S -> RE: Strategic War in Europe (6/15/2012 9:37:04 AM)

[:D]
yeah.
'spose so.

although being called a 'FW' is not too cool.




Agent S -> RE: Strategic War in Europe Icon (6/15/2012 11:04:21 AM)

how about a picture?

[image]local://upfiles/26546/7428F7A8F23E44FFA76DC4CA7160C947.jpg[/image]




Agent S -> RE: Strategic War in Europe Icon (6/15/2012 11:05:43 AM)

and as icon...

[image]local://upfiles/26546/728EAFCDCF004656A7B6492A67A8EF93.jpg[/image]




doomtrader -> RE: Strategic War in Europe Icon (6/15/2012 11:20:53 AM)

You can use this one on your torso :)




Agent S -> RE: Strategic War in Europe Icon (6/15/2012 12:22:56 PM)

Made a rush for Paris, through Belgium, ignoring Maginot Line.
After initial fight, Paris was abandoned.
Next Turn I moved unopposed into capital.
2 much stronger French units counter attacked; my unit barely survived.
Rather than 1-2 more turns and take back Paris, Vichy event kicked in.
too early?
is there a way to code, to prevent a country capitulating immediately?




cpdeyoung -> RE: Strategic War in Europe Icon (6/15/2012 2:50:43 PM)

As long as we are mentioning "bugs" Belfast disappeared!

I suspect a tsunami as the hex where it was became a sea zone. Needless to say the Bomber Command were unhappy about supply and having to rig floats on all planes was a lot of extra work. I think Belfast went from port, to city, to disappeared.

Also something needs to be done to make the automatic supply convoys correct. It should not take too long for the starving Italians to communicate that Vichy Marseilles makes a poor port for the supply convoy. Rome is another really poor debarkation "port" for supplies. My Italians never get supplies because the convoys are poorly constructed.

I also would prefer choices about Vichy, the Winter War and other events.

One more thing, the Germans, with four Panzer Korps, want to know how the Soviets manage to raise at least four or five tank Armies from thin air. There is no way a human played USSR could do this. My Germans could not afford one Panzer Army, but Stalin can do it, Presto! In general the play balance it troublesome, but then the Campaign is billed as a "work in progress" so I expect it will get better.

Thanks for a fun game,

Chuck




rosseau -> RE: Strategic War in Europe (6/15/2012 10:40:18 PM)

Yeah, the Soviet aircraft counters are fine in vanilla. I must have screwed something up while modding. Sorry Agent S. Circular counters after all [;)]




cpdeyoung -> RE: Strategic War in Europe (6/16/2012 4:18:56 AM)

I want to correct an error in my posting above. Rome seems to be a sufficient source for a convoy. In ToF this would be a port, but in the auto-convoys of SWiE it appears Ok to use Rome.

My speculations about Marseilles were wrong too. Marseilles was an Italian city in that game.

I am sorry about these errors.

Chuck




doomtrader -> RE: Strategic War in Europe (6/16/2012 9:08:20 AM)

Chuck,
For sure you must break the larger games habits. Strategic War in Europe is not so serious game.
It has got simpler gameplay, and simpler rules, but still cover a lot of things below.




Wolfe -> RE: Strategic War in Europe (6/20/2012 10:34:03 PM)


quote:

ORIGINAL: Agent S

Wolfe,
This is a mod for SWE.
It now shows xxx and xxxx.
The .txt file attached needs to be renamed to .zip
It contains the modified info.png file and a corresponding land units.csv file. These need to replace your existing Unitskin files.
If you want to remove the x's open the info.png and delete the small white x's near the centre top of the image. (just make sure it's saved as a transparent .png or things will go pear-shaped).


Agent S - thanks for this, works perfectly.

I've had a go at removing the Corps and Army designations but really had no idea what I was doing and failed totaly.




rosseau -> RE: Strategic War in Europe (6/21/2012 1:23:18 AM)

Game is fun and quick vs AI and seems perfect for pbem. Unfortunately, my pbem partner got a freeze doing Bulgaria in his first Axis 1941 turn. He lost a lot of time and gave up on pbem. Of course, we are not providing you with any info to fix it either [:)]

Should mention it was with beta patch we got off Wasteland's website. I know, the Matrix version will have everything fixed!




Meteor2 -> RE: Strategic War in Europe (6/30/2012 9:26:43 AM)

Why not fixing the older games (ToF and SoP) first and then releasing new ones ???
Patching is not one of wastelands strengths...




Agent S -> RE: Strategic War in Europe (6/30/2012 1:02:35 PM)

Sorry Meteor,
I cant agree.
W.I., listens here and does update.




Wolfe -> RE: Strategic War in Europe (7/25/2012 8:21:54 PM)

Some quick observations on SWIE (cross-posted from the Wasteland forum)

Just played a couple of games using the 1939 scenario playing (watching!) as Ireland through to the Fall of France (T13 in both instances) to see what the AI would do.

Two immediate observations

1. The AI does not use Air units at all - the German FTRs and TAC sat exactly where they started - no attacks, no interceptions (not that the lone French TAC or the RAF did anything either, thus there was nothing to intercept), no rebasing, nothing.

2. The French abandoned Paris (sometimes leaving a sole unit, in one instance their FTR unit) moving towards Bordeaux and Vichy. This was after abandoning the Low Countries / German border in the first instance leaving one sole unit at the North of the Maginot Line as the sole defence against the German invasion of France.

Which all reminds me of this post I made over in the Matrix ToF forum about the first semi-public Beta of Small Europe / SWIE in March

Played through to T11 as USSR - didn't do much with the USSR just wanted to observe the German AI

Observations on the German AI

1. Didn't attack at all with the Tac Bomber unit
2. For the first 4 turns (until fall of Poland) all German air units rebased themselves each turn
3. From then until T11 with attacks happening against the Low Countries and Denmark by ground units all of the air units including the Italian fighter clustered within 1-2 hexes of Berlin with the Tac to the East and therefore again making no ground attacks.
4. German ground units didn't seem to combine to make any multi hex attacks on a target unit.
5. German units did not occupy objective hexes where an enemy unit had been destroyed even though multiple units had AP to reach the hex and no enemy units were nearby - they did however then occupy it in the following turn.

Also noted that the French 5e and 3e Armies abandoned the Maginot Line to fall back on Paris.

4. and 5. do seem to have been fixed however.




Posted the above a couple of weeks ago on Wasteland - no response as yet, don't know if they intend to fix the AI for the Matrix version.

The French rush for the Atlantic does make the 1939 and 1940 campaigns a bit of a joke if you are playing as Germany/Axis.




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