RE: Carrier Clash. Sheep bites back? (Full Version)

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JocMeister -> RE: Carrier Clash. Sheep bites back? (8/18/2012 4:35:00 PM)

I just got the turn back. I know now WHY things got messed up but not really why...

Tanna was drenched in thunderstorms so that answers that. The reason nothing flew from Noumea is because the frigging amphib TF didnīt unload a single frigging thing! Could someone please, please help my understand why the game decided NOT to unload anything this time around?

All TFs were two hexes from Noumea as seen in the above screenshot

Amphib TF set to full speed, Unload, Follow ASW TF
ASW TF. Set destination Noumea. Full speed. Remain on station.
All other TFs set to follow the ASW TF.

I used EXACTLY the same settings when I did the first landing. Then the opposite happened and the TFs warped 1 hex closer and started unloading. I canīt for the love of anything understand why the amphib TF didnīt unload this time around?! The TF hasnīt even started unloading. Not a single thing. It just says Cargo Status: Idle

Why? [:(]




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/18/2012 4:47:20 PM)


quote:

ORIGINAL: ny59giants

How many fighters did you have show up on the combat replay as available to go after the bombers?? Often, the numbers you see here, the 142, were involved in combat at one point, but not throughout the whole A2A battle.

What was the altitude of his Kates vs what you had set for your fighters?? Sometimes, if it greater than 10k difference, then they are unlikely to get down fast enough to engage them. I stack my fighters at different altitude to ensure some are down low enough. 12k is good enough to ensure my fighters are low enough to get anything unless I know he likes to come in at 2k, then some are below 10k.

AA issues is one reason I've gone over to games based on DaBigBabes mod. [:)]


Thank you for dropping by! Your advice is as always very welcome! [:)]

I havnīt mustered the energy to look at the replay one more time. Will try and bring myself to do this later. I had a layered cap in place. Atleast I though it did. But since nothing flew from Noumea 28 Fighters that were set to 6k and 28 set to 10k didnīt fly. [:(]
Only the CV fighters took off and they were all set to 14k except one group of 25 set to 4k.

Iīm really psyched about starting my DBB game. I think it will adress much of the lala land stuff in vanilla! :)




BBfanboy -> RE: Carrier Clash. Sheep bites back? (8/18/2012 5:03:03 PM)

Re: the failure to unload, the only thing I can think of is that the TF had to refuel some of the ships and used most of its Ops points, leaving nothing for unload. Aircraft cannot be unloaded over the beach, the ship must be docked and docking only takes place automatically in a level 3 or higher port and if there is an entire phase left when the ship arrives - i.e. if it arrives in the afternoon, it will not dock until next turn, but if it arrives in the morning it will auto-dock.




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/18/2012 5:10:10 PM)

Hi BBfanboy!

All TFs had been refueled at Norfolk island 2 turns prior. No aircraft were unloaded over the beach or supposed to. The airgroups were flown in the turn before. Only supply and the remaining LCU were to unload. The TF was an Amphibious one. As I understand it should unload over the beach without docking just as it did when Noumea was in enemy hands?




BBfanboy -> RE: Carrier Clash. Sheep bites back? (8/18/2012 5:17:03 PM)

OK - I made my comments because I came in on pg 3 of the AAR and hadn't seen the last part of page 2. So I guess the aircraft flew in from the CVEs and therefore were fully operational. Unless there were pilot fatigue/inadequate escort/non-aggressive leadership issues, they should have flown. If the CVE TF was in the port hex as a destination, and not set to "patrol", I think the number of ops it can do is halved [because it is stationary, not moving at launch speed]. Being stationary would also make it a sitting duck for bombers. [:(]




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/18/2012 5:25:01 PM)

Ah, The aircraft flew in from Tanna and were operational besides the lack of Supply. The Amphib TF were to unload supply to the base. As far as I know CVEs donīt suffer any penalties from being in a port hex. Only CVs and CVLs do. Judging by the replay all my CVE fighters were airborne! [:)]

The problem is simply that the amphibious TF didnīt unload any cargo. Iīm trying to learn why? It just sat there doing nothing and that led to supply shortages preventing my DBs and fighters on Noumea to fly.




ny59giants -> RE: Carrier Clash. Sheep bites back? (8/18/2012 6:09:30 PM)

Did you have any transports loaded with just supplies in your Amphib TF??

Once you're that close to the base your are invading, I set everybody to go in solo, no "follow TF xx." I've had some TFs arrive at a friendly base and NOT start to unload until the next turn when I manually had to go in and order it. I think I may need to try one more thing. I usually just change "Do Not Unload" in the middle of the screen, I might try clicking on the order to unload near the bottom of the right hand column in addition, just as long as the TF is not in a coastal hex. You might try this too.

M




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/18/2012 7:37:17 PM)

I had 4 AKs loaded with just supply in the same TF as the APs carrying troops and supply. But no ship at all unloaded anything. It just sits in port with "idle".

I will definitely try what you suggest next time! Iīm thinking about asking Erik for a redo on this one. I will give it a thought over night. Any thoughts on that? Is it wrong of me to ask?




ny59giants -> RE: Carrier Clash. Sheep bites back? (8/18/2012 8:09:32 PM)

Nothing ventured, nothing gained. [;)]




Dan Nichols -> RE: Carrier Clash. Sheep bites back? (8/19/2012 2:35:56 AM)

Jocke, to further answer your question, I too had the same thing happen in a game versus the AI, so I was able to redo the turn to see what happened. An Amphibious TF that is set to follow another TF will not unload. Most likely because it does not have a destination set if it is set to follow. I no longer have any of my TFs that are expecting to unload follow another, the same thing will happen to a cargo or transport TF if following another TF.




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/19/2012 7:21:38 AM)

Dan,

Thatīs good info! But it does work when the base is enemy? Iīm 90% sure I had the exact same settings when I landed on an enemy occupied Noumea! [&:]




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/19/2012 12:45:15 PM)

I decided to ask Erik for a redo. If a TF unloads a first time and then try again using the exact same settings and not changing anything one should be able to assume that it will unload the second time.

I doubt its a "documented feature" that it doesnīt unload on a friendly base if following a TF but it will do if its an enemy base. Had it not been critical ships involved I would have ticked this off as a "learning experience". But I now have lost the most important assets I have and also are in serious risk of loosing Noumea and the forces on Noumea including the 1st marines.

Iīve received a reply from Erik and he understandably isnīt too happy about it but asked to hear my reasoning. We will see what his response to that will be.

Motivation have taken a nosedive in this game lately. The events of the last two turns didnīt help. It sort of feels Iīm banging my head into a wall that is my own lack of knowledge. I now stand the risk of loosing my biggest asset right now due to not knowing how the engine handles things.

I also have serious dislike for my ability to maintain 3k worth of AV in Burma. On the other hand its more or less the only thing I can do in the game besides waiting for 43 to pass. But it leaves a sour aftertaste and Iīm certainly not enjoying my little "endeavour" in jundgle. I think all forces together in the jungles of Burma would be close to half a million men. All in good supply [8|] Its not the way this game should be played and Iīm pretty sure this was not intended by the developers. I will make a decision shortly to withdraw or not. But I will also take into consideration that Erik didnīt mind sending his deathstar around the map in China with 200k troops and 3k tanks over the mountains to Lanchow. So perhaps I really should feel that bad about it?

The completely non existant AA in this game is also mind boggling. I have said it before and will say it again. But I canīt understand how the history/simulation freaks on this forum can spend page after page on the forum discussing the ASW launchers on a particular Oz AM and then be fine with how the AA works. I just canīt understand it.

Part of my lack of motivation at this point it also my own fault. I made so many errors during this game due to it being my first and I canīt stop thinking "If only I had done this and that". I also made some bad calls due to not understanding the engine and sheer inexperience/stupidity.

I have explained this to Erik earlier but he wants to continue anyway so I will regardless of what happens today. Perhaps the motivation will return some day...




BBfanboy -> RE: Carrier Clash. Sheep bites back? (8/19/2012 2:35:39 PM)


quote:

ORIGINAL: Dan Nichols

Jocke, to further answer your question, I too had the same thing happen in a game versus the AI, so I was able to redo the turn to see what happened. An Amphibious TF that is set to follow another TF will not unload. Most likely because it does not have a destination set if it is set to follow. I no longer have any of my TFs that are expecting to unload follow another, the same thing will happen to a cargo or transport TF if following another TF.


Further on this [if you get to redo the turn], it would probably be good to separate the cargo ships from the amphib TF. As I understand it, an amphib TF unloads in the order: troops - light equipment - heavy equipment - supply.
If supply is urgent you need to get the cargo ships unloading at the same time, docked if the port is size 3 plus. If the port is size 2 or smaller, unloading is faster in amphib mode so set the cargo ships in their own amphib TF.




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/23/2012 7:57:10 PM)

Thanks for the advice BB! Will certainly try it the next time!

So, Erik kindly allowed a rerun and unfortunately for me it made almost no difference in the outcome. His strike went through almost unopposed despite around 150 F4Fs on CAP and a 45 minute warning. [8|] All CVEs are on the bottom except one with 99SYS and 78 Fire. That one will sink tomorrow.

BUT, This time the rest of the troops are onshore! No damage to any transports or other combat vessels! So its was not totally in vain.

Consequences:
I can give NO ship borne aircover for about 12-18 months. Erik is a creature of habit and will have the KB parked at Tulagi as he has done throughout the game. So I will have to go somewhere else. He has built a fortress around the Solomons so Iīm not even going to bother with that. But I will give an impression of island hopping slowly north to keep him there.

Centpac is out of the question for anything else but a feint to try and draw away the KB from Tulagi.

Hello Burma! I havnīt decided yet how much I will move. But I will probably move 7-10 divisions plus all available armour. I have plenty of time since I wonīt be able to do anything until I get the Hellcats online in Burma. I might even wait for the Thuds to start arriving. He has about 3-400 Tojos over Burma and I canīt do much there with the useless P40s. P38 pools are empty.

I hate this move and will find no enjoyment of doing this. But as things look I either do this or press "end turn" for 12-18 months.




SqzMyLemon -> RE: Carrier Clash. Sheep bites back? (8/23/2012 11:01:02 PM)

quote:

ORIGINAL: JocMeister

Part of my lack of motivation at this point it also my own fault. I made so many errors during this game due to it being my first and I canīt stop thinking "If only I had done this and that". I also made some bad calls due to not understanding the engine and sheer inexperience/stupidity.

I have explained this to Erik earlier but he wants to continue anyway so I will regardless of what happens today. Perhaps the motivation will return some day...


Keep at it Jocke! The lessons you learn here, you can spank me with in our game. [:D]

Seriously, you're in tough, but the best learning experience and the most fun when you pull something off. You'll figure out a way to get the Green Machine rolling. If your best weapon right now is the shovel and logistics, so be it.




BBfanboy -> RE: Carrier Clash. Sheep bites back? (8/24/2012 2:41:14 AM)


quote:

ORIGINAL: JocMeister

Thanks for the advice BB! Will certainly try it the next time!

So, Erik kindly allowed a rerun and unfortunately for me it made almost no difference in the outcome. His strike went through almost unopposed despite around 150 F4Fs on CAP and a 45 minute warning. [8|] All CVEs are on the bottom except one with 99SYS and 78 Fire. That one will sink tomorrow.

BUT, This time the rest of the troops are onshore! No damage to any transports or other combat vessels! So its was not totally in vain.

Consequences:
I can give NO ship borne aircover for about 12-18 months. Erik is a creature of habit and will have the KB parked at Tulagi as he has done throughout the game. So I will have to go somewhere else. He has built a fortress around the Solomons so Iīm not even going to bother with that. But I will give an impression of island hopping slowly north to keep him there.

Centpac is out of the question for anything else but a feint to try and draw away the KB from Tulagi.

Hello Burma! I havnīt decided yet how much I will move. But I will probably move 7-10 divisions plus all available armour. I have plenty of time since I wonīt be able to do anything until I get the Hellcats online in Burma. I might even wait for the Thuds to start arriving. He has about 3-400 Tojos over Burma and I canīt do much there with the useless P40s. P38 pools are empty.

I hate this move and will find no enjoyment of doing this. But as things look I either do this or press "end turn" for 12-18 months.

Thuds?? I thought the F105 didn't arrive until the 1960s - a looooong wait![:)]
I have seen the nicknames T-bolt and Jug to describe the F-47, but if Thud was in use too, I just learned something.




ny59giants -> RE: Carrier Clash. Sheep bites back? (8/24/2012 4:20:49 AM)

I have been playing WITP and AE for over seven years. I have yet to complete a game. [:(] My current game as Japan is in late Oct 43 which is the farthest I've ever been. Some games ended because of me and others due to my other opponent. Right now, I just want to complete a game to achieve that goal and learn what lessons I can along the way. As long as this game remains fun and you are learning from it, keep going.

I will need to learn how to defend as Japan in the next few years while you will need to learn how to conduct an offense as the Allies. Neither set of lessons can be learned unless we play to the end.




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/24/2012 6:18:59 AM)

Yeah,

I will have too look on this more like a learning experience from now on. I have learned some very valuable lesson that I will bring with me into my game vs Joseph! [:D]

I have to stop expecting historical results from this game. Perhaps not so strange after all since it is a game and not the real world. But I think my main flaw this far has been that everything I have done has been based on what "should" happen based on historical data. I will from now on use the experience I have from the game and not historical events as a frame when planning operations.

That reasoning led me to believe Burma is the only option right now. The supply model is so out of whack is no problem maintaining one or two armies in Burma. I already have one in place that will try and mess one of his superstacks up. I will then retire and wait for army nr 2 to arrive from OZ/Sopac in about 2-3 months. I hope to gather about 8k AV before moving.

Going for Burma have a few major benefits.
1. KB canīt really intervene
2. He will probably have to retire a lot the forces moved from China to make sure I donīt reopen that front.
3. I havnīt really done any landwar. Good training.
4. If I can break him in Burma he will be in serious problem.
5. He has the vast bulk of his fighterforce here. If I can break his airforce this is where it will happen. The Tojos dominance will slowly fade away when Hellcats, Thunderbolts and P38s will arrive in numbers.

I sort of feel a move like this is stretching the imagination a bit. I probably woudnīt have done it if Erik hadnīt used his superstack and "panzerarmee" to conquer China. After all we should both be playing on the same playing field. I wonīt restrict myself where he hasnīt.

More detailed plan for Burma will be posted in the coming week. Now I have 1 hour drive and a work exam to do... [:(]




BBfanboy -> RE: Carrier Clash. Sheep bites back? (8/24/2012 6:35:43 AM)

You aren't kidding about the end game being different. I just started the Downfall scenario as the Allies against the AI - I am still trying to sort out the first turn because there are so many things to move around. For example, Manila alone has 991 ships in port!

When I was getting frustrated with all the planning/clicking, I ran a trial run with my partial set-up. Japanese ASW by "E" escorts is nasty! There are hoards of Japanese aircraft and when enough of them come at you they get through the CAP. Georges and Franks are very good fighters. Kamikazes are easy to shoot down but once one of them hits a DD, it will be swarmed by many more [:(]. Haven't been able to get my carriers far enough north to engage the enemy yet so don't know how that will go. They are to whittle down the IJA bombers a bit before my initial landings at Wakkanai, three of the Kuriles and Amami Oshima near Okinawa. Could be a tough battle.




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/25/2012 6:59:17 AM)

I actually tried to do a downfall game vs. the AI a few months back. But I couldnīt stand playing the AI but it was fun playing with all the allied toys! [:D]

I revised my plan a bit. Iīm going to send only 4 divisions to Burma. Two of them are restricted on the WC. I will send them to CT. Once they get there I will have enough PPs to buy them out. Two divisions are on the move to Perth. Looks like they will have to take a detour to Carnarvon. Erik spotted my troops moving North and seems to be reinforcing. A sub sank a CM carrying troops moving towards Carnarvon. I have 1800 AV moving there. An additional 800 will surely tip the balance if needed.

Iīve stopped trying to do stuff in Burma right now. Iīm going to try at Katha and see how it looks. If it doesnīt look promising I will withdraw until I get useful airframes in July. There is just no way I can do anything about 300 Tojos using only the RAF. Trying to do something with the P40Ks will only give him free kills.




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/26/2012 6:04:48 PM)

Iīve made a huge decision.

Last turn I went through almost every unit on map considering all options. I came to the following conclusion:

I will make a general withdrawal on all units exposed in Burma and stand down all offensive air missions everywhere. The reason for this is simply that my fighter aircraft pools are seriously low. I have about 100 each of P39s and P40Ks. But I canīt really do anything with them besides giving Erik 200 almost free kills. P38 pools are dry but I have 4 squadron fully filled on map. I have sent all fighterpilots that are on map (except in the P38 squadrons) with experience over 70 to the pool and filled the squadrons with fresh pilots (50/70/60). They will build experience doing defensive CAP over the coming months. I have 800 70+ EXP pilots in the Army pool right now. Once I get some useful airframes I think I can use them to break the back of the IJAAF in Burma. Once I do that I can use my superior bombers to slowly grind his army in Burma down.

Right now I canīt really do anything in Burma with my Army. I need to have airsuperiority to break his defensive positions. He has about 300 Tojos stationed in Burma and I canīt afford the cost to try and do offensive bombings needed to dislodge him from Katha. Last time I tried doing anything like that it cost me almost 100 Fighters in losses from CAP over the oil wells at Magwe. I do at some point have to take these out though. Might try a massed nightbombing the next time I get 100% Moon.

Burma will be the major Allied effort in 43 and 44 due to CV shortages. Two US divisions are en-route.

RAF pools are in good shape with about 120 Hurricanes in different shape but the pilot pools is dangerously low with only 80 fighter pilots left. I lost 60 pilots over the last month and another month of this would deplete the pool.

Navy pool is empty on fighters and DBs. I have almost 200 TBs though but not enough pilots to man them and unescorted they will die in droves anyway. So the Navy and Marines will slowly, slowly grind north towards the Solomons avoiding heavy losses and fighting only defensively. Two Oz squadrons with Spitfires and elites pilots will aid here. I will stand down the 4Es for a while to build pools and fill out the 8(!) squadrons waiting for planes. If I can have them all operational I can mass almost 300 4Es in about 2 months. Keep them in Sopac or send them to Burma?... Hmm.

So I have about 4 months of almost complete inactivity before me. Only action will be in Oz towards Carnarvon and another go at Darwin since supply suddenly picked up at Tennant Creek.

It will be a ZZZzzZZznorefest for sure but I see no other option right now. Though as usual Iīm very open to suggestions! [:)]

So I think updates on this AAR will be very sporadic from now on. I doubt Erik will do much besides digging deeper so I donīt think there will be much to report.




BBfanboy -> RE: Carrier Clash. Sheep bites back? (8/26/2012 8:09:20 PM)

Can't blame you for wanting to get your ducks in a row before you get aggressive again.
Perhaps you could post every two weeks, summarizing the sub wars and overall air combat?




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/26/2012 8:29:01 PM)


quote:

ORIGINAL: BBfanboy

Can't blame you for wanting to get your ducks in a row before you get aggressive again.
Perhaps you could post every two weeks, summarizing the sub wars and overall air combat?


Absolutely! [:)]




Dan Nichols -> RE: Carrier Clash. Sheep bites back? (8/26/2012 9:07:02 PM)

To be honest Jocke, I think you should press hard in the South Pacific. The New Caldonia and New Hebrides area is prime for using your reconstituted USN fighter units. You will be getting F6F-3s next month and they will stand up to what ever the IJN A6 model is active now. Use LCTs, LSMs, LCMs, LCVPs, LSTs, and LCIs so you can unload in one day or less. You should have or be able to buy a lot of these. You have loads of USN SeaBees, use them. Take a number of undefended islands and then bomb the snot out of the islands he holds and then take them. It is slow, but effective. You get experience at doing these things, your cyber solders, airmen and seaman get experience and you start taking back the Pacific. You will need to take these bases in the future anyway, now is a good time. It will also help split his attention and resources.

To really do well in Burma you will have to have control of the sea lanes to provide for supply ships to land in Rangoon in the future. It is a long time until the British have enough to provide this. Especially if you do not press him in the South Pacific. You do not want him to be able to concentrate most of his resources in one area. You need to make sure he keeps KB in the South Pacific. Plus, there is a chance you will get a shot at him using your bought out USN air units.




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/27/2012 6:58:22 AM)

Hi Dan! [:)]

You are right as usual. Iīve attached a screenshot of the current situation and possible plans for the future. What do you think? Should I take advantage of the dot islands still in my hands? If so how exactly do I do it? The problem as I see it is speed. Yes I can unload in a day using the mentioned craft but I will be spotted way in advance. The speed of LSTs is 10 knots and "barges" only 9. So I will have to use the APAs in that case. Is it worth the risk? My gut says I really donīt want to loose them! They have currently about 15 days left until conversion to APAs/AKAs is done.

I have to be really careful not to loose any aircraft needlessly whatever I do. I have NO DBs in the pool and several squadrons are seriously understrength. So he can pretty much move around with the KB unmolested even within my aircover. But hopefully he doesnīt know that! [:D]

You are completely right about keeping the pressure up if I should have any chances of doing something in Burma. I think Erik might be a bit prone to overreacting. When I moved into Burma he immediately withdrew two confirmed divisions from the Sopac area. He might have pulled another one from OZ. Not sure about that one. Perhaps a strong move in Sopac will force him to shift forces once more.

Canton Island

As seen in the screenshot I have plenty of forces fully prepped for this target but he has a lot of forces on the island. I can only stay for a day before the KB arrives. I canīt give any aircover at all. But if I can get to Gardner Island... What do you think? He can easily blockade anything I land and just starve it so I need to get a whole bunch of supplies and defensive power in place in the first go.


[image]local://upfiles/32406/5A122431A69945669B76C99900193100.jpg[/image]




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/27/2012 7:37:30 AM)

Port Morseby

I have been toying with the idea of doing a landing here for quite some time. The plan was initially to go after Noumea was captured and the AP/AKs had converted. The question I have is if its still possible to do a major landing here without Carriers?

My gut feeling says this is probably possible to get the troops onshore in good order if I can achive total suprise but I will probably loose most of my shipping since it will be boxed in against the East Coast after the initial landings. The landing in itself would have to rely solely on LRCAP by P38 (Only 50 available) from Portland roads. That can be maintained for a day. Possible two! After that PM will be on its own for a while.

The Noumea and Tanna disaster showed that even a 200 CAP will mean absolutely nothing since 99% of whatever he sends will get through CAP. So I doubt a 300-500 CAP will make much more difference. Even if I disband all involved shipping on the East Coast of OZ he can probably get to them even if I devote a huge CAP. AA means absolutely nothing in this game so no need to mass that for protection.

It would require luring the KB away. Shouldnīt be too hard since I only have to feint somewhere in the SoPac area and Erik will guaranteed send in the KB at the first sign of something happening where he can use the KB.

The forces prepped are displayed in the screenshot. Would it be enough? I can probably mass 200-300 4Es to help pound his troops.

Even if it would be possible to take PM. Is it worth the risk and will it achieve something meaningful? I think surprise would have to be complete so he canīt concentrate his landbased air currently at Tulagi and Ndeni (about 200 fighers plus unknown number of Betty/Nells).

Can I land during the night and get back before morning?

Lots of questions! [:)]

[image]local://upfiles/32406/EFF57006818D40F4A6A2D3879BF5D55A.jpg[/image]




Dan Nichols -> RE: Carrier Clash. Sheep bites back? (8/27/2012 1:29:19 PM)

I think you are being too optimistic. I was advocating taking islands that are no more than 2 hexes from you last one. Take very small steps to the North. If you try to take Port Moseby at this time without serious CV support, you will probably fail and lose more valuable shipping.

The other operations seem to be high risk with low reward. Why risk anything for the Ellice Islands? Four islands there, all with SPS 0 airfields. Only Funafunti has a port with a SPS of 1 and not 0.

Why worry about risking your scarce assets for the Phoenix Islands? Not one island can have an airfield larger than 3, and only Canton Island itself can have a port larger than 3.

Right now I would concentrate on marching and taking La Foa and Koumak. The the small islands Northeast of Noumea. Build these to provide some air cover and allow your F6F-3 pool to grow. After, take Anatom and then build up Eroomango. Then step North to take Efate and continue North an island at a time, never more than 2 hexes at a time. You can step all the way to Ndeni that way. Ndeni is within normal range of P47-D25s using drop tanks of guadalcanal area. By that time you may have enough to jump to the Solomon Islands or to move elsewhere.

BTW, you have a line showing the Betty line. More important should be the limit of his longest range fighters. Once you cross that line, you must have good air cover over everything to make him pay.




JocMeister -> RE: Carrier Clash. Sheep bites back? (8/28/2012 7:12:07 AM)

Dan,

I think that will be easy to do. Erik has evacuated everything and it looks like he is either pulling out or reinforcing Ndeni. I think reinforcing. LaFoa and Koumac is already in my hands since last turn. Efafe and Luganville is being reduced to rubble by 4Es. Will land on Efafe as soon as I get some appropriate shipping in place.

I think he will make a stand on Ndeni. I wonīt be able to directly assault it as it is too close the the lurking KB. But perhaps once Luganville is built up I can reduce it to rubble using 4Es...

You are right about Ellice and Phoenix islands. They wonīt be useful to me besides shortening supply lines from WC. But I think they can be used as a diversion to get the KB out of the way if needed.





ny59giants -> RE: Carrier Clash. Sheep bites back? (8/28/2012 12:59:14 PM)

Don't quote me on this, but the unload rate for an xAP is 250 per phase, an AP is 500, and an APA is near 2000. I remember Alfred posting this a long time ago and wrote it down someplace that i would lose track of it. too bad, its in a stack of papers some where or I accidentally threw it away. If Alfred reads this, he can correct me.

Thus, use lots of ships and load accordingly to get your troops off loaded in one day or two days max using these numbers as a basic guideline.




witpqs -> RE: Carrier Clash. Sheep bites back? (8/28/2012 4:28:31 PM)

quote:

ORIGINAL: ny59giants

Don't quote me on this, but the unload rate for an xAP is 250 per phase, an AP is 500, and an APA is near 2000. I remember Alfred posting this a long time ago and wrote it down someplace that i would lose track of it. too bad, its in a stack of papers some where or I accidentally threw it away. If Alfred reads this, he can correct me.

Thus, use lots of ships and load accordingly to get your troops off loaded in one day or two days max using these numbers as a basic guideline.


I keep this handy for cutting and pasting. [;)]
quote:


6.3.3.3.2 AMPHIBIOUS UNLOADING

The Amphibious Unload Rate bonus applies only to ships in an Amphibious TF. Amphibious Unload rates are determined by ship type (i.e., beaching craft, amphibious ship types, or ordinary transport/cargo ship types). There are no Port-derived cargo handling limits. Amphibious Unload only applies to Troops and Cargo (equipment and supply). Amphibious Unload does not apply to Fuel, Oil or Resources. Note that there is also an initial operations bonus for the Japanese during the first 4 months of the war.

Amphibious Unload may be used in two situations: an assault unloads over the beach, and amphibious unload in a small friendly port. Amphibious Unload Rate bonuses differ for the two situations.

6.3.3.3.2.1 OVER THE BEACH

This is for assault unloading over the beach.

ŧ Beaching Craft. Beaching craft unload completely in one turn.
ŧ Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
ŧ Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious
TFs, unload at a Rate of 600 points per ship per turn.
ŧ Merchant Ships. (xAP/xAK) in Amphibious TFs, unload
at a Rate of 250 points per ship per turn.
ŧ Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types.

6.3.3.3.2.2 FRIENDLY PORT

For Amphibious docked at and unloading in a friendly port of Size 4 or less, the unload rate is slightly different for Troops and Cargo.

ŧ Beaching Craft. Troops unload at a Rate of 1000 points per ship per
turn. Cargo unloads at a Rate of 750 points per ship per turn.
ŧ Attack Amphibs. Troops unload at a Rate of 1000 points per ship per
turn. Cargo unloads at a Rate of 750 points per ship per turn.
ŧ Regular Amphibs. Troops unload at a Rate of 300 points per ship per
turn. Cargo unloads at a Rate of 300 points per ship per turn.
ŧ Merchant Ships. Troops unload at a Rate of 125 points per ship per
turn. Cargo unloads at a Rate of 125 points per ship per turn.

Amphibious TFs not docked at a friendly port unload at a different rate, depending on port size, amount of free dock space, and the types of ships in the TFs. Amphibious ship types, with attached landing craft, will unload faster than non-amphibious ships.




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