RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (Full Version)

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nicwb -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (11/6/2012 7:17:05 AM)

Either way it looks like being a definite purchase for me.




wodin -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (11/7/2012 11:48:33 AM)

Bill,

How will the game handle City fighting? No many games do it well. Lets say I was to make a Stalingrad scenario of the pioneer attack on Barrikady..would it work well?




wodin -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (11/12/2012 12:55:56 PM)

@Phoenix..where you talking to me about going around in circles? I'm confused? Hope I haven't upset you.

@RTWfreak..are you taking about this game having 3d graphics? I don't feel it would work to be honest. First off it would be like a totally different game, second we have CMx2 anyway or AP OS. I'm really looking forward to a counter based squad game to be honest. Panthers games should be counters, and stay counters. Plenty of 3D graphic games from your arcade like Company of Heroes and Men at War to CMBx2 and Achtung Panzer, oh yes and Close Combat which has a new engine coming out soon. I have no issue with 3D graphics for squad level games if all the soldiers and tanks are shown etc, however I can also easily visualise that size unit when it's a counter, and sometimes imagination is much better than fancy 3D graphics. I struggle with immersion at higher scale wargames say above company as I can't visualise whats going on so much compared to the lower scale games. Though saying that I'm not a fan of seeing a Tank Sprite to show a platoon of tanks or even a division of tanks..it doesn't help at all for immersion and I think detracts from it seeing a huge tank sprite thats supposed to represent a whole division or something.

Finally when games do go 3D they have to look good. Something I think Conflict of heroes suffers from. Though funny enough I like Battle Academy graphics, it fits the game. However if your making a more hardcore wargame you either give it a damn good 3D engine or don't bother and keep the counters. CMx2 is the best looking game, but once modded it looks good enough, much prefer it over the old abstract 3man inf units.




phoenix -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (11/12/2012 1:11:42 PM)

Not upset. Not at all. No. :) Just meant we've had this conversation before (of course).




wodin -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (11/14/2012 10:38:52 PM)

Ok cool..still abit at a loss at what we are going round in circles about though..you mean how slow the patches are? I thought you were talking to Rtwfreak about the graphics... Anyway not to worry.




phoenix -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (11/15/2012 8:06:02 AM)

Wodin. The conversation about icons/counters and 3d or 2d - that goes round in circles, keeps coming back, no?

On a different note - what do you think - you Wodin - of APOS? Aside from your probs patching it, you reckon it's worth putting more effort in to learn the awful interface and how to orientate oneself on the map? I mean, after you've learned properly how to play it, is the enemy AI (and the friendly AI) any use at all? I ask because I think you play it, no? I have it, fully patched (the last patch made it look much better, I thought) but can't ever ger far enough to really test the AI, I think. Though you might have got that far. Does it mount intelligent attacks, for instance? Do your own troops need exact individual orders before they do anything intelligent? Not for this thread, really (or this part of the forum), but it's AI related, at least. Whilst I'm waiting for the patch and COTA converstions....




Bil H -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (11/22/2012 12:01:42 AM)

quote:

ORIGINAL: wodin

Bill,

How will the game handle City fighting? No many games do it well. Lets say I was to make a Stalingrad scenario of the pioneer attack on Barrikady..would it work well?


Hey Wodin, only just now saw this. Interesting question... at this scale you mean? I haven't really noticed any effects where MOUT is much different than in BFTB. However, I have a few ideas on this front that would require some experimentation. With the smaller movement grid and some creative use of the map layers perhaps something interesting and useful could be created at the tactical scale.

Not a priority for me at the moment though.

Bil




wodin -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (11/22/2012 12:36:07 AM)

Bil..OK cool, hope you get around to it at some point, if you crack it it's a MAJOR selling point in my eyes.




z1812 -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (12/2/2012 2:05:18 AM)

I understand that the infantry units are at platoon size with some specialist teams. I presume the specialist teams are crew served weapons?

Tanks will be platoons too or single units? I am quite looking forward to this.




Bil H -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (12/2/2012 4:56:44 PM)

quote:

ORIGINAL: z1812

I understand that the infantry units are at platoon size with some specialist teams. I presume the specialist teams are crew served weapons?


Correct, HMG teams, mortar teams, some artillery Batteries will also be broken down into sections, depending on doctrine, etc.


quote:

Tanks will be platoons too or single units? I am quite looking forward to this.


Tanks will be platoons.

This image shows tank platoons, infantry platoons, HMG platoon broken down into two teams, and I'm surprised nobody has noticed it, a supply point squad for the Infantry Company.

This last bit is still experimental as I am still playing with doctrinal logistics application down to the Company level. For example: armor companies will draw their supply through the battalion depot, infantry companies will draw supply from the battalion depot as well, but the supplies will need to be shuttled to the platoons by the supply point unit.

No promises on whether this organization will be final or not.

[image]http://www.matrixgames.com/forums/upfiles/9035/A3A3685CAC274A0AB18BF7CDCF6EC851.jpg[/image]




z1812 -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (12/2/2012 6:18:43 PM)

Will there be a graphical representation of the units or only Nato. I use both normally. Graphical is very useful to get a quick idea of what is where.




BAL -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (12/2/2012 11:31:39 PM)

So, you are thinking about including supply units? I ask this because supply, in other games, is usually abstracted or not an issue to be considered in a platoon level game - mainly due to scenario length. Just kind of looking for your thoughts on this, Bil H.




Bil H -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (12/3/2012 3:55:03 AM)

quote:

ORIGINAL: BAL

So, you are thinking about including supply units? I ask this because supply, in other games, is usually abstracted or not an issue to be considered in a platoon level game - mainly due to scenario length. Just kind of looking for your thoughts on this, Bil H.


Of course. Some of these scenarios could go a couple of days so supply will indeed be a factor. Especially for the armor, as I expect fuel shortages to play a major factor as it did in 1940. More than one planned French counterattack was cancelled due to fuel shortage.

Bil




Bil H -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (12/3/2012 3:56:30 AM)

quote:

ORIGINAL: z1812

Will there be a graphical representation of the units or only Nato. I use both normally. Graphical is very useful to get a quick idea of what is where.


Yes, both will still be available.




BAL -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (12/3/2012 2:29:29 PM)


quote:

ORIGINAL: Bil H

quote:

ORIGINAL: BAL

So, you are thinking about including supply units? I ask this because supply, in other games, is usually abstracted or not an issue to be considered in a platoon level game - mainly due to scenario length. Just kind of looking for your thoughts on this, Bil H.


Of course. Some of these scenarios could go a couple of days so supply will indeed be a factor. Especially for the armor, as I expect fuel shortages to play a major factor as it did in 1940. More than one planned French counterattack was cancelled due to fuel shortage.

Bil


Thanks for the reply. Looking forward to getting this one.




Perturabo -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (12/18/2012 3:58:51 PM)

Any chances for some info on release date and price?

I got some money now and I wonder if I should put some away for this game.




Arjuna -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (12/18/2012 10:37:52 PM)

Perturabo,

I'm sorry but it is way too early to answer that.




wosung -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (2/9/2013 6:47:08 PM)

In case you don't know this one - a fine read & good maps:


Karl-Heinz Frieser (Author), John T. Greenwood (Transl.), The Blitzkrieg Legend: The 1940 Campaign in the West [Hardcover]


http://www.amazon.com/Blitzkrieg-Legend-1940-Campaign-West/dp/1591142946/ref=sr_1_3?s=books&ie=UTF8&qid=1360435448&sr=1-3&keywords=Blitzkrieg+Legende

Best regards




dazkaz15 -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (2/10/2013 5:18:16 PM)

Game looks great.
Maps look awsome.
Think it will be a must buy for me [;)]




z1812 -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (2/15/2013 5:04:29 PM)

Hi Bill,

I wonder if you have looked at this book. "Blitzkrieg in Their Own Words." About 20% of the book is about Poland. The rest is about the invasion of France. The stories are small vignettes having to do with various actions during those campaigns. It is told from the German point of view and is definitely propaganda. However it might provide some ideas for scenarios. Below is a link.

http://www.amazon.com/Blitzkrieg-Their-Own-Words-ebook/dp/B0060NL8OI/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1360947352&sr=1-1&keywords=blitzkrieg

Regards,

John




Bil H -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (2/17/2013 8:20:00 PM)

Thanks for the link looks like it could be useful. I'll check it out.

Bil




general_solomon -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (3/19/2013 6:26:40 AM)

any news? thanks




Perturabo -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (3/19/2013 10:57:52 AM)

Any chances for a Wh40k episode of Legends of the Blitzkrieg?




Rebel Yell -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (3/21/2013 5:38:14 PM)

quote:

ORIGINAL: Perturabo

Any chances for a Wh40k episode of Legends of the Blitzkrieg?


I wouldn't even begin to presume to answer anything for Bil, but I don't think I'm going too far out on the limb to say...no.




Perturabo -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (3/22/2013 6:13:04 PM)

It would be nice if someone would finally make a good Warhammer 40k computer game.




wodin -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (3/22/2013 8:07:56 PM)

Yes that would be superb. Infact the tabletop hobby is an area that as far as I can see not represented at all on PC.I think it's a whole genre that could be filled. Animate the units, but give the player the customisation from changing weapons to painting them. Add campaigns with your units and leader gaining experience. Add other animations like shooting, fire, smoke, Gas,terrain deformations, Buildings Destroyed etc. How about add a weapon and vehicle construction kit..that actually is like a mini game in itself..tweaking power outputs and trying different leg set ups (talking mech here)etc etc.

Set up worlds..ongoing PBEM conflicts..instill a wego system you move send it to them, but they don't see your moves..they move they then email back to you(would stop cheating) who then creates the turn by clicking play turn, you can then watch the moves pan out and email the turn to the other player who then watches it rinse and repeat. That way wego PBEM works. You could even expand it and bring in other people (lots of emailing though still if the game is good enough and gets a hue community it would work.

Anyway well off topic here..it's one of my many game design ideas..well many I say about four.




Perturabo -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (3/23/2013 12:46:25 AM)

quote:

ORIGINAL: wodin

Yes that would be superb. Infact the tabletop hobby is an area that as far as I can see not represented at all on PC.I think it's a whole genre that could be filled. Animate the units, but give the player the customisation from changing weapons to painting them. Add campaigns with your units and leader gaining experience. Add other animations like shooting, fire, smoke, Gas,terrain deformations, Buildings Destroyed etc. How about add a weapon and vehicle construction kit..that actually is like a mini game in itself..tweaking power outputs and trying different leg set ups (talking mech here)etc etc.

Set up worlds..ongoing PBEM conflicts..instill a wego system you move send it to them, but they don't see your moves..they move they then email back to you(would stop cheating) who then creates the turn by clicking play turn, you can then watch the moves pan out and email the turn to the other player who then watches it rinse and repeat. That way wego PBEM works. You could even expand it and bring in other people (lots of emailing though still if the game is good enough and gets a hue community it would work.

Anyway well off topic here..it's one of my many game design ideas..well many I say about four.

Sounds like Titans of Steel.

I'm talking about a serious Wh40k wargame. For example - like if Final Liberation wouldn't be dumbed-down Steel Panthers but instead a full-featured Steel Panthers game set in the Wh40k setting.




wodin -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (3/23/2013 1:13:06 AM)

No nothing at all like Titans of Steel..I'm talking about getting a tabletop game experience on the PC..this hasn't been done before. The mech thing was just an example..the construction could be anything including hand weapons and you can totally experiment with all aspects of design..or you can leave that side of it well alone..it's something that people who like to tinker with stats can play with.

My game idea is just like WH40K tabletop experience with everything those players enjoy about that kind of game. However you can use the basic design to cover all sorts of game types..from WH40K to Dust Tactics and even Steam Punk setting..WW1 with mechs. Whatever you fancy the core design will cover. However it's main aspect is the army painting..issuing weapons...buying new armies\vehicles...choosing your army set up. Having experienced leaders that you can choose to lead elements, they will have medals and stats that increase (or decrease through wounds). All your leaders and units can be looked at and viewed..re equipped and you pick who is going out of your units. Perma death can and will happen to leaders, when this happens you can promote someone from the ranks. Heroes will have a huge boost on the field..but you'll be scared to loose them at the same time. Again if you want WH40K the game engine will do it no problem and more taking the power of the PC to expand and improve it. If you fancy a different setting the core engine will do it for you, just a whole new world and set of stats and units etc. We all know we will never get a WH40K tabletop game on the PC..this game design idea will give something very similar (and be moddable).

If you thought my idea was like Titans your way off the mark. I wouldn't have gone on about the tabletop genre if I wanted to make a Mech game like Titan. Also if you think my game design is dumbed down your again way off base..I'm talking a proper wargame here with the fidelity of Steel Panthers and much more beside.

Anyway this is totally off topic.

Sorry Bil.




z1812 -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (5/1/2013 3:46:16 AM)

I am wondering if there is news about this title?




phoenix -> RE: COMMAND OPS : LEGENDS OF THE BLITZKRIEG - An Introduction (5/1/2013 9:19:02 AM)

There was release date news about a week or so ago - when Dave put up his plans. It wasn't so good though - it was this - release LOTB by end of November 2014




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