Indo-China rule not implemented correctly. (Full Version)

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bk19@mweb.co.za -> Indo-China rule not implemented correctly. (6/3/2012 10:48:03 AM)

HI Michaelm

quote:

8.8 INDO-CHINA JAPANESE MILITIA
Each time an Allied unit moves into Indo-China, the Japanese will receive a Japanese
(representing Vietnamese/Vichy French forces) militia division (up to a maximum of 4). Thus if
2 ground units move into Indo-China, and then 1 unit moves from one border hex to another, 3
militia divisions will be formed. These militia divisions will be formed in Hanoi, Haiphong, Luang
Prabang, and Hue in that order, and they will be formed at 1/3 strength.


I should have noticed this condition a long time ago.

According to the above rule a new militia unit should have been created for each enemy unit that enters the Indochina territory.
However, there are some 18 enemy units currently sieging Lang Son, yet only 1 militia unit has been created at Hanoi.

If you examine this unit, it is clear that it has been there long enough to almost reach full strength. There should be 3 more units as noted above yet none have arrived.

Please will you investigate this at your earliest convenience....

A current game turn file is attached.




michaelm -> RE: Indo-China rule not implemented correctly. (6/3/2012 11:30:18 AM)

The attachment is not a save.




bk19@mweb.co.za -> RE: Indo-China rule not implemented correctly. (6/3/2012 12:32:07 PM)

Sorry Michael,

You are quite correct... it was an empty zip file... oops...[sm=Christo_pull_hair.gif]

Here is the data as intended





michaelm -> RE: Indo-China rule not implemented correctly. (6/3/2012 12:56:29 PM)

The slots reserved for VM units (3000-3003) are already in use except 3000 - seem to be Air Hqs.
The one built is taking replacements.

Can't see anything wrong here.




bk19@mweb.co.za -> RE: Indo-China rule not implemented correctly. (6/3/2012 4:00:27 PM)

Thanks Michael,

This is a Reluctant Admiral scenario.. I will look into this further... thanks for the pointer.




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