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gravyface_ -> RE: City production (5/28/2012 12:57:42 PM)
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quote:
ORIGINAL: Josh I think you're playing random games? Because then most cities you capture can only produce PP's, or synthetic oil and ore, no units and supply. I said "most" cities, because some cities you take *can* produce the better stuff. As to what determines it...? No clue [&:] What I do know is that when every city you take can produce Inf and the like, playing ATG becomes somewhat like a snowball. The more you take you the more unstoppable you become. So with AT (the predecessor) you became all too powerful once you got say 1/3 of the producing towns, maybe 1/2. Ten heavy tanks per turn? No problem. So with this new rule, only your towns you start with, and only a few of those you capture, can produce something usefull. Maybe even better the size of your army gets limited because your starting towns can only produce so much supply. And ofcourse having the captured towns produce PP's ain't bad either because your core force gets the best equipment there is. So in short; no clue as to what determines whether or not a city can produce Inf and tanks, but it does improve gameplay. Yes, playing a Random game and they are captured cities and I agree, that could really get ugly (and probably laggy) with massive amounts of units.
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