AAR (Full Version)

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budd -> AAR (5/20/2012 4:31:31 AM)

Since the game has reached the top of my play list, thought i'd do an AAR. This is my second scenario played since the patch. Played Carentan to a draw. Can't say i know the system real well yet, but i am enjoying the hell out of playing it. I'm almost half way thru this scenario and it has been a blast. Here we go.


budd -> RE: AAR (5/20/2012 4:32:59 AM)



budd -> RE: AAR (5/20/2012 4:34:08 AM)



budd -> RE: AAR (5/20/2012 4:36:37 AM)

The plan,reading the description of the scenario leads me to believe I won't really be able to make hay until the reinforcements arrive.


budd -> RE: AAR (5/20/2012 4:40:08 AM)

0800, we're off to the races, getting hit with enemy arty already.


budd -> RE: AAR (5/20/2012 4:52:07 AM)

enemy arty is precise and plentiful. Plan intact so far.


budd -> RE: AAR (5/20/2012 4:56:46 AM)

Still getting pounded by arty. Taking hits and getting some disruption to my units.


budd -> RE: AAR (5/20/2012 5:00:27 AM)

losing units, arty and op and direct fire taking toll. Getting good info on enemy placement.


budd -> RE: AAR (5/20/2012 5:04:02 AM)

0600 Aug. 2


budd -> RE: AAR (5/20/2012 5:07:48 AM)

0800 Aug 2
Now the real fun begins.....to be continued, played farther just haven't prepared my AAR screens. hope to get time tomorrow.


junk2drive -> RE: AAR (5/20/2012 5:15:17 AM)

Thanks, looking forward to it.

My arty never does much.

budd -> RE: AAR (5/20/2012 5:19:09 AM)

Yea, the enemy AI arty doesn't seem to have a problem with disrupting my units. Mine is not as effective for sure, but i've had a few good barrages. Game is damn fun though.

Rosseau -> RE: AAR (5/20/2012 10:34:10 PM)

I think I may try my luck on this scenario. Thanks!

Fred98 -> RE: AAR (5/21/2012 1:23:16 AM)

This AAR is good!

For the German player, most units start entrenched to Level 3. If the units move about the units lose their entrenched status.

This puts the German player in a quandry. A mobile / clever defense is a weaker defense.


budd -> RE: AAR (5/21/2012 2:01:25 AM)

Well lets see how the plan holds up. My weakness has always been my impatience. I hurry and tend to get dis-jointed in my efforts and with this game you really have to plan out your attacks. Do you jam everyone up close in assault posture or as i do i move units up and leave some in assault posture and some in defend so i can put some fire on the enemy.Attack on a narrow front or envelope and attack from more hexes. Also when i start feeling time pressure i tend to move to quickly too. I seem to always get too greedy also......I played more and the issue is still in doubt and for the first time[where i am actually at in game] I'm feeling time pressure. I think i'm the middle of aug 3rd in the actual game. I'll post what i have prepared....Here we go.


budd -> RE: AAR (5/21/2012 2:09:03 AM)

1600 Aug 2
close up shot of the 2 main contact points, only 2 roads into Troina from west and northwest. Small brown line is a secondary road, black line primary road. My next reinforcements don't arrive until 0600 Aug 3 from the south, way things are looking the reinforcements will have to attempt to take the southern VP's.


budd -> RE: AAR (5/21/2012 2:10:56 AM)

Same time as above, more zoomed out.Let the games begin


budd -> RE: AAR (5/21/2012 2:15:31 AM)

My assault went well, vp achieved. My impatience got the better of me, i took the units in reserve posture, switched them to assault and jammed them down the middle.


budd -> RE: AAR (5/21/2012 2:18:36 AM)

2200 Aug 2
Secondary road cleared, VP achieved.


budd -> RE: AAR (5/21/2012 2:26:12 AM)

0200 Aug 3rd

Under direct fire and arty, enemy withdrew from a VP. Here's the plan now. 4 hours until southern reinforcements arrive.


budd -> RE: AAR (5/21/2012 2:45:22 AM)

0600 Aug 3rd

2 screens- one close up of Troina and the other is an overall picture.All I have for today. Have to go prepare more screens and fight more battles. The issue is defiantly still in doubt and the time pressure is starting to ramp up....enjoy....to be continued.


sabre1 -> RE: AAR (5/22/2012 2:02:26 AM)

Thanks Budd!

It looks to me like you have it won or close to it. That is a tough scenario for the Americans.

budd -> RE: AAR (5/22/2012 3:49:04 AM)

Well I didn't want to just win i wanted the total victory.I was pretty confident i was going to get a victory just not sure about the DECISIVE VICTORY :-] I thought the enemy was holding me up enough and i was imaging how tough it was going to be to dislodge the enemies at the other VP's, after that 1 unit on the primary road held me up for a day, after getting pounded by arty and direct fire for a day..........Here's how it went down.

0800 Aug 3rd


budd -> RE: AAR (5/22/2012 3:53:11 AM)

1200 Aug 3rd

finally got that unit on the primary road disrupted, I assaulted that SOB last time and received 4 hits and several disrupted units.. #$$@$%#...once that unit goes it will free a bunch of my units.


budd -> RE: AAR (5/22/2012 3:54:53 AM)

1200 Aug 3rd.....Down South


budd -> RE: AAR (5/22/2012 3:57:50 AM)

1600 Aug 3rd

2 more VP's fall, despite what the pic says the unit in Troina was desrtoyed.


budd -> RE: AAR (5/22/2012 4:00:12 AM)

Getting closer to total victory


budd -> RE: AAR (5/22/2012 4:03:28 AM)

2000 Aug 3rd

got caught up trying to kill enemy units rather than getting the VP's in the south.


budd -> RE: AAR (5/22/2012 4:06:40 AM)

2200 Aug 3rd


budd -> RE: AAR (5/22/2012 4:11:16 AM)

0800 Aug 4th

Down south completed withdrawing units and circling back toward VP. Up north my units are flooding north. It's all but over now.


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