COTA Conversion (Full Version)

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Arjuna -> COTA Conversion (5/17/2012 7:42:01 AM)

Finally I have got an old COTA scenario to open in the new Cmd Ops ScenMaker. See below. Note the file extentions for the map and estab files are for the new Cmd Ops format. These have been converted too.

One down 43 to go. [;)] Actually I'm hopeful that the new batch convert function will automatically convert the remaining scenarios. I'm off to test that next.

Life is good! [sm=Cool-049.gif]

[image]local://upfiles/8882/17FAEAD7E163498AB78064C1DAA8E49F.jpg[/image]




PirateJock -> RE: COTA Conversion (5/17/2012 8:09:52 AM)

Great news [&o] ... fingers and toes crossed!

Cheers




Renato -> RE: COTA Conversion (5/17/2012 4:23:06 PM)

Very well!




wodin -> RE: COTA Conversion (5/17/2012 6:19:04 PM)

Superb. I passed the HTTR pack. I wont pass on a COTA pack though.




parmenio -> RE: COTA Conversion (5/17/2012 8:57:03 PM)

Good news. I've been off the grid for a while, so I've only just found out that the HTTR Expansion was out (which I bought yesterday).

Looking forward to a COTA add-on and hopefully I'll find out about it a bit earlier....




The Plodder -> RE: COTA Conversion (5/18/2012 4:06:18 AM)

Hey cool,I'm looking forward to getting back to Crete with the updated engine. [:)]
I do have a few questions though:
Is this a free expansion or is it the same price as the HTTR one?
If it is a payware expansion, are we paying for the scenarios and/or a patch with the new conversion code?
Unlike the original HTTR, COTA uses serial no's so can COTA owners get a discount?




Deathtreader -> RE: COTA Conversion (5/18/2012 6:32:15 AM)


WOOHOO!!!

Convert them and they will come.........

Rob.[:)]




Arjuna -> RE: COTA Conversion (5/18/2012 6:48:28 AM)


quote:

ORIGINAL: The Plodder

Hey cool,I'm looking forward to getting back to Crete with the updated engine. [:)]
I do have a few questions though:
Is this a free expansion or is it the same price as the HTTR one?
If it is a payware expansion, are we paying for the scenarios and/or a patch with the new conversion code?
Unlike the original HTTR, COTA uses serial no's so can COTA owners get a discount?

It won't be free. I need to consult with Matrix re price and any discounts for former COTA owners. I will get back to you as soon as that's settled.




Prince of Eckmühl -> RE: COTA Conversion (5/18/2012 4:35:22 PM)

Any chance of including some user-made scenarios in the conversion, Operation Battleaxe or Brevity, for instance, or Beda Fomm?




parmenio -> RE: COTA Conversion (5/18/2012 6:53:10 PM)

quote:

ORIGINAL: Prince of Eckmühl

Any chance of including some user-made scenarios in the conversion, Operation Battleaxe or Brevity, for instance, or Beda Fomm?


Even if that doesn't happen, I'm happy to convert and host - the COTA originals are still on one of my websites.

(they were damm good fun BTW)




parmenio -> RE: COTA Conversion (5/18/2012 6:54:57 PM)


quote:

ORIGINAL: Arjuna
It won't be free. I need to consult with Matrix re price and any discounts for former COTA owners. I will get back to you as soon as that's settled.


Speaking as one who owns COTA, personally I don't care whether I get a discount or not...





Nick Schieben -> RE: COTA Conversion (5/19/2012 1:46:18 AM)

I own COTA, and I don't really care [:)] I'm looking forward to it and will want to fire it up the day it's released. Would those Afrika Korps scenarios work with this too? I really enjoyed the original and I think it's great how HTTR works so well with this. It would be fantastic to see something in this series like the Low Countries '40 eventually.




Bil H -> RE: COTA Conversion (5/21/2012 4:24:23 AM)

quote:

ORIGINAL: Nick Schieben

It would be fantastic to see something in this series like the Low Countries '40 eventually.


Nick, see this thread: http://www.matrixgames.com/forums/tm.asp?m=3104160 could be a hint or two of what you are looking for.

Bil




rfrizz -> RE: COTA Conversion (5/26/2012 1:38:13 PM)

Heh! It won't work. You will be up to your azz in alligators. This is what will happen: [sm=Christo_pull_hair.gif]

C'mon, I used to be a programmer. When do these things EVER work as expected? But once you work out the kinksandbugs, [sm=happy0065.gif][sm=Cool-049.gif][sm=00000436.gif]

Then it will be time for: [sm=00000036.gif][sm=00000054.gif][sm=00000106.gif][sm=sterb003.gif][sm=sterb032.gif][sm=tank2-39.gif][sm=Tank-fahr09.gif][sm=character0095.gif]




Arjuna -> RE: COTA Conversion (6/15/2012 2:37:53 PM)

Hi all,

Just thought I'd let you know that we put out our first debug build with the converted COTA data content. There's still a lot of testing to go, but we are making progress.




phoenix -> RE: COTA Conversion (6/15/2012 10:24:40 PM)

Excellent! Can't wait. So many COTA scenarios I've really enjoyed 'even' with the COTA engine.




PirateJock -> RE: COTA Conversion (6/15/2012 11:39:44 PM)

Great news. Does that mean you've got all the scenarios converted? Any ideas on timelines or still too early?

Cheers




Arjuna -> RE: COTA Conversion (6/16/2012 2:07:23 AM)

Yes all of the scenarios are converted. We still have a few bugs to iron out. Several of the scenarios fail to load at the moment. I suspect its a map issue but I have to check. We will release this as soon as it is robust. Too early to predict but it may be ready within a month or two.




PirateJock -> RE: COTA Conversion (6/16/2012 7:47:12 AM)

Superb [sm=happy0065.gif]

Thanks for the info.




Arjuna -> RE: COTA Conversion (6/30/2012 2:13:47 AM)

SITREP Sat 30 June 2012.

Hi all,

We put a new beta build (4.4.251) yesterday. This has all the converted COTA data along with some fixes for issues we have encountered on the way. We found one issue in the Malta map where the impassable cliffs allowed for motorised movement. We've adressed that now but have instigated a thorough check of all the terrain effects in all the COTA scenarios.

Fixes/New Features for Build 4.4.251:

  • Fix crash inside ScenRoute when the taskLoc == leaveLoc and the effEndIndex is not adjusted correctly.
  • Added new Scenario Statistics feature to ScenMaker.
  • Added new Cull Inactive Units feature to ScenMaker.
  • Culled Inactive units from all converted COTA scenarios.
  • Turned off FPAssert at ScenPlanScheduling.cpp, line 14529. There still occurs from time to time cases where a support units will be left without an order for some as yet to be explained reason. They get new orders after replanning. Given the rarity of this and the difficulty in determining the cause I have opted to ignore it.
  • Ensured the sort function CompareResourcesByAscendingSizeDescendingSuitability() has a valid comparitor when both resources are not suitable.
  • Ditto for CompareResourcesByHQsAndDescendingSuitability().
  • Fixed bug in Terrain Popup which was adding the base altitude to the spot height, which it should not have done.
  • Ensured that Impassable Cliffs in the Malta map had zero move effect for motorised units.
  • Rebuilt the Sidi Rezeh map to eliminate data corruption.




kipanderson -> RE: COTA Conversion (6/30/2012 11:32:07 AM)

Hi,

Yup... great news.

As with many here I am after as much as possible with this engine. I want more and more Command Ops stuff ;). Now :).

Lots to look forward to....
All the best,
Kip.






Deathtreader -> RE: COTA Conversion (8/12/2012 5:40:11 AM)

Hi,

Just curious as to how things are coming along............


This exp pack will be an instant sale for me..... heck, so will the yet to be publicly named East front game, the yet to be discussed WestWall pack and I'll probably even try the platoon level thingy esp if it has a demo. And I normally avoid small unit level games like the plague.........[:'(]

Rob.[:)]





simovitch -> RE: COTA Conversion (8/13/2012 4:07:03 PM)

All of the Marita-Merkur and North Africa scenarios are converted and tweaked to take advantage of the new features like initial depot levels, initial orders delay, and historical/standard reinforcement schedules. We have playtested several of them and they play out really nicely. The AI is much improved.

All of the maps got a once over as well to clear up some lingering issues with lakes and road wipeouts, and we updated the Mediterranean map graphics.

There is an issue though with the estab images showing up in the game but not the estab editor. We wanted to flesh out as many of the vehicles and equipment images we could in order to take advantage of the new in-game image display but I can't start on that until Panther Games fixes this issue. Also there is still an issue with the debug version of the latest build not working with XP so many of our beta testers can't even bug-test. We are waiting on Panther to fix that issue as well.




Arjuna -> RE: COTA Conversion (8/14/2012 12:42:16 AM)

Paul has started working on this issue. But since we don't use XP anymore it has meant working up a virtualisation system. This is now up and running and Paul can get the release version running under XP. But we need the debug version to test with. So we need to be patient while Paul beavers away.




Rosmarus -> RE: COTA Conversion (9/2/2012 10:29:44 PM)

I know I might be a bit impatient but what's going on with this expansion? I know these things take their time but I'm dying to know something new. [:D]




Arjuna -> RE: COTA Conversion (9/3/2012 2:04:46 AM)

I have been away or on other business for the last two weeks. Today is my first day back in the office. I need to check on others to see how they are progressing.




balcazrvam -> RE: COTA Conversion (9/5/2012 1:06:59 PM)

I'm off to test that next.




Txema -> RE: COTA Conversion (9/13/2012 10:15:35 PM)

So... How is everything progressing?

How are the patch and the conversion?

Looking forward to news!


Txema




Arjuna -> RE: COTA Conversion (9/14/2012 1:43:40 AM)

It's been a frustrating time for me since finishing a Defence conmtract 6 weeks ago. I had hoped to finish off the COTA Ex Pack by now but one issue after another has prevented that. FIrst off, as I mentioned earlier we cannot get our XP autoptetsers working with the latest builds. Something we have introduced or that MS have introduced is causing the game not to run on these machines. We also have encountered a game lockup that occurs because of either a massive memory leak or the AI thread crashing. These are outside my level of expertise and I am relying on Paul, but his work has been very busy. So progress on both of these has been slow.

Meanwhile I have been wrestling with what turned out to be a Microsoft know bug that they finally acknowledged to me earlier this week. It appears that I can either turn off iterator debugging and run the debug version of our game fast or I can see strings displayed in the debugger while the game runs along ata snails pace but I can't have both. I cannot run the game with iterator debugging turned on because it takes over 7 minutes to load a scenario and hors to go through the game play. So I have opted to turn the iterator debugging off and now when it comes time to step through the code I must identify which unit is affected by recording its ID, re-run the recording, take a data dump of what I think the unit is, check if the ID matches an if not try another unit. So a lot of wasted time all because MS can't get their act together.

But apart from that little frustration (don't worry I am calmer now) I have been working on improving the progress in the attacks. I have fixed several bugs so far, including one that meant certain arty units were spending their entire bombardment time registering their target. From what I have tested so far, arty are much more effective in providing on call support. I have also added mods to reduce the bombardment period of on call support if the unit's arty ammo level drops below 50%. This has involved reconverting the estabs.

Hopefully Paul can wrap up the memory leak and XP issues soon. Then we can start full time testing of the COTA scenarios.




Txema -> RE: COTA Conversion (9/14/2012 1:43:16 PM)

Arjuna,

Thank you very much for the information.

I am really looking forward to the new patch with the fixes to the progress in the attacks !! [:)]

Are you planning to release it prior to the COTA Ex Pack if it is ready? That would be really nice...

Txema




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