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Arjuna -> RE: COTA Conversion (9/14/2012 1:43:40 AM)
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It's been a frustrating time for me since finishing a Defence conmtract 6 weeks ago. I had hoped to finish off the COTA Ex Pack by now but one issue after another has prevented that. FIrst off, as I mentioned earlier we cannot get our XP autoptetsers working with the latest builds. Something we have introduced or that MS have introduced is causing the game not to run on these machines. We also have encountered a game lockup that occurs because of either a massive memory leak or the AI thread crashing. These are outside my level of expertise and I am relying on Paul, but his work has been very busy. So progress on both of these has been slow. Meanwhile I have been wrestling with what turned out to be a Microsoft know bug that they finally acknowledged to me earlier this week. It appears that I can either turn off iterator debugging and run the debug version of our game fast or I can see strings displayed in the debugger while the game runs along ata snails pace but I can't have both. I cannot run the game with iterator debugging turned on because it takes over 7 minutes to load a scenario and hors to go through the game play. So I have opted to turn the iterator debugging off and now when it comes time to step through the code I must identify which unit is affected by recording its ID, re-run the recording, take a data dump of what I think the unit is, check if the ID matches an if not try another unit. So a lot of wasted time all because MS can't get their act together. But apart from that little frustration (don't worry I am calmer now) I have been working on improving the progress in the attacks. I have fixed several bugs so far, including one that meant certain arty units were spending their entire bombardment time registering their target. From what I have tested so far, arty are much more effective in providing on call support. I have also added mods to reduce the bombardment period of on call support if the unit's arty ammo level drops below 50%. This has involved reconverting the estabs. Hopefully Paul can wrap up the memory leak and XP issues soon. Then we can start full time testing of the COTA scenarios.
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