RE: Wish List (Full Version)

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Ichili -> RE: Wish List (1/6/2013 6:02:05 AM)

Thanks for the information. It sounds great.




fentum -> RE: Wish List (1/6/2013 6:04:32 PM)

How about a function which shows 'AP left' or 'AP useage' to reach hexes further than the adjacent hex? Some sort of AP potential movement 'trail'?

I say this as I find it difficult to determine hill elevation changes whilst using board game maps and have been caught short on AP when I faced an unexpected slope. On General Petrov, for example, I need to switch to the angled view to spot hills.

If I could plan AP useage over longer moves, it would help.

Another option whch might help is to have clearer differentiation of elevation on the maps. The Zun Tsu module does this very well by using shades of brown. Perhaps a little less realistic, but much more functional.




hattrick1 -> RE: Wish List (1/15/2013 10:36:34 PM)



Hi,

I appreciate all the work that has been done and put into the game, there is one area I think that could use some improvement.

I think improving the immersion would help the game sell. Like such things as instead of having a star wars lazer beam as a shot how about instead making a line of bullets or for a tank a shell and slow them down some so that it increases the anticipation of the hit.




ericbabe -> RE: Wish List (1/16/2013 1:00:48 AM)

For whatever it's worth, the firing effect is supposed to simulate tracer fire, not laser beams. The unit artist, Patrick, actually researched the proper colors of German and Russian tracers for this period (I think I may have only implemented one of the colors though.)




fentum -> RE: Wish List (1/16/2013 6:29:00 PM)

The 1.15 beta is lovely in terms of gameplay but the online chat is not great.

How about utilising the vast empty grey space bottom right, below terrain descriptions, for a persistent chat box? Text coloured by nation. Observers can be a third colour.




VR_IronFist -> Group Actions Enabled by Cards (1/18/2013 11:59:51 PM)

I know the PC game was developed over multiple iterations of the board game rules so consider this a wish list. With the release of the recent beta patch that allows group rallying (I love it), I suggest/wish for other cards being allowed to be used with group actions as in the board game.

I attached a screen capture in case no one wants to look it up but on page 17 of the AtB SE rules, it shows which cards may be played on a group action (it's the little purple group symbol in the lower right of the card). Some are already allowed in the PC game but some, like Hasty Defense (Seek Cover in the new rules) aren't.

While I'm on this, there are a few new cards that have been added, such as Repid Deployment, Careful Aiming, and Luck that really enhance the game (imo). Any chance we could get some of them added? And two of them (not Luck) just happen to be allowed with Group Actions. [;)]

[image]local://upfiles/39379/A74F2DDD73B94FA59DE8441578834A4D.jpg[/image]




fentum -> RE: Group Actions Enabled by Cards (1/19/2013 9:54:35 AM)



+1 for the last post ref cards




tsnouffer -> RE: Group Actions Enabled by Cards (1/19/2013 5:44:08 PM)

Also card related, I'd like to see scanned versions of the actual table top game cards just like we can use the table top counters and maps. This would be for when cards re played and they pop up.




Chris Merchant -> RE: Group Actions Enabled by Cards (1/19/2013 9:49:44 PM)

Speaking of cards, the ability to see how many cards your opponent has would be good.




fentum -> RE: Group Actions Enabled by Cards (1/22/2013 6:48:34 PM)


How about toning down the graphics effect of artillery strikes? It is difficult to see underlying terrain after a strike.




lpgamble -> RE: Group Actions Enabled by Cards (2/6/2013 5:19:26 PM)

MORE units




commanderchrisp -> RE: Group Actions Enabled by Cards (2/13/2013 7:46:06 PM)


How about putting the this wish list and the bug reports in a Bugzilla or Mantis or something similar?




Ratzki -> RE: Group Actions Enabled by Cards (2/14/2013 12:47:34 AM)

An easier to use scenario builder/map maker. I mean the one at present is not bad and I like the importing of images using a paint program but could not something be done so that you do not have to use a paint program. ANd the placing of walls and roads is a little finniky. Again, not bad just that it could use improvement. I have not even tried a project like the Stalingrad map, but it seemed like there was some extra tinkering that had to be done to make it work as well. The easier that scenario/map making is made for us the more that will be done.




sandman2575 -> CoH for ipad!!! (3/28/2013 3:28:24 PM)

I know others have posted to this effect, but --

*** PLEASE port CoH to ipad!! ***

Much easier said than done, I know. But I am utterly convinced CoH would be a smash hit on ipad.

I can count on one hand the number of truly top-notch wargame strategy titles currently available on ios. Battle Academy is imo the best, with Shenandoah's Battle of the Bulge also a superb title. Combat Mission Touch is good. Then there are plenty of what I'd consider to be "B grade" titles (the new "Strategy & Tactics WW2" is a perfect example - nice, but nothing special). But the list of really great wargames for ipad is disappointingly short.

Conflict of Heroes would instantly join Battle Academy as one of the few top-shelf wargames available for ipad. I already own CoH for PC, but I would buy a $20 d/l of CoH for ipad without hesitation (i.e. a version similarly priced to ios Battle Academy). I have to believe there are many out there who would do the same.

Again, I know it's easy enough to say "make a version for ipad!" But if the dev's are interested in expanding the audience for CoH, as I'm sure they must be, I really believe there is a goldmine waiting for them among strategy-starved ipad users --









Chris Merchant -> RE: CoH for ipad!!! (3/28/2013 11:41:06 PM)

http://boardgamegeek.com/video/9039/conflict-of-heroes-storms-of-steel-kursk-1943/fan-made-conflict-of-heroes-on-ipad




wodin -> RE: CoH for ipad!!! (3/29/2013 12:05:32 AM)

Played the demo..my main issue with regards to graphics is you can't see the counters art unless directly overhead and zoomed in. I'd like to see some work put into that to make the counters look great and readable from distance. The fan made game above has much better quality counters..which is a shame.




sandman2575 -> RE: CoH for ipad!!! (3/29/2013 3:27:52 PM)

quote:

ORIGINAL: Chris Merchant
http://boardgamegeek.com/video/9039/conflict-of-heroes-storms-of-steel-kursk-1943/fan-made-conflict-of-heroes-on-ipad



I was aware of that indy project and it does sound intriguing -- although it also sounds like it is unlikely to ever see the light of day. Has there been any further progress? That blog post is from 2011.

What I'd love to hear is some word from Western Civ / Matrix that an ipad version of CoH is a realistic possibility, and in the relatively near term, i.e. maybe sometime in 2014 - ? I'm aware that that is probably wishful thinking however --




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