Variable reinforcements (Full Version)

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Hanzberger -> Variable reinforcements (5/8/2012 12:14:38 AM)

1)Anyone ever play with this setting on?
2)Does it effect ship building?

I was under the impression that it only effected ground units.[&:]
-If it does effect ship production, will you even know when stuff is gonna show up? How do you plan for it?
Thanks
D




witpqs -> RE: Variable reinforcements (5/8/2012 12:31:17 AM)


quote:

ORIGINAL: Hanzberger

1)Anyone ever play with this setting on?

Yes, we're using 15 days +/-.
quote:


2)Does it effect ship building?

AFAIK, no. But I am playing the Allied side, and Allied ships have arrival dates rather than get built. I doubt it affects IJ ship building, perhaps someone else can confirm.
quote:



I was under the impression that it only effected ground units.[&:]
It certainly affects all types units.
quote:


-If it does effect ship production, will you even know when stuff is gonna show up? How do you plan for it?
Thanks
D





Hanzberger -> RE: Variable reinforcements (5/8/2012 12:45:37 AM)

Ok I think I have confirmed it does effect ship building also. Would like some further confirmation on this though.
So I suppose it effects the arrival of planes and air groups also...? [8|]




USS America -> RE: Variable reinforcements (5/8/2012 3:34:04 AM)

Yes, it does affect air groups, LCU's, and at least the Allied ship arrival dates. Not sure about the Japanese ship building effects.

The way you can tell when things will arrive is the same as usual, by looking at the arrival lists. When the game is started, every arrival date for each unit/group/ship is randomized by the +/- 60 days and then put on the arrival list with it's new date.

It can be nice, particularly for the smaller scenarios, when players become very familiar with their opponent's arrival dates, but it has one major drawback. Many capital ships normally arrive with escorts at or very near the same time. With everything scrambled, you might have to wait months for escorts to arrive for your capital ships, etc.




Hanzberger -> RE: Variable reinforcements (5/8/2012 4:36:31 AM)


quote:

ORIGINAL: USS America

Yes, it does affect air groups, LCU's, and at least the Allied ship arrival dates. Not sure about the Japanese ship building effects.

The way you can tell when things will arrive is the same as usual, by looking at the arrival lists. When the game is started, every arrival date for each unit/group/ship is randomized by the +/- 60 days and then put on the arrival list with it's new date.

It can be nice, particularly for the smaller scenarios, when players become very familiar with their opponent's arrival dates, but it has one major drawback. Many capital ships normally arrive with escorts at or very near the same time. With everything scrambled, you might have to wait months for escorts to arrive for your capital ships, etc.


Well that would stink.
Good to keep that in mind, thanks.




bradfordkay -> RE: Variable reinforcements (5/8/2012 6:52:23 AM)


quote:

ORIGINAL: USS America

Yes, it does affect air groups, LCU's, and at least the Allied ship arrival dates. Not sure about the Japanese ship building effects.

The way you can tell when things will arrive is the same as usual, by looking at the arrival lists. When the game is started, every arrival date for each unit/group/ship is randomized by the +/- 60 days and then put on the arrival list with it's new date.

It can be nice, particularly for the smaller scenarios, when players become very familiar with their opponent's arrival dates, but it has one major drawback. Many capital ships normally arrive with escorts at or very near the same time. With everything scrambled, you might have to wait months for escorts to arrive for your capital ships, etc.



I originally played with Variable reinforcements on (either +/- 30 days or 60 days), but have switched to historical reinforcements for just the reason you posted.

It helps to have an honorable opponent who doesn't camp out near the entry points to nail your new ships.




Hanzberger -> RE: Variable reinforcements (5/9/2012 2:57:10 AM)


quote:

ORIGINAL: bradfordkay


quote:

ORIGINAL: USS America

Yes, it does affect air groups, LCU's, and at least the Allied ship arrival dates. Not sure about the Japanese ship building effects.

The way you can tell when things will arrive is the same as usual, by looking at the arrival lists. When the game is started, every arrival date for each unit/group/ship is randomized by the +/- 60 days and then put on the arrival list with it's new date.

It can be nice, particularly for the smaller scenarios, when players become very familiar with their opponent's arrival dates, but it has one major drawback. Many capital ships normally arrive with escorts at or very near the same time. With everything scrambled, you might have to wait months for escorts to arrive for your capital ships, etc.



I originally played with Variable reinforcements on (either +/- 30 days or 60 days), but have switched to historical reinforcements for just the reason you posted.

It helps to have an honorable opponent who doesn't camp out near the entry points to nail your new ships.


Geez, playing a Human is gonna be really different. Another good point~!




Historiker -> RE: Variable reinforcements (5/9/2012 10:25:19 AM)

The japanese ship arrivial times change by the number given. So ships may come 60 days earlier or later. As they are built, an Unryu might be 60*61*3=549 HI more expensive (or cheaper).




Hanzberger -> RE: Variable reinforcements (5/12/2012 4:51:52 AM)


quote:

ORIGINAL: Historiker

The japanese ship arrivial times change by the number given. So ships may come 60 days earlier or later. As they are built, an Unryu might be 60*61*3=549 HI more expensive (or cheaper).

Good point, didn't think of the cost involved...




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