1.7.0.14 - intel agent on construction ship (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support



Message


Kayoz -> 1.7.0.14 - intel agent on construction ship (5/6/2012 11:13:10 PM)

Description:
Intel agent appeared and relocated to... a construction ship.
Character placement automation is off, and I hadn't used the agent - seems to have inexplicably moved itself.

Suggestion:
Since I did not use the agent on a mission, perhaps he intercepted a sabotage mission. Counter-intel event (mission completion/counter-intel interception success/failure) code is probably a good place to start looking.



[image]local://upfiles/36946/CA34AE8739CF4CD0B3AA8BD2D80E9039.jpg[/image]




Kayoz -> RE: 1.7.0.14 - intel agent on construction ship (5/6/2012 11:14:03 PM)

logs

[image]local://upfiles/36946/BBEEACA1BF76438288304EFA90254C9C.jpg[/image]




Arcatus -> RE: 1.7.0.14 - intel agent on construction ship (5/6/2012 11:20:40 PM)

Never seen that before..

What is the mission that succeeded? Could it be that the agent prevented a sabotage mission against the ship?




Kayoz -> RE: 1.7.0.14 - intel agent on construction ship (5/6/2012 11:22:51 PM)

General event log

[image]local://upfiles/36946/69BCCC9358134E80863E0C3A34F21A3B.jpg[/image]




Kayoz -> RE: 1.7.0.14 - intel agent on construction ship (5/7/2012 2:46:23 AM)


quote:

ORIGINAL: Arcatus

Never seen that before..

What is the mission that succeeded? Could it be that the agent prevented a sabotage mission against the ship?


No idea why it would happen. I thought intel agents were generated at the capital and always return there after a mission.

Yes, I thought that it might have been the result of a counter-intel mission preventing sabotage - but I've never seen it before.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.03125