Some questions about editor (Full Version)

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welk -> Some questions about editor (4/4/2012 5:07:02 PM)

1 Doom, what means, please, the elements in the screen ? (red circled).

And in addition :


*2 Spec : I have seen that capital coordinates are not coordinates of the capitol of country, what means that exactly ?

*3 Concerning the capital coordinates of countries : how set this parameters when you active a inactive country (Tibet, for example) or when you create a new country ? (would use a inactive country to try to create separated SS units, as it has been done for ToW)


*4 what is exactly the utility/use for "zero terrain" in editor ?

* 5 Must a new country to have a special capital ? If yes, where enter the coordinates of this capital ? If not, I suppose that cities main supply source have in game this function, right ?



*6 Is it allowed, in editor, to change the code alliance of a country, to make this country the "chief alliance country" ? (i.e : To have France as Chief Allied and GB as "secondary" rank ? ) If yes, may it be( or not) in the same alliance, 2 (or more) chief countries ?

i.e : may poland become chief of "allies" ? If yes, have I have to change GB as "no chief" country ?

Tne interest of the question is for me to build special scenario with only 2 countries in war, i.e : Poland Vs Urss (190-1921 war), etc

*7 Is it possible to make a country 100% out of the game (no preassure, no intervention, no DOW, etc)




welk -> RE: Some questions about editor (4/4/2012 5:07:52 PM)

Screen for question

[image]local://upfiles/22329/A6F7FA65E41346BA8B270CFC7D72599D.jpg[/image]




doomtrader -> RE: Some questions about editor (4/4/2012 7:28:38 PM)

[image]http://screen.bitterglory.com/in/12-04/tuiwkhwdu.jpg[/image]


2) I think it doesn't do anything actually

3) You don't need to anything with capital coordinates now

4) it is developer's function

5) no, but at least needs 1 MSS

6) the country with highest diplo/political strength is chief of the alliance

7) just make it inactive




welk -> RE: Some questions about editor (4/4/2012 7:54:19 PM)

Ok, thanks. But Sorry, Doom, you have to know that french langage needs lot of precision and use more words articulations than english to exprim a same notion, and some terms, after translation in french, have simply no sense for a french, they have too much "density", they are too short terms : could you please, give me a definition with others words for :

Delay war entry done
Haste war entry done
Parliement done
Turn in orientation done

exert pressure allies done
exert pressure axis done
exert pressure commintern done

I suspected that they are "political option", but what means these terms exactly, I can not represent me what it is, I would not be able to set this parameter, at this time : I simply do not understand it, sorry (french langage needs very high precision to exprim a fact, a idea or describe something, and english langage use of very short terms that are a few obscur for a french, even using a translator.

Concerning 6 : If the countriy with high diplo/politic stregnh is chief o alliance, what is the interest of the code "Alliance" (1,2,5 6 etc). Sorry again, but I like understand and all that is a few "dark", a few obscur. What are the effect of changing the alliance codes of countries (GB = 4, France 1 , etc) ?

Concerning 7 : I had made a test to create Qattara depression with a inactive little country named in editor "Tuva", but I noticed that GB could do pressure on this country, and during game I have seen that the alliance entry of the "inactive" country used for Qattara could change (I received a message windows about that) : so, I prefered to change and use water to create Qattara depression. What you say me about that is curious : is there 100% certain that a inactive country may NEVER participate in the game (DoW, intervention, modification of alliance entry, etc) ?




welk -> RE: Some questions about editor (4/4/2012 8:18:28 PM)

Doom : concerning the alliance code : In other question, in other thread , I asked for that :
--------------------------------------------------------------------------------------------
The manual says that there are only 3 alliances. But in the editor, concerning the alliance parameter, GB is coded as 4, URSS as 6, Germany as 5, France as 1, etc

The only explanation I see is that : code = 4 is the "chief country" of allies (GB)
code= 6 is the "chief country of Comintern" (URSS)
code = 1 is for all members of allies alliance
code = 2 is for all members of axis alliance
Code = 5 is for chief country of Axis Alliance

-------------------------------------------------------------------------------------
and you had said to me it was right (do not re-founded the thread, but sure of that.

What exactly is the effect and the interest of this "alliance code" ?
May be it changed ?
What are the effects of change ?

I insist because it'as very difficult to good understand the complete system of this game, in an foreign langage




doomtrader -> RE: Some questions about editor (4/4/2012 8:50:32 PM)

quote:

Delay war entry done
Haste war entry done
Parliement done
Turn in orientation done

exert pressure allies done
exert pressure axis done
exert pressure commintern done

you can just leave those above without setting it, 0 is the default value here. More less those are a flags which says the game does one of the political options happens for this country.



6) There is no real difference between 1 and 4. However when it comes to the movement order within an alliance, the first country moving is the one with the highest Diplomatic strength (do not miss it with diplomatic points), next is moving the country with the next amount of political strength and so on.

7) OK, it looks like we have missed, the point, I thought you wanted to make the country unplayable by the player. It is possible to make political actions on every country. The best what you can do is the thing that Peter123 made with his Normandy scenario. I don't remember exactly but it looks like it worked fine.






doomtrader -> RE: Some questions about editor (4/4/2012 8:54:22 PM)


quote:

ORIGINAL: welk

Doom : concerning the alliance code : In other question, in other thread , I asked for that :
--------------------------------------------------------------------------------------------
The manual says that there are only 3 alliances. But in the editor, concerning the alliance parameter, GB is coded as 4, URSS as 6, Germany as 5, France as 1, etc

The only explanation I see is that : code = 4 is the "chief country" of allies (GB)
code= 6 is the "chief country of Comintern" (URSS)
code = 1 is for all members of allies alliance
code = 2 is for all members of axis alliance
Code = 5 is for chief country of Axis Alliance

-------------------------------------------------------------------------------------
and you had said to me it was right (do not re-founded the thread, but sure of that.

What exactly is the effect and the interest of this "alliance code" ?
May be it changed ?
What are the effects of change ?

I insist because it'as very difficult to good understand the complete system of this game, in an foreign langage

The alliance code designates to which alliance the country will belong to in the scenario.
You can change any entry to the value between 0 and 6, but must remember that countries in the same alliance are working as allies, so the all countries with 2 and 5 will operate together.
If you are asking can the ie Poland be a part of the Axis, then of course yes. It can be changed that way.




welk -> RE: Some questions about editor (4/5/2012 12:28:36 AM)



Ok, thanks,[;)] but all that is a little few confusing. So, I will try a recapitulation with the attached txt file (here is the text of the file). Could you please complete the attached file (or correct it as needed), and to upload it on the forum ? It would be usefull for all, I suppose.


Alliance parameter (Diplomatic strengh)Please, say me if that is correct :

0= This country is not in a alliance
1 = This country is member of Allies alliance
2 = This country is member of Axis Alliance
3 = This country is member of commintern alliance
4 = This country is the chief of Allies alliance
5 = This country is the chief of Axis alliance
6 = This country is the chief of commintern alliance

Question :
* In a determined alliance, 2 or more countries may be chief of the alliance ? Or just one ? (i.e : May I have France = 4 and GB = 4 ? or just one ?)

* Each country in the game may be chief of a alliance ? (i.e : Poland may be 4 in allies alliance ? Poland may be 5 in Axis alliance ?)

* May a country be alone in a alliance, as chief of this alliance ?


Alliance entry : 0 to 100
Please, say me if that is correct :
100 = at war in the concerned alliance
0 to 99 = "chances/ possibility/intention" to come in the alliance of the zone of influence where is this country


Political strengh : 0 to 100
What means this parameter ?


Orientation (politic):Please, say me if that is correct :

0= democracy
1= nationalism
2= Commintern
3=?
4=?
5= ?
More than 5 ?



Zone of influence :Please, say me if that is correct :
0= in no any zone influence
1= In allies zone influence
2= in zone of influence Axis
3= In zone influence of Commintern


Sorry for this "excessive cartesian spirit", but french people are a little few like that : all things must be clear and logical [:D]




doomtrader -> RE: Some questions about editor (4/5/2012 12:44:10 AM)

quote:

In a determined alliance, 2 or more countries may be chief of the alliance ? Or just one ? (i.e : May I have France = 4 and GB = 4 ? or just one ?)

To be honest I didn't tried that, should not.

quote:

Each country in the game may be chief of a alliance ? (i.e : Poland may be 4 in allies alliance ? Poland may be 5 in Axis alliance ?)

yes

quote:

May a country be alone in a alliance, as chief of this alliance ?

yes

quote:

Alliance entry : 0 to 100
Please, say me if that is correct :
100 = at war in the concerned alliance
0 to 99 = "chances/ possibility/intention" to come in the alliance of the zone of influence where is this country

This is how much the country want to join an alliance. Starting from zero, when reaching 100 will automatically join the alliance and declare war to all enemies

quote:

Political strength : 0 to 100
What means this parameter ?

This is equal to diplomatic strength, this determines the movement cycle within alliance and also determine capturing the enemy hexes when moving unit from allied country, for example when Germans are attacking soviets from Romania, then the hexes going to Germany, if the diplomatic strength between those countries will be low (below 20 IIRC), then those hexes would go to Romania.

quote:

Orientation (politic):Please, say me if that is correct :

0= democracy
1= nationalism
2= Commintern
3=?
4=?
5= ?
More than 5 ?

Manual - Page 66

quote:

Zone of influence :Please, say me if that is correct :
0= in no any zone influence
1= In allies zone influence
2= in zone of influence Axis
3= In zone influence of Commintern

yes





welk -> RE: Some questions about editor (4/5/2012 12:57:08 AM)

Ok, thanks a lot


if the diplomatic strength between those countries will be low (below 20 IIRC), then those hexes would go to Romania

What is "IIRC", please (do not forget that english abreviation are not easy to understand for a poor old french[;)]

Yes, I saw the page 66 orf manuel, but I wanted to know with precision the attribution of numbers (not precision in the manuel about that)

Is that right ? :
0= democracy
1= nationalism
2= Commintern
3= pro Allies
4= pro Axis
5= pro commintern




doomtrader -> RE: Some questions about editor (4/5/2012 1:03:11 AM)

Orientation 0 - Firm Democracy, 1 - Axis Regime, 2 - Communists Regime, 3 - Pro Allied, 4 - Pro Axis, 5 - Pro Communists




welk -> RE: Some questions about editor (4/5/2012 1:03:46 AM)

One other little question, please (about Csv countries)

What are these colors :
Color1 Color2 Color3 Color4 ?

In the editor, you choice only One color for each country, not 4.
What is exactly the use of 2,3 and 4 color ?

Sorry for all these questions, but I need to have the max. informations about game system to exploit it correctly




doomtrader -> RE: Some questions about editor (4/5/2012 1:36:57 AM)

only 1 is currently used




welk -> RE: Some questions about editor (4/5/2012 9:19:49 AM)



Ok, thanks

Concerning the "impassable" terrain, I saw that in Normandy scen, P123 used Beaches (0). I could not open the scenarios in the editor (used all versions, impossible to open them) but I could open them in the game. I suppose that he has setted the beachs hax as "Not allow invasion" with right click (long work...). I had thought to do that, I did not because I was worry about effects, but it seems it works fine.

I saw also that uxbridge, in a old mod for ToW, had made a impassable country setted :

Orientation =0
Diplomatic strengh(alliance parameter) =0
Zone of influence = 0

Due to the fact it was a old ToW scenario, I could download it to examine CSV files, but not to try it to see if the "impassable country" was really impassable.




if the diplomatic strength between those countries will be low (below 20 IIRC), then those hexes would go to Romania

What is "IIRC", please




Agent S -> RE: Some questions about editor (4/5/2012 12:54:10 PM)

IIRC = if I recall correctly




welk -> RE: Some questions about editor (4/5/2012 1:56:50 PM)

Thanks. Not easy for communication[:o] : we have all national langages, english is not always our native langage and some of us have to translate (it's my case, it means hard work with a automatic translator (reverso) beacause my english is very poor. Please some pity for us, Doom [:D]




Peter123 -> RE: Some questions about editor (4/5/2012 3:03:52 PM)


quote:

ORIGINAL: welk



Ok, thanks

Concerning the "impassable" terrain, I saw that in Normandy scen, P123 used Beaches (0). I could not open the scenarios in the editor (used all versions, impossible to open them) but I could open them in the game. I suppose that he has setted the beachs hax as "Not allow invasion" with right click (long work...). I had thought to do that, I did not because I was worry about effects, but it seems it works fine.

I saw also that uxbridge, in a old mod for ToW, had made a impassable country setted :

Orientation =0
Diplomatic strengh(alliance parameter) =0
Zone of influence = 0

Due to the fact it was a old ToW scenario, I could download it to examine CSV files, but not to try it to see if the "impassable country" was really impassable.




if the diplomatic strength between those countries will be low (below 20 IIRC), then those hexes would go to Romania

What is "IIRC", please


The impassable terrain in the Normandy scenario is water with eyecandies over.

I Think the eyecandies are not even needed, because one qraphic hex from the terrain file is enough to render every sea hex on the map, so the others are available for impassable terrain graphics.
To do this you must properly set the random value in the editor (if the starting map for your new scenario is filled with water,0 is assigned by default).

About the impassable country option, the Dummy country could be a good candidate.

73;0;Uruguay;0x00FFFF00;...
74;0;Australia;0x00FFFF00;...
75;1;Event country PBEM;0x00FFFF00;...
76;1;Vichy France;0x0000FFFF;...
77;1;Dummy;0x00FFFF01;0x00000001;0x00FFFF01;0x00000001;0;0;0;-1;-1;0;0;1;1;0;1;1;1;0;100;100;6;30;3;6;0;3;0;0;0;0;0;0;0;0;0;0;0;0;-1;-1;0;0;0;0;0;10;-1;-1;-1;0;1;987;1487;1987;2487;2987;0;0;0;0;1;100;100;100;100;0



[image]local://upfiles/34072/983835283E104C709575DD0201CC67AA.jpg[/image]




welk -> RE: Some questions about editor (4/5/2012 3:45:37 PM)

Thanks for tip[;)], but I suppose it's work only if you begin to work with a new map.

If you use the existing map, as I do (europe map for 1939 Grand Campaign, to create qattarra depression), the map is already made and the random parameter is not set to 0, right ?




welk -> RE: Some questions about editor (4/5/2012 4:09:52 PM)

I verified, after marked each hex with a nulmber : for existing maps, the hex random is made, no possibility to use this tip



[image]local://upfiles/22329/85B35C9AE394412AAEF329FA136E295B.jpg[/image]




welk -> RE: Some questions about editor (4/5/2012 4:19:03 PM)

I see that some old specialists have "modding tips"[;)]

So, I open a new thread named : "Modding tips store", where the old (or not so old) will be able to give their "modding tip" to the "in "modding ToF beginners" like me [:'(]

http://www.matrixgames.com/forums/tm.asp?m=3075364




doomtrader -> RE: Some questions about editor (4/5/2012 7:11:30 PM)

You can manually modify this value, however I assume that modding couple thousands of hexes will be a huge effort.




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