welk -> RE: SS units colors (4/6/2012 5:11:57 PM)
At this time, stopped work : again a pb [8|], this time in Units ss working. I had not this pb last day, and I do exactly the same I did.
Here is the process :
I start units ss work with a version ok, that works fine : vanilla 1939 GC + US territory + Qattara = ok
This is the attached version
No any pb (included grahp pb = all is ok and works fine)
Following is the bad version, that does not work
What I do between the 2 version is that :
1/ I change Lichtenstein in Waffen SS with countries CSV files ( I change active/inactive, etc = all needed parameters). I do not any other change
Then if I lunch the game to verify : no crash (but evidently, Waffens ss d has no territory and does not appears)
2/In the editor, I go to waffen ss country, and I give it Leipzig (exactly as I did last day and it worked fine). I change Liepzig in main supply source, and I give also to waffen ss the hew around Leipzig (i did that also last day and no pb)- I save the scenario in editor, after given some points to Leipzig (supply, etc)
3/Then I lunch the game and ... crash
Last day, I did the same process, and no crash. what is the pb, please ?
This game is funny to play, very interessant to modd with heavy possibilities, but I must recognize that I am a little few tired with these incessant problems of this editor, they dammage heavy the modding pleasure. You say that you do yourself things with CSV files : yes, but all may not be done with : to attibute national territory, etc may not be done without the editor.
You, Doom, are very present, and it's a good thing, thanks a lot for that. But a 100% moddable game, in my opinion, should be moddable without frequent interventions of the developper. I am not sure you will find a lot of modders for this kind of hard, very very hard work : I have spent 3 or 4 hours about the pb I am talking, with patience, made lot of test for nothing.
Perhaps should you reconsider all this modding aspect : if the editor is a bad tool - and it is ! -, let this editor and return to CSV files for all things (except perhaps the terrain and national territories)
You could limit the editor to the geographical work (terrains only + attribution of national territory = very simple and repetitive work). All the rest, more complexe = countries parameters, cities, ports, connexions, etc would be made only in CSV files.
When I get the game, I saw to you that I will give my exact and objective opinion about the game : As a game, it is a great product, I can not envisage now to not play with at least one time each day. And modding the same : very pleasant. But if you do not change this crazy editor, you will not have a 100% moddable game : the tool is bad, no intuitive, no fiability, working with is a nightmare. Working with CSV files is in comparisson easy, perhaps a little long and it needs some precision, but you are sure what you have made is ok.
Just my opinion, but on thing is sure : with this editor, I will not do long modding work in this game, probably just play it. To do modding work with txt and CSV may seem fastidious and complex, but at least, you can work and test, you have just to take care for your manipulation errors. In this crazy editor, nothing is sure, you work and then, when lunch the game = crash. Too bad and great frustration, like Agent S.
Please, Doom : return 90% to CSV and txt, this editor was a bad dream[:D], keep it just to set terrains and national territories