welk -> RE: Blitz War Academy mod (4/2/2012 2:08:02 PM)
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To build a 100% moddable game without to provide a correct editor has non sense, in my opinion. With ini and csv modification, you may just edit some modification of the existing scenarios, but you have not the possibility to build something entirely new (the possibilities of this game in modding are great, and a correct editor would allow to build some very good things, this bad tool is a strategic error of Wasterland for the carreer of the game : all great hits had a serious and good editor. The result of this bugged tool is that I will just play this 100% moddable game as it's provided and no more mod it : for a 100% moddable game (and I say again : the possibilities are enormous, I am sure yourself, you don't know exactly what great gemm you have in hands, this game has fabulous possibilities of expansion in wargame), this is a curious situation to have repulsed with his badly editor a experimented modder. If I could have in hand a virgin and ok (without any bug) scenario, with 2 countries ready, a land map only (50 x 50 hex or more) that works, you would see what can be realized with your game. But tried to modify existing scenario, and spent time for nothing : when you erase some things in CSV files, then game crashes at start. I would only need a new scenario with 2 countries, 1 land unit in each side (I would add other units myself), with only land map (no sea node), that works : this basic scenario would be used by me to create something entirely new, and I think, good for the reputation of the game in the wargame community. I would add, in CSV files, all the units I need, commanders, etc, and place all units in "reserve" (not placed on the map). Then, when I want to create a battle, I would just need to edit the map with editor, and save. After that, I would lunch the game and use the F12 key to set the 2 countries "human" (if not made in editor). I would realize the deployment of the 2 oob, and then I will save the game : this "saved game" would be diffused for players, ready to be played. With this way, I would have the possibility to create series and series of battle situations, with different map for each battle (but same oob, or just modified in CSV file). Using the division/brigade level dor a "operationnal war academy" would provide a different way to use the game. But impossible for me to create the basic scenario : editor does not work properly, and to do hevay modif in existing scenarios (to erase units, etc) causes crash . Too bad [:@]
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