Vote for "Time of Guns" (1914-1918) (Full Version)

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welk -> Vote for "Time of Guns" (1914-1918) (3/27/2012 12:03:20 AM)

Please, vote for creation by Wasterland Interactive of a new game : "Time of Guns" (1914-1918) with a large map like ToF, and using the same features, adapted for 14-18.

Vote under this thread. Perhaps they will consider the petition...[8|]




Rasputitsa -> RE: Vote for "Time of Guns" (1914-1918) (3/27/2012 1:33:28 PM)

Obviously most gamers would like to see more titles, so I would give a qualified yes vote. The qualification is that only the Devs know how many games they can reasonably support, so, as always, it's up to them.[:)]




gwgardner -> RE: Vote for "Time of Guns" (1914-1918) (3/27/2012 2:18:50 PM)

Yes! Would absolutely love to see a WWI game on this same map and scale (of course with the proper changes to rail lines, borders, etc.).





gwgardner -> RE: Vote for "Time of Guns" (1914-1918) (3/27/2012 9:55:39 PM)

Just as brilliant would be a Napoleonic brigade/division/corps/army level game on the same map.




Razz -> RE: Vote for "Time of Guns" (1914-1918) (3/28/2012 3:33:07 AM)

Or the Civil War between the States in America.

In fact it would be the best game for the American civil war concerning all the options you can do build buy etc..




jjdenver -> RE: Vote for "Time of Guns" (1914-1918) (3/28/2012 5:20:59 AM)

How about let's hold off on all of that and get this game working.




sulla05 -> RE: Vote for "Time of Guns" (1914-1918) (3/28/2012 11:25:03 AM)

Yes I would




Agent S -> RE: Vote for "Time of Guns" (1914-1918) (3/28/2012 11:56:33 AM)

a WWI mod would be achievable with a working scenario and events editor.
-units are ready.
-map W.I.P...




nate25 -> RE: Vote for "Time of Guns" (1914-1918) (3/28/2012 2:27:54 PM)

Yes, WW 1 definitely. But not corps level, that's been done to death.

Div./Brgd. The OOBs are out there.




gonzoo -> RE: Vote for "Time of Guns" (1914-1918) (3/28/2012 2:54:54 PM)

Yes, Yes, Yes !!!




wodin -> RE: Vote for "Time of Guns" (1914-1918) (3/28/2012 4:28:11 PM)

BIG FAT YES.

Would be the first game I'd buy from Wasteland aswell. Oh and a big western front please. Not the six or so hexes that the coming soon COmmander Great War game, which makes it a no buy right off for me.

How about just the Western and Eastern front at brigade level!




Lannes -> RE: Vote for "Time of Guns" (1914-1918) (3/28/2012 7:18:30 PM)

Yes I would




Agent S -> RE: Vote for "Time of Guns" (1914-1918) (3/29/2012 3:21:45 AM)

Nate post 'em up.
Im not necessarily putting my hand up to do this by the way.
My skills are graphic not scenario programming.




Agent S -> RE: Vote for "Time of Guns" (1914-1918) (3/29/2012 3:22:31 AM)

As for the name, Paths of Glory. (from Kubrick's movie)




Agent S -> RE: Vote for "Time of Guns" (1914-1918) (3/29/2012 3:38:19 AM)

in case some of you missed how far I got, this was it.
and this was the unit set.




nate25 -> RE: Vote for "Time of Guns" (1914-1918) (3/29/2012 3:10:09 PM)


quote:

ORIGINAL: Agent S

Nate post 'em up.
Im not necessarily putting my hand up to do this by the way.
My skills are graphic not scenario programming.


Here is a site for the UK divisions.

http://www.1914-1918.net/oob.htm

More coutries to come as I track them down again.

Nate




H Gilmer -> RE: Vote for "Time of Guns" (1914-1918) (4/1/2012 12:27:33 AM)

A GOOD one, yes.




Cecilia48 -> RE: Vote for "Time of Guns" (1914-1918) (4/1/2012 6:08:50 AM)

[image]http://www.infoocean.info/avatar2.jpg[/image]The qualification is that only the Devs know how many games they can reasonably support, so, as always, it's up to them.




Anguille -> RE: Vote for "Time of Guns" (1914-1918) (4/1/2012 9:13:19 PM)

I would buy it too.




Agent S -> RE: Vote for "Time of Guns" (1914-1918) (4/4/2012 3:43:30 PM)

Thanks Nate, It may be worth creating a WW1 Resources thread in the modding section, and editing an initial post to consolidate all your links.




Agent S -> RE: Vote for "Time of Guns" (1914-1918) (4/4/2012 3:51:43 PM)

Creating other TOE would not be too difficult.
if you can use notepad, then the various .csv files change the behaviour.
Then its only a matter of tweaking the look.
If CEAW can bring out a 19th C. Napoleon and WW1 flavour game.
Then so could this.




doomtrader -> RE: Vote for "Time of Guns" (1914-1918) (4/4/2012 9:14:03 PM)

I would like this post not to be treated as something official. Rather as asking you what you would like to see in such game. What are your expectations? What would make this game worth to play for all of you? What would be the coolest feature for such game, and what is ‘must be there’ for you?
Western front was pretty static, but on the East, it was moving back and forth, and after the Soviet Revolution happened it turned into a mess.

It is of course possible to create such game, and using the map known from Time of Fury would definitely speed up the whole process. If there is somebody who likes the era and would like to involve into the development process a little deeper than posting at the forum, let me know.

Anyway, for now I need a feedback, that there is a demand for such title.




gwgardner -> RE: Vote for "Time of Guns" (1914-1918) (4/4/2012 11:17:34 PM)

One restriction in ToF is player-built fortifications. In a WWI game, you would have to allow for dynamic player creation of trenches and fortifications, AND you would have to do it in such a way as to recreate that difference between western and eastern fronts that you mentioned.

In other words, you would have to have the proper game mechanics that would allow a player to build trenches/fortifications, but also to recreate the conditions/tactics whereby that trench mechanism would not everywhere on the map be the best thing for a player to do.

I hope I have been somewhat clear.




gwgardner -> RE: Vote for "Time of Guns" (1914-1918) (4/4/2012 11:20:44 PM)

There would have to be a gas-attack feature in the game, including all the vagaries of it, dependency on proper weather, possibility of it back-firing ....




gwgardner -> RE: Vote for "Time of Guns" (1914-1918) (4/4/2012 11:22:05 PM)

The new game would be a good time to implement country-turn-based events, and get rid of inter-turn events.




Agent S -> RE: Vote for "Time of Guns" (1914-1918) (4/5/2012 5:29:18 AM)

GW nailed it.




nate25 -> RE: Vote for "Time of Guns" (1914-1918) (4/10/2012 3:10:45 PM)

I can't stress divisional level units enough, IMO. Another corps level WW1 game would be a NO GO for me.

Also, NATO symbology, not 3D type units. Make it look like a proper serious wargame, not something that looks like it could have been a console game.

Just one man's 2 cents worth. [:'(]




gwgardner -> RE: Vote for "Time of Guns" (1914-1918) (4/10/2012 3:25:32 PM)

Yes, on both points, but I would like to see corps HQs instead of leaders.

quote:

ORIGINAL: nate25

I can't stress divisional level units enough, IMO. Another corps level WW1 game would be a NO GO for me.

Also, NATO symbology, not 3D type units. Make it look like a proper serious wargame, not something that looks like it could have been a console game.

Just one man's 2 cents worth. [:'(]





gwgardner -> RE: Vote for "Time of Guns" (1914-1918) (4/10/2012 3:26:23 PM)

I can't see the Western Front being represented properly without stacking.




JLPOWELL -> RE: Vote for "Time of Guns" (1914-1918) (4/10/2012 5:43:35 PM)

I would second that...
Also without armor or air power (some air power for spotting may be useful for the game but nothing like WW2 effects) breaking static lines will need another mechanism (of course breaking the static lines was and should be hard, but not impossible) Buildup of ammunition reserves for 'pushes'.

IMO the game would need to be reworked extensively to be worthwhile. An elaborate mod would't work at least for me.


quote:

ORIGINAL: gwgardner

I can't see the Western Front being represented properly without stacking.




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