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Razz -> RE: game killing bug? (3/24/2012 7:26:07 PM)
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You collect less PP when you have social unrest. Hence, you loose X PP for every turn until unrest is zero. It is a sliding scale that diminishes over time. However, soon after you recover the event pops up again and if you don't pay it you loose some PP for for a few turns. This feature has changed or I have modified it a few times to test results over the last year. If I remember correctly, sometimes it can pop up again before your social unrest has reached zero. If I remember correctly at one time... the longer you delay, then the cost to subside the unrest increases. For example: SU increase 5% loose X PP over a few turns, then when it pops up again the cost is 550 PP to subside. I don't remember what it is now. It's okay to delay it. The most I've ever delayed it is 3 or perhaps 4 turns. When your Germany... it's like Hitler ordered you to do something with your resources so your plans get pushed back. When your the UK it's the damn meddling of Churchill again! He was never satisfied with bringing the USA into the war and escalating it further like bombing Berlin. He just likes to meddle into everything, then he invites you over for a cup of tea only to see him bare naked getting out of the tub.
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