CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (Full Version)

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Erik Rutins -> CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (3/14/2012 11:29:49 PM)

Thank you for your patience everyone. This is a public beta update, but we strongly recommend giving it a try if you are experiencing any of the fixed issues. We expect this to become official in the next week or two depending on customer feedback.

You will need to register your copy of Close Combat: Last Stand Arnhem to download this update, as it is still a beta version and not approved for general release. Please download it from the Members Club here:

http://www.matrixgames.com/members/privateDL.asp?gid=386

Change List:

  • Fixed several issues that could cause a crash at the end of a battle, possibly resulting in the loss of the saved game file.

  • Fixed several bugs with supply propagation across maps with blown bridges. This corrects multiple issues where supply could sometimes flow across a blown bridge, allowing incorrect bridge repair and reinforcements.

  • Fixed an issue with moving between two maps with multiple connections. When maps are linked by two connections, and the use of one link would require a river crossing while the other would not, a battle group moving via both links will get a normal entry zone on the near side of the river and a smaller entry zone across the river, with deployment on the far side limited to infantry teams.

  • Fixed a multi-player bug where host and client could get out of sync if two opposing battle groups both rest for at least one turn (avoiding a battle) and then only one player cancels his rest order without moving the battle group off the map.





xe5 -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (3/17/2012 12:49:49 AM)

quote:

ORIGINAL: Erik Rutins
  • Fixed an issue with moving between two maps with multiple connections. When maps are linked by two connections, and the use of one link would require a river crossing while the other would not, a battle group moving via both links will get a normal entry zone on the near side of the river and a smaller entry zone across the river, with deployment on the far side limited to infantry teams.


This should read: "Fixed an issue with moving between two maps with multiple connections. When maps are linked by two connections, and the use of one link would require a river crossing where the bridge is blown while the other would not, a battle group moving via both links will get a normal entry zone on the near side of the river and a smaller entry zone across the river, with deployment on the far side limited to infantry teams."

The same strat movement situation where the bridge isnt blown results two entry zones but no deployment limitation.




Steve McClaire -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (3/17/2012 1:17:12 AM)

Yes, you're correct Xe5.  What I meant by 'would require a river crossing' was crossing without using an intact bridge.  But it was not 100% clear.




xe5 -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (3/17/2012 2:55:03 AM)

That change list item also needs an addendum:

"...Except when another friendly BG also enters the map on the same turn. In this case the BG moving via both links will get only the normal entry zone on the near side of the river while the other BG also gets a normal entry zone. If the other BG also moved via multiple connections, it too only gets the normal entry zone on the near side of the river. Thus maximum number of entry zones is two."

Something to keep in mind to avoid inadvertently trapping an entire BG on the 'wrong' side of a river.




petersolo -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (3/25/2012 5:33:54 AM)

Thankyou very,very much for fixing the bridge issue.

Peter




Renato -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (4/5/2012 1:42:08 PM)

Now fatigue is useless, because nobody is ever fatigued.

Besides, the AI almost never rests, either by day or by night, even when it has no cohesion.

This game has its beauty, but seems somewhat racked!




grantr -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (9/4/2012 10:16:44 AM)

Currently playing a GC as Germans with Beta Patch. Have noted that German sprites consistently disappear as soon as they surrender. Does not however affect gameplay but does detract from the game somewhat. Have not tested to confirm if same behaviour is exhibited when playing as Allies.




Garnier -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (12/6/2012 6:15:15 PM)

I started a multiplayer campaign using v5.60.51, before I knew about this beta patch.

Does anyone know if it's savegame compatible? Or has anyone tried migrating a save to the beta, and continuing on?




tigercub -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (12/14/2012 1:40:26 PM)

is there any infomation when there will be a patch update? Erik ?




Tejszd -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (5/5/2013 10:25:01 PM)

Bump. Is there another beta patch coming? Or when will this one be final instead of beta?




rekm41 -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (9/10/2013 3:24:13 PM)

Has this moved past the Public Beta version as shown in the members only download area?




STIENER -> RE: CC: Last Stand Arnhem Public Beta v5.60.53b Now Available! (6/21/2014 8:46:16 AM)

the latest ver is 5.60.53 [ not a Beta ] as of june 14 2013

i believe im correct.........




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