Time of Wrath 1.90 Public Beta Available! (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath



Message


Andrew Loveridge -> Time of Wrath 1.90 Public Beta Available! (3/5/2012 7:36:40 PM)

A new patch is now available in the Members Club. It fixes a number of bugs and has some improvements for the AI. Please remember that this is a Beta and you feedback is encouraged.

Changes for 1.90

    Fixes


      Fixed problems with game crashing after retaking some ports by enemies
      Fixed crash after entering reports as neutral country
      Commander of unit killed during the naval transport is returned to HQ
      Fixed possibility to perform air carrier strike on own units
      Fixed recon effects, enemy units now stay visible after save/load
      Corrected problems with duplicated naval vessels ID, causing CTD.

    AI

      German AI should now easier take control over the COP and Warsaw in Poland
      AI should now react on the enemy convoys in Mediterranean

    Events

      New events method Country.HadConvoyInSeaZone (countryID, SeaZoneID)




Tomokatu -> RE: Time of Wrath 1.90 Public Beta Available! (3/6/2012 9:30:13 PM)

quote:

Corrected problems with duplicated naval vessels ID, causing CTD
That will fix at least half of my CTDs




doomtrader -> RE: Time of Wrath 1.90 Public Beta Available! (3/6/2012 10:27:23 PM)

Tomokatu.
This is still to be confirmed.
Honestly I wasn't able to play nothing more than just pressing end turn.




Tomokatu -> RE: Time of Wrath 1.90 Public Beta Available! (3/7/2012 6:45:50 AM)

I spoke of CTDs in previous versions from (I think 1.6 onwards) both solo and PBEM.
Once the cause was identified I was able to edit the various files and most of the CTDs never had to go public.

But I take your point and thank you for noticing.

[sm=party-smiley-012.gif]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.196289E-02