2D Counters modable (Full Version)

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Bradley62 -> 2D Counters modable (2/24/2012 10:28:42 PM)

Highly anticipating this game and congrats on a superb looking title.

Are the counter skins modable? Could you add vehicle/tank art to show them with a top down view, ala ASL and Close Combat.




wodin -> RE: 2D Counters modable (2/25/2012 3:32:03 AM)

Aren't they top down view already? Thought they where.




Chris Merchant -> RE: 2D Counters modable (2/25/2012 4:07:41 AM)

no they're not and vehicle/ordnance counter graphics have been criticised due to the fact they do not line up with the counter's covered arc, so they are counter-intuitive (ahem).

It's no biggie though, the richness of the graphics is a bonus and adds to the overall enjoyment of the game.




wodin -> RE: 2D Counters modable (2/25/2012 12:32:54 PM)

Shame. Fighting Formations by GMT was first advertised with lovely top down counters only to be released with side on profile which is even worse.

I'd have thought in the PC game they'd have altered them to be top down and a moving turret.




Gil R. -> RE: 2D Counters modable (2/25/2012 6:55:03 PM)


quote:

ORIGINAL: Bradley62

Highly anticipating this game and congrats on a superb looking title.

Are the counter skins modable? Could you add vehicle/tank art to show them with a top down view, ala ASL and Close Combat.



I had to consult the programmer on this one. He says that "They are moddable, but it is a bit tricky as the modding requires image and FBX files converted in Visual Studio to XNB format." When the time comes, if you are serious about this we'd be glad to help with the conversion.






wodin -> RE: 2D Counters modable (2/25/2012 7:59:17 PM)

I think ASL counters are looking abit plain these days. Now something like ATS counters or the proposed Fighting Formation baordgame counters.

[image]local://upfiles/9005/F3B4ADF12AA04519B2D3EE7D297E7F44.jpg[/image]




Bradley62 -> RE: 2D Counters modable (2/25/2012 8:43:04 PM)

Yes wodin, correct. I was thinking something more like this. Stands out with added immersion to the game.


[image]http://i.imgur.com/3L7Oq.jpg[/image]




Blind Sniper -> RE: 2D Counters modable (2/25/2012 9:10:04 PM)

quote:

I think ASL counters are looking abit plain these days.


You are right about the official counters, if we look the TPP like BFP the situation is starting to evolve.
Anyhow I would prefer a 3/4 or side view for the vehicles.

Bradley62, where this tiger counter come from?




Bradley62 -> RE: 2D Counters modable (2/25/2012 10:04:08 PM)

It is from GMT Panzer Series.

I will play at 2d. Just as you would view it in Close Combat. Naturally a top down view is visually more pleasing (easier to visualize for myself) in this way and is why I inquire about this.




wodin -> RE: 2D Counters modable (2/25/2012 11:45:20 PM)

Bradley I was looking at that Tiger counter debating which to put up;).

CoH is a 3\4 approach by the looks of it. I'd rather it be either top down or if not side view rather than 3\4.




Rick -> RE: 2D Counters modable (2/26/2012 12:18:41 AM)


quote:

ORIGINAL: wodin

Bradley I was looking at that Tiger counter debating which to put up;).

CoH is a 3\4 approach by the looks of it. I'd rather it be either top down or if not side view rather than 3\4.


well, it sounds like it is moddable, albeit with some complexity involved, so perhaps modders will step in and provide. the screens I've seen so far look pretty engaging. I've never played the board game. But I did spend a lot of time playing the original AH Squad Leader series, so i'm looking forward to checking this out.

Rick




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