Art Mod: Loadscreens Set #2 (Full Version)

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bcgames -> Art Mod: Loadscreens Set #2 (2/21/2012 8:42:25 PM)

[image]http://i648.photobucket.com/albums/uu203/PawneeFork/ToF_Logog2.jpg[/image]
This mod provides an alternative for several graphics files that load at the beginning of the game.

Back-up your original files. Download the attachment and place it in the data/gfx folder of the main game directory. This is the logog.png file...




bcgames -> RE: Art Mod: Loadscreens Set #2 (2/21/2012 8:44:22 PM)

[image]http://i648.photobucket.com/albums/uu203/PawneeFork/ToF_Main2.jpg[/image]

Download the attachment and place it in the data/gfx folder of the main game directory. This is the wallpaper_main.png file...




doomtrader -> RE: Art Mod: Loadscreens Set #2 (2/21/2012 8:44:28 PM)

Another nice piece of artwork :)




bcgames -> RE: Art Mod: Loadscreens Set #2 (2/21/2012 8:46:34 PM)

[image]http://i648.photobucket.com/albums/uu203/PawneeFork/ToF_Load2.jpg[/image]

Download the attachment and place it in the data/gfx folder of the main game directory. This is the wallpaper_loading.png file...




Rasputitsa -> RE: Art Mod: Loadscreens Set #2 (2/21/2012 10:00:30 PM)

Another nice image, makes a good package. I am using 1600x900 and in the wallpaper_main.png file it cuts the troops off at the knees, is there an easy way to reprofile the images for wide-screen. [:)]




Rasputitsa -> RE: Art Mod: Loadscreens Set #2 (2/21/2012 10:43:43 PM)

Got Gimp up and running, used your image and managed to massacre it into 1600x900, looks good, thanks again.[:)]




bcgames -> RE: Art Mod: Loadscreens Set #2 (2/22/2012 12:39:56 AM)


quote:

ORIGINAL: Rasputitsa

...I am using 1600x900 and in the wallpaper_main.png file it cuts the troops off at the knees, is there an easy way to reprofile the images for wide-screen.


That's an interesting question. It appears to me that the game is optimized for a 1024x768 px resolution presentation of these .png images. The actual image on the 2048x2048 .png file is 1600x1200 px. I'm wondering now if 1024x768 is still the "standard" computer screen resolution. I'm sitting here looking at two wide screen monitors...hmmmm...

Time to mess with things a bit. What did you do to get a satisfactory/better display?




Rasputitsa -> RE: Art Mod: Loadscreens Set #2 (2/22/2012 10:27:56 AM)


quote:

ORIGINAL: bcgames
quote:

ORIGINAL: Rasputitsa
...I am using 1600x900 and in the wallpaper_main.png file it cuts the troops off at the knees, is there an easy way to reprofile the images for wide-screen.


That's an interesting question. It appears to me that the game is optimized for a 1024x768 px resolution presentation of these .png images. The actual image on the 2048x2048 .png file is 1600x1200 px. I'm wondering now if 1024x768 is still the "standard" computer screen resolution. I'm sitting here looking at two wide screen monitors...hmmmm...

Time to mess with things a bit. What did you do to get a satisfactory/better display?


In Gimp, pull down from 'Image', select 'scale image', set resolution in pixels height and width, to scale image. Image I used was cut from your wallpaper_main.png, losing some from the top and bottom, to get near to widescreen. Pasted result back into your image, aligned on the top edge, that left a mess of doube image at the bottom, but the game screen only shows the top part of the image in my resolution. Not a neat solution, but it works. [:)]




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