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wodin -> RE: Matrix games and Osprey publishing (1/6/2012 4:12:47 PM)
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I've championed SB for a few years now. Though to be honest it's mainly because for me anyway there the only viable tactical turn based game series out there (WinSPWW2 is good but I prefer the look and atmosphere of the SB titles). It's a game that shines PBEM and I have no urge to play against the AI. The trouble with me though is I hate to be committed to a game and have to play it everyday. So in the end SB gets far less playtime then it deserves. I do have some quite major issues with SB aswell. 1. Abstract ammo and no RoF settings are my main issues, the way SB takes it into account means that sooner or later you MG42 is firing peanuts. It's even worse in the Modern War titles as I feel SB engine limitations and the abstractions are more obvious in this type of warfare and weapons. 2. No multilevel buildings. Not as major as the first issue mind. 3. Abstract Armour, I know it's about Inf combat but I'd sill like to see armour dealt with better. 4. Can't co-ordinate an assault from different hexes. This should be made possible. 5. Can't resupply. Not much you can do with this really until they bring in proper ammo levels. Though if they did that it probably wouldn't be needed. At the moment big scenarios are pointless because before long your units are ineffective due to the ammo abstract mechanic. If this was sorted then you could make big scenarios. There is a map out there for the whole of Stalingrad! With some changes in the game it could have been possible to recreate a big part of the Stalingrad battles, lets say the whole attack at the Red Barrickady factory. Sadly as it stands the game wouldn't be able to handle it. However if your a tactical gaming nut and you love PBEM I'd say buy them.
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