map and counter mods (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding



Message


Peter123 -> map and counter mods (1/3/2012 7:08:39 PM)

I have uploaded one map and three counter mods.
I have taken some of the ships from Aqent S counters, also I have edited his eyecandies qraphics to make the map compatible with Aqent S beachead mod.
download

Instalation:

1: Extract and place the map and counter folders into the \Time of Fury\data\gfx folder.
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.

Now you have two versions of the map: the first one will only work with the beachead mod installed scenarios, the second one will work with any scenario (but will not render beachead mod).


divisions mod:

[image]local://upfiles/34072/218477F43D36424D8F6CC88AA1DA697E.jpg[/image]




Peter123 -> RE: map and counter mods (1/3/2012 7:10:07 PM)

corps + divisions mod

[image]local://upfiles/34072/C1372413287947A5BCAC8AE5DD8F9B9E.jpg[/image]




Peter123 -> RE: map and counter mods (1/3/2012 7:11:29 PM)

German symbols mod:





[image]local://upfiles/34072/21590F7722C449BC9902E427A096FBCD.jpg[/image]




Peter123 -> RE: map and counter mods (1/3/2012 7:15:26 PM)

Explanation:





[image]local://upfiles/34072/44F68A27BC80409391D6FCF6FA72E20D.jpg[/image]




Peter123 -> RE: map and counter mods (1/3/2012 7:17:26 PM)

map compatible with Agent S beachead mod:



[image]local://upfiles/34072/648F6A0644E84EC789E7E90C478E6B4A.jpg[/image]




Agent S -> RE: map and counter mods (1/3/2012 10:08:28 PM)

Good job Peter.




doomtrader -> RE: map and counter mods (1/3/2012 10:29:45 PM)

SPLENDID




Rasputitsa -> RE: map and counter mods (1/3/2012 10:35:48 PM)

Thanks very much, very nice work. [:)]




Peter123 -> RE: map and counter mods (1/4/2012 10:03:20 AM)

Thanks,Im glad you like it.

Looking at the images above, I have noticed something wrong at Normandie rough terrain: it seems to change to plain when in mud condition. If you have downloaded the mods, please replace the sprites_depth.csv file in [MapSkin] Peter folder with this one (for new donwnloads, the first post link has been updated):





Rasputitsa -> RE: map and counter mods (1/4/2012 5:06:40 PM)


quote:

ORIGINAL: Peter123
Thanks,Im glad you like it.

Looking at the images above, I have noticed something wrong at Normandie rough terrain: it seems to change to plain when in mud condition. If you have downloaded the mods, please replace the sprites_depth.csv file in [MapSkin] Peter folder with this one (for new donwnloads, the first post link has been updated):


Thanks for the update. [:)]




GFelz -> RE: map and counter mods (3/24/2012 9:26:26 PM)


quote:

ORIGINAL: Peter123

Instalation:

1: Extract and place the map and counter folders into the \Time of Fury\data\gfx folder.
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.


Please excuse my ignorance but I do not understand number 2: duplicate the folder were? Why is the eyecandies.png in the folder if we are deleting? Yup, I'm a rookie.

Thanks




Peter123 -> RE: map and counter mods (3/25/2012 10:32:52 AM)


quote:

ORIGINAL: GFelz


quote:

ORIGINAL: Peter123

Instalation:

1: Extract and place the map and counter folders into the
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.


Please excuse my ignorance but I do not understand number 2: duplicate the folder were? Why is the eyecandies.png in the folder if we are deleting? Yup, I'm a rookie.

Thanks

Sorry for the confusion. Please donwnload again the maps here download maps and just put the downloaded map folders into the \Time of Fury\data\gfx folder.

It includes a new map Skin:

[image]local://upfiles/34072/61F22F1FDDA14D07A41EC65E03A693B4.jpg[/image]




GFelz -> RE: map and counter mods (4/22/2012 11:06:40 AM)

A month since I posted this and I am able to get back to it. Thanks for the reply.




finriswolf -> RE: map and counter mods (6/26/2014 1:56:27 AM)

Is there a good link to this mod?
Thanks!




TheGreatRadish -> RE: map and counter mods (6/28/2014 1:59:17 PM)

Yeah, link is dead unfortunately. Any chance of a re-upload, please?




Peter123 -> RE: map and counter mods (6/30/2014 2:59:48 PM)


quote:

ORIGINAL: finriswolf

Is there a good link to this mod?
Thanks!


Hi all; Link updated in first post.

Note: I have replaced older maps with this one:

[image]local://upfiles/34072/630CA611B4864686A2A9490922861566.jpg[/image]




Rasputitsa -> RE: map and counter mods (7/7/2014 6:27:32 PM)

Peter 123 : Thanks for the update, also like your GUI mod (top screen info panels), nicely cleans up more space to see the map, is that available ?[:)]

I tried to reduce the size of the top info panel, but yours is much neater.



[image]local://upfiles/3593/2A1DCE88403A47F0BB2DA82A79A2CC29.jpg[/image]




Peter123 -> RE: map and counter mods (7/8/2014 7:31:24 AM)

Im not sure wich files to upload; here are my gui.csv and gui.png:download

I modiffied this mod

Being an old mod, I think it lacks some new button added in later patches.

this is how it should look:


[image]local://upfiles/34072/F62EA6CFB1744EFAB1050810CDF78B0E.jpg[/image]




Rasputitsa -> RE: map and counter mods (7/8/2014 8:15:47 AM)

Thanks again. [:)][:)]




notti75 -> RE: map and counter mods (7/22/2014 10:32:12 AM)

Where can I download the Counter mod used on the last map postet? [&:]
thanx




Peter123 -> RE: map and counter mods (7/23/2014 6:18:09 PM)


quote:

ORIGINAL: notti75

Where can I download the Counter mod used on the last map postet? [&:]
thanx


Hi notti75. I did not uploaded it because it is not a "general purpose" mod. It is made for some home made scenarios designed with this mod in mind from the start. Its use is different from usual counters, and does not fit well with standard scenarios.
Anyway, you can download here

How to use:

1: it is made for playing Germany against the AI. It can be easily changed to play another country though.

2: it uses counters for all countries land units except player country (Germany). For Germany, it uses just the unit name, no image at all.
It uses a particular font for the name text. In this font, some caracters are assigned to markers, so you can add markers to any unit by adding those caracters to the name.
These markers tell about the unit type, size, stance, facing, etc. so they should be added/changed/removed as the situation requires. Its like drawing on the map.
you can use the character map to choose a marker and paste to the unit name (Ctrl + v) or copy from a unit name (Ctrl + c) to another unit (Ctrl + v).
So, you should install the font and copy the mod files to the gfx folder to use the mod.
For standard scenarios you should make an extensive renaming because german land units names are too long to be properly displayed on map.
you can take advantage of the replace feature of wordpad to change all ". Panzer-Division" to ".Pz."; ". Armeekorps" to " "; etc. in the land_units.csv file.

3: of course, to see your units, you must set units names "on". But then you will also see all other countries units names, with same font, color, size than yours, making
unplayable the scenario because of confusion. So, for standard scenarios, you should remove all other countries land units names to be playable.
this can be done instantly with a spreadsheet, but as the AI buy new units, you should remove the new units names once in a while in the save folder.




notti75 -> RE: map and counter mods (7/24/2014 4:31:56 PM)

Thanky a lot peter123 for posting the link. Great work [&o]. btw ... do you have a link to your normandy 44 scenario as well? [:)]




Peter123 -> RE: map and counter mods (7/29/2014 10:17:36 PM)


quote:

ORIGINAL: notti75

Thanky a lot peter123 for posting the link. Great work [&o]. btw ... do you have a link to your normandy 44 scenario as well? [:)]


Link updated
http://www.matrixgames.com/forums/tm.asp?m=3015915&mpage=1&key=�




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.953125E-02