map and counter mods (Full Version)

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Peter123 -> map and counter mods (1/3/2012 7:08:39 PM)

I have uploaded one map and three counter mods.
I have taken some of the ships from Aqent S counters, also I have edited his eyecandies qraphics to make the map compatible with Aqent S beachead mod.
download mods

Instalation:

1: Extract and place the map and counter folders into the \Time of Fury\data\gfx folder.
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.

Now you have two versions of the map: the first one will only work with the beachead mod installed scenarios, the second one will work with any scenario (but will not render beachead mod).


divisions mod:

[image]local://upfiles/34072/218477F43D36424D8F6CC88AA1DA697E.jpg[/image]




Peter123 -> RE: map and counter mods (1/3/2012 7:10:07 PM)

corps + divisions mod

[image]local://upfiles/34072/C1372413287947A5BCAC8AE5DD8F9B9E.jpg[/image]




Peter123 -> RE: map and counter mods (1/3/2012 7:11:29 PM)

German symbols mod:





[image]local://upfiles/34072/21590F7722C449BC9902E427A096FBCD.jpg[/image]




Peter123 -> RE: map and counter mods (1/3/2012 7:15:26 PM)

Explanation:





[image]local://upfiles/34072/44F68A27BC80409391D6FCF6FA72E20D.jpg[/image]




Peter123 -> RE: map and counter mods (1/3/2012 7:17:26 PM)

map compatible with Agent S beachead mod:



[image]local://upfiles/34072/648F6A0644E84EC789E7E90C478E6B4A.jpg[/image]




Agent S -> RE: map and counter mods (1/3/2012 10:08:28 PM)

Good job Peter.




doomtrader -> RE: map and counter mods (1/3/2012 10:29:45 PM)

SPLENDID




Rasputitsa -> RE: map and counter mods (1/3/2012 10:35:48 PM)

Thanks very much, very nice work. [:)]




Peter123 -> RE: map and counter mods (1/4/2012 10:03:20 AM)

Thanks,Im glad you like it.

Looking at the images above, I have noticed something wrong at Normandie rough terrain: it seems to change to plain when in mud condition. If you have downloaded the mods, please replace the sprites_depth.csv file in [MapSkin] Peter folder with this one (for new donwnloads, the first post link has been updated):





Rasputitsa -> RE: map and counter mods (1/4/2012 5:06:40 PM)


quote:

ORIGINAL: Peter123
Thanks,Im glad you like it.

Looking at the images above, I have noticed something wrong at Normandie rough terrain: it seems to change to plain when in mud condition. If you have downloaded the mods, please replace the sprites_depth.csv file in [MapSkin] Peter folder with this one (for new donwnloads, the first post link has been updated):


Thanks for the update. [:)]




GFelz -> RE: map and counter mods (3/24/2012 9:26:26 PM)


quote:

ORIGINAL: Peter123

Instalation:

1: Extract and place the map and counter folders into the \Time of Fury\data\gfx folder.
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.


Please excuse my ignorance but I do not understand number 2: duplicate the folder were? Why is the eyecandies.png in the folder if we are deleting? Yup, I'm a rookie.

Thanks




Peter123 -> RE: map and counter mods (3/25/2012 10:32:52 AM)


quote:

ORIGINAL: GFelz


quote:

ORIGINAL: Peter123

Instalation:

1: Extract and place the map and counter folders into the
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.


Please excuse my ignorance but I do not understand number 2: duplicate the folder were? Why is the eyecandies.png in the folder if we are deleting? Yup, I'm a rookie.

Thanks

Sorry for the confusion. Please donwnload again the maps here download maps and just put the downloaded map folders into the \Time of Fury\data\gfx folder.

It includes a new map Skin:

[image]local://upfiles/34072/61F22F1FDDA14D07A41EC65E03A693B4.jpg[/image]




GFelz -> RE: map and counter mods (4/22/2012 11:06:40 AM)

A month since I posted this and I am able to get back to it. Thanks for the reply.




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