[Agent] WW1 Counter Mod (WIP) (Full Version)

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Agent S -> [Agent] WW1 Counter Mod (WIP) (12/27/2011 12:02:47 PM)

I always had a long term goal of making a Gallipoli Mod.



[image]local://upfiles/26546/F99F6CECACAF4B96BDA4CCB52F602331.jpg[/image]




gwgardner -> RE: [Agent] WW1 Counter Mod (WIP) (12/27/2011 12:08:55 PM)

Very nnice. Is this for a Great War scenario that you envision?




Agent S -> Counter Sheet Ver. 1.0 (12/27/2011 12:09:16 PM)

Version 1.
todo
scale planes [x]
update naval
find a nastier looking tank

[image]local://upfiles/26546/8D011C74596A4F9DAABDCCDBF80D825A.jpg[/image]

units basically ready.
now for the terrain




Agent S -> RE: Counter Sheet Ver. 1.0 (12/27/2011 12:10:36 PM)

@GW
[8|]
+amphib assault gallipoli peninsula




Agent S -> RE: Counter Sheet Ver. 1.0 (12/27/2011 12:20:59 PM)

I'm replacing paratroops with machine gun units for a more whithering defensive unit.
Strat. Bombers to blimps for greater recon and limited bombing capability.
Really a matter of tweaking the various supporting files for movement reductions and unit characteristics.
then when the editor is ready.... maps.
Will also create a terrain hex to represent bombed terrain. Probably make rough/ broken ground worse and add an eyecandy for trenches.
will modify rail graphic to look like road.




doomtrader -> RE: Counter Sheet Ver. 1.0 (12/27/2011 12:47:21 PM)

This looks awesome




Rasputitsa -> RE: Counter Sheet Ver. 1.0 (12/27/2011 4:05:26 PM)

quote:

find a nastier looking tank


You mean you want a box with attitude. [:)]




Rasputitsa -> RE: Counter Sheet Ver. 1.0 (12/27/2011 4:07:04 PM)

quote:

update naval


Is there an image that looks more like a CA, rather than a DD.[:)]




Rasputitsa -> RE: Counter Sheet Ver. 1.0 (12/27/2011 4:12:18 PM)


quote:

ORIGINAL: Agent S
will modify rail graphic to look like road.


Is not rail even more appropriate for WW1, than it is in ToF WW2 [&:]

The German mobilisation plan based on rail timetables, etc..[:)]




Agent S -> RE: Counter Sheet Ver. 1.0 (12/27/2011 7:37:59 PM)

True.
Although my 1st goal is gallipoli.
Hence roads not ral.




doomtrader -> RE: Counter Sheet Ver. 1.0 (12/27/2011 8:34:21 PM)

Agent,
Are you planning to start a separate Gallipoli thread?




Agent S -> RE: Counter Sheet Ver. 1.0 (12/28/2011 12:13:04 AM)

Units almost done
Trenches and road done
Editor to go.
Not sure it deserves a separate thread yet. It's all still W.i.p




doomtrader -> RE: Counter Sheet Ver. 1.0 (12/28/2011 12:43:06 AM)

Surely it deserves.




The Gray Mouser -> RE: Counter Sheet Ver. 1.0 (12/28/2011 11:53:26 PM)

Great stuff, hope you can get the editor working soon[;)]

Im basically having the same problems you are, except Im using XP.  I think I will try my luck at saving to the desktop or reinstalling the editor to a differnt path as suggested by another poster,  cheers!




Agent S -> RE: Counter Sheet Ver. 1.0 (12/29/2011 9:41:09 AM)

Map is now underway, but it is a quirky program




doomtrader -> RE: Counter Sheet Ver. 1.0 (12/29/2011 11:24:56 AM)

We should have new version of the editor released today




Agent S -> RE: Counter Sheet Ver. 1.0 (6/9/2012 8:08:04 AM)

will update ships.
feel free to contribute suitable pics...
...still waiting for editor update.




Agent S -> RE: Counter Sheet Ver. 1.0 (6/9/2012 11:10:01 AM)

File set as requested.
Ships updated.
Carrier has become generic fleet counter.
example set posted below.
zip file attached here




Agent S -> RE: Counter Sheet Ver. 1.0 (6/9/2012 11:13:47 AM)

example

[image]local://upfiles/26546/9852BC478F6C413BA27C172D492C46CD.jpg[/image]
NB: landing craft may need a tweak.




Agent S -> another map [WIP] (6/9/2012 11:26:54 AM)

also starting on...
an A.H. flavoured map.

[image]local://upfiles/26546/0641FB915E5C49128B7C6518E46F0A44.jpg[/image]




Razz -> RE: another map [WIP] (6/9/2012 5:04:23 PM)

I would have liked to seen three men for a corps as it is more clear.

Also a Grey shield or border for the artillery would make it clearer.

Just my thoughts.

Same thing with the tank, a brown tread ar something to make it more pronounced.




Rasputitsa -> RE: another map [WIP] (6/10/2012 8:24:58 AM)

Like the AH look, goes well with your unit icons, interested to see how the other terrain features[:)] will show. [:)]




Agent S -> RE: another map [WIP] (6/10/2012 10:28:48 AM)

good suggestions, will take them onboard.
have a look at gameboard geek for the d-day 1975 map scans for a hint.




Rasputitsa -> RE: another map [WIP] (7/5/2012 7:31:42 PM)


quote:

ORIGINAL: Agent S

also starting on...
an A.H. flavoured map.

[image]local://upfiles/26546/0641FB915E5C49128B7C6518E46F0A44.jpg[/image]


How's the AH map getting on.[:)]




Agent S -> RE: another map [WIP] (7/7/2012 12:18:45 PM)

sorry, have been caught learning some new software... will be getting back to it soon.
At least now I know someone else is interested in it.




Rasputitsa -> RE: another map [WIP] (7/7/2012 8:57:18 PM)


quote:

ORIGINAL: Agent S
sorry, have been caught learning some new software... will be getting back to it soon.
At least now I know someone else is interested in it.


Certainly interested, only seen the taster, but the rail net and rivers looks clearer and have a clean look, it seems very promising. Take your time, your existing contributions are very good, using the classic board option, changing to the black and white version for winter snow turns, gives a nice feel to the game. [:)]




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