idjester -> And then What.... Making sense of it all (12/22/2011 9:55:28 PM)
Hey Everyone -- I am a new player (just picked up this game a week ago) so please bear with me. I have a lot to say and I need some help but this could take longer than most posts.
I have been reading as much as I can about this game and have read all of the guides I could find, but I'm having difficulty wrapping my head around this game (also watched all videos online and the tutorial videos several times). I know it’s a huge game and there is more to the game than I can even imagine right now and it’s overwhelming me right now to the point of frustration.
The problem I am having (and maybe others did as well) is that I need some kind of direction with a goal. I guess this is my wargaming background which is pretty much scenario based, with specific goals in mind that you need to achieve. Capture city X within 10 turns, destroy recon force Bravo, defend your capital against an attack, ect… These are all things that are finite, something that gives me direction.
A game like Distant World reminds me of something like Skyrim, where you’re free to do whatever you want, however you want and do it your way. Don’t get me wrong – that is a good thing but it’s very different then a game that gives you specific goals and a set bunch of pieces to work with. Open ended games are great for most people, but someone like myself has many difficulties in dealing with them. If there is no structure then there is chaos, without a path everyone goes their own way.
And unfortunately most, if not all, of what I found to read talks about how to do certain things to achieve your end goals. They talk about how piece X works and how to get the most out of piece Y, how piece X works with piece Y, and how to best use them together. Again, this is all great and most helpful BUT it doesn’t really move me forward down a path that I can see in front of me. For me there is no path, just a bunch of things that piece together.
Let me give you an example….
(I have Distant Worlds plus both expansions)
So I loaded up the game and configured a new universe with just about all of the normal (default settings). I setup the civilization automation to the default (with most everyone done for me) and I literally just sat there watching the game play for me for a half hour without even a clue as to what I need to do first.
My ships when out and explored part of the universe and setup some mining colonies. I clicked on and made decision from the messages that popped up, and even got involved in some Ancient and Shadow background stuff.
So I restarted, thinking that maybe I need to try something else – same results. And again…
For me and my puny brain there isn’t a path that says --- do this.
What I need is some kind of information that maybe breaks down the game into smaller sized scenarios, something that says – do this in the first hour of the game and then move on to scenario two and complete it. I understand that each game is setup differently with totally different environments, challenges, and outlook but there probably is something that is done in the beginning by everyone that starts them down --their path.
What I need is some way to break down the game into smaller chunks that said something like “Human civilization must build 5 mines on planets X,Y, and Z”, “Human civilization must colonize one other earth-like planet”, “Human civilization must build military ships” . These are all things that are probably done by every player as they start their game of Distant Worlds and these smaller, more structured, things could be accomplished in order, thereby giving the player a path that could lead him towards his goal.
I don’t even know if it’s possible or not to break this game down into sections (or little scenarios) but if there was a way to do it I figured this gaming community could find a way.
What I am looking for is something like this (The time parameters I put in are just guesses)….
If you leave your settings to “default automation” this gives you time to be working/thinking/trying other things, and those things are….
Startup Time – During the first 10-15 minutes of the game you should be doing this….
(What should we be going instead of just staring at the computer screen with fear in our faces….)
Introductory Moments – After your initial “Startup Time” for the next 10-15 minutes
(After the initial shock has gone away you next need to be doing this……)
Opening Stage – During your opening stage you should be spending 10-15 minutes making these important decisions.
(Once you finally get an idea of what is happening you should be doing this…)
Initial Exploration– During your Initial Exploration you have just completed your opening stage and are now ready to focus your attention for 10-15 minutes on.
(Now that you have built to this point you can focus your attention on this…)
Let’s just call this “Scenario 1” and it comprises all 4 parts of Startup Time, Introductory Moments, Opening Stage, and Initial Exploration. Scenario 1 –you should be able to be completed this scenario in about an hour maybe an hour and a half. We are talking about only a small portion of the game and only the very startup, once we get this done we can move on to scenario 2 which then leads us to the next part down another road.
If you feel the need to help a newbie and decide to reply to this post keep these things in mind…
1. We need to have an overall “goal” for Scenario 1 is --- to do this, this, this, and this. Given the short timeframe keep in mind what can be achieved and what is reasonable.
2. There needs to be a concrete road of objectives that should be accomplished. Do Y, and if you see or find this then do X. Once you have Y and/or X than make an attempt to use/do this.
3. Some things are done by you all each and every game in the beginning, what do you do and why. You might not realize it but you have an objective in your head, but maybe playing it enough makes it second nature. You do X, then Y and then Z for a reason.
I know this is hard to do in a game like Distant World and I appreciate any effort that is given but even in an open-ended world like Skyrim you can have an introduction plan and attack that plan in a certain way. The world, the environment, the characters, and even your starting character can all be different each and every game of Skyrim but you still go to the village, complete the local quests, and then travel on to Whiterim to meet up with the dragon. The “story” is not the same thing everytime, it changes based upon all of the outside effects but the PATH is still the same. The goals and the direction you take is always the same and I can’t imagine that a game like Distant Worlds is any different. Maybe the civilizations are different, the environment is different, and even the races are different but your path that you take is probably always the same.