SailingGuy -> Five for Dune [CLOSED] (12/13/2011 3:49:11 PM)
"Five for Dune"
Inspired by the novels of Frank Herbert
BACKGROUND: The arid world of Arrakis was once the galaxy's only source of the life extending spice, "Melange".
Two thousand years have passed since the events chronicled in "Dune". The terraforming of Arrakis is proceeding, although deserts still remain. The Guild has quarantined the planet for the last 1,500 years, leaving the Fremen to live in peace.
Although flora and fauna have flourished on the once barren planet, the Fremen have not. The changing climate of Dune has reduced Fremen populations to a fraction of their former levels. The infrastructure of their society has fallen into disrepair.
Even though a synthetic "Melange" was developed generations ago, the Shai-Hulud (sandworms) still roam the dwindling deserts of Arrakis. But there is a rumor coming from Arrakis of a mutation, and a new more potent "Melange".
The Guild has allowed four noble houses to each establish a clandestine base on the planet to investigate the truth of the rumor. Of course, any findings confirming the mutation of the Shai-Hulud must be immediately communicated to the Guild.
But the four noble houses recognize the renewed value of Arrakis and have plans of their own. Each will attempt to rule the planet at all costs. And the indigenous Fremen will fight to the death for their independence. Alliances may come and go, but only one power can rule. The next battle for Dune has begun.
House Corrino - Germania
House Ordos - Sun Empire
Fremen - Sultinate
House Harkonnen - Burgundy
House Atreides - Eastern Empire
1 Town Start
Fog of War
Passwords (write it down!)
Turn order and starting side determined randomly.
No shared victories. Only one player can win. (Plan your alliances and technology sharing accordingly.)
This game is not for the feint of heart. There can be only one winner. Alliances are allowed, but at some point in time you will have to turn on your former ally. Treachery is the order of the day. That being the case, care should be taken when intermingling forces and exchanging technologies.
ONLY ONE PERSON CAN WIN. NO SHARED VICTORIES.
If you don't like back stabbing and duplicity, don't join this game. If you can't shake hands and walk away from the "table" with a smile on your face, after a former ally has destroyed your empire, don't join this game. If you hold grudges, don't join this game.
But if you love "Diplomacy" style games, like making long term strategic goals, quietly giggle while convincing others to do your bidding...well then, Baron von Harkonnen, this one is for you.
Code of Conduct:
1) Don't disappear unexpectedly. If you lose interest in the game, surrender your forces. Don't ruin the game for the rest of us by quitting without notice. If a player drops out he must surrender; he may not transfer his units/territory/resources to an ally.
2) Transfer of units/territory/resources to an ally is not allowed in any case.
3) Don't take it personally. Back stabbing, lying, and other nefarious actions will be the order of the day.
4) Complete your turn within 24 to 48 hours if at all possible. If you are going to be away for an extended period of time, let us know.
5) Email the new file to the next player in line after your turn is done.
6) File naming format: 5Dune-AAA-BBB-CCC-DDD-EEE-### (Where AAA is the name of player one, BBB is player two, CCC is player three, etc., with ### increasing by one number at the end of each player's turn...001, 002, 003, etc.)
7) Email the group or make a "courtesy" post on this forum that you have passed the turn to the next player in line.