Community senarios and new patch (Full Version)

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pcelt -> Community senarios and new patch (12/5/2011 11:40:19 AM)

i am currently really uncertain what the current situation is re upgrding all these excellent scenarios in relation to the new patch.
The general consensus seemed to be that this was a relatively simple upgrade relating only to US 57mmAT guns and their new allocation to Companies. But a recent thread by Simovitch (12/2/11-BftB Community Scenarios Index) indicated that much more upgrading might be necessary involving porting the scenarios over to them.
Nothing has beeen added to this general indication and I(as one who very much enjoys using many of these Commmunity scenarios) would very much appreciate how and when they might be made fully compatible and usable with the newly patched game
Many thanks




sweeteye -> RE: Community senarios and new patch (12/5/2011 12:36:16 PM)

Seems like you should be able to use the scenarios just by opening them with the scenario editor and re saving them...Should take out the AT platoons though... Hopefully I will be up and running before too long...




pcelt -> RE: Community senarios and new patch (12/5/2011 1:42:26 PM)

Sweeteye--great news--did you get your membership prob sorted?
Have been missing your modding input-----and dont the AT guns removed need to then be shared among the Companies
Cheers




sweeteye -> RE: Community senarios and new patch (12/5/2011 2:02:32 PM)

Have not got my membership resolved yet but hopefully they are working on it.....From what I can tell from reading simovitchs' post you need to create a folder called My Scenarios in the main BftB folder Then resave the scenario to there. The AT platoons are already included so  you just need to delete the ones located in the Battalion structure....




simovitch -> RE: Community senarios and new patch (12/5/2011 3:29:20 PM)

Well, the 'My Scenarios" folder is automatically created as a default. You don't have to move your scenarios in there, but it's a nice housekeeping feature.

Changing the reinforcement options to Historical or Standard is not at all critical either.

Once you have verified that the pre-patch #2 scenario loads with the new patch, email the scenario and the map file (not the map cache) to Dave and ask him to (when he get's a chance) do the conversion that is required to the StartAt and Activation times of all tasks.




pcelt -> RE: Community senarios and new patch (12/5/2011 4:28:32 PM)

Simovitch---Thanks for the clarifications ---as a relative newcomer to the game, may I just enquire what would be the effects in general of running an earlier community scenario with the patched game before any conversion re StartAt and Activation times has been undertaken
Thanks




simovitch -> RE: Community senarios and new patch (12/5/2011 6:43:02 PM)


quote:

ORIGINAL: pcelt

Simovitch---Thanks for the clarifications ---as a relative newcomer to the game, may I just enquire what would be the effects in general of running an earlier community scenario with the patched game before any conversion re StartAt and Activation times has been undertaken
Thanks

There may be no effect at all, or... it may reduce the at-start HQ charge and also some of the AI reshuffling that happens every once in a while.

It depends I think on how much the scenario designer re-set the timings during the development and testing of the scenario.




pcelt -> RE: Community senarios and new patch (12/5/2011 7:54:58 PM)

Many thanks Simovitch




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