Whats next? (Full Version)

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paulus103 -> Whats next? (12/2/2011 3:26:35 PM)

Hi Folks,

Really enjoyed playing your game - finished the German campaigns and scenarios.
Just wondered if you have any plans to extend the game or do a different campaign?

I'd love a Kursk campaign game or expansion :)

Only comment I've got to improve the game would an undo feature

Cheers and thanks
Paul




2xTom -> RE: Whats next? (12/5/2011 8:38:52 PM)

Hi Paulus,

right now it looks like there will be more campaigns, probably in the form of DLCs.

Before making the first DLC available, there will be at least one update with the undo, probably some new MP features, and other (small) improvements.

Regarding the exact campaign we're going to pick for the DLC... would members of this forum object to one further Eastern Front campaign? [;)]




TomBombadil711 -> RE: Whats next? (12/5/2011 8:47:16 PM)

I will not object, but West Front would be nice too.




sabre1 -> RE: Whats next? (12/6/2011 12:45:41 AM)

Eastern Front works for me.

Of course you are obligated to do the entire European Theartre followed by the Pacific.




RandomAttack -> RE: Whats next? (12/6/2011 12:49:07 AM)


quote:

ORIGINAL: sabre1

Eastern Front works for me.

Of course you are obligated to do the entire European Theartre followed by the Pacific.



Agreed! And then WWI, the American Civil War, and then... [:D]




hafer -> RE: Whats next? (12/7/2011 1:03:58 PM)

We need at least one grand campaing on one big map.

I feel sorry about the fact that the game has a very good engine but just a few tiny scenarios.

Developer, in your own interest and for getting more customers, please get more stuff into this game! [:)]




2xTom -> RE: Whats next? (12/7/2011 4:39:20 PM)

Hey hey, we're on it, ok? [8D]

What could really help from the community, is posting some playthroughs and AARs created now, before you become very good at playing the game. This really helps us with understanding how you learn and approach the game, so the more of that we see, the better.

It would be a shame if the DLC was just some new vehicles and uniforms. Sure, we will add "undo" and major stuff like that, but to get the finer details right, we need lots of feedback. I have 10-20 minor game tweaks on the "maybe" list already, and basically if we get to see more playthroughs, we can get more of that into the game.

Re: big maps, we will be working to make the game system more robust so it can have bigger maps with still decent scenario balance. It may take more than one update to get there though.

Thanks! [:)]




Ramses -> RE: Whats next? (12/7/2011 7:19:37 PM)


quote:

ORIGINAL: hafer

We need at least one grand campaing on one big map.

I feel sorry about the fact that the game has a very good engine but just a few tiny scenarios.

Developer, in your own interest and for getting more customers, please get more stuff into this game! [:)]


I second that; very nice game and very (re)playable but a broader choice of scenario's/units would be welcomed. Maybe the sales of this game could give you the resources needed for such an undertaking. (no offense intended, just a well-meant advice)




hafer -> RE: Whats next? (12/7/2011 8:44:31 PM)


quote:

ORIGINAL: 2xTom

Hey hey, we're on it, ok? [8D]

What could really help from the community, is posting some playthroughs and AARs created now, before you become very good at playing the game. This really helps us with understanding how you learn and approach the game, so the more of that we see, the better.

It would be a shame if the DLC was just some new vehicles and uniforms. Sure, we will add "undo" and major stuff like that, but to get the finer details right, we need lots of feedback. I have 10-20 minor game tweaks on the "maybe" list already, and basically if we get to see more playthroughs, we can get more of that into the game.

Re: big maps, we will be working to make the game system more robust so it can have bigger maps with still decent scenario balance. It may take more than one update to get there though.

Thanks! [:)]




[;)] Glad to hear that!

Your AI, the UI and mechanics are top class (believe an old grognard who played almost every wargame out there). The "only" critic is the amount of scenarios & campaigns. And this could be a showstopper for most of the gamers. Sorry for being repetitive, i think my message is clear [:D][:D][:D]




pzgndr -> RE: Whats next? (12/8/2011 1:19:43 PM)

quote:

This really helps us with understanding how you learn and approach the game, so the more of that we see, the better.


I think the only rules section I had to go back and reread after playing a bit was the part about reinforcements and reorganizing. I tried reorganizing a unit to see what happened and expected to see it come back at some point but obviously that's not what it does. Other than that the rest is pretty intuitive.

One suggestion I have is to maybe improve the visuals for supply? The supply view shows the current logistical situation well enough, but doesn't provide good planning information for moving deeper into enemy controlled territory. So my suggestion would be to show something like the maximum normal and extended supply network from a selected supply source, and give players a better idea of how far they could go and stay supplied. Of course weather and enemy ZOCs would affect supply on the next turn, but having another simple planning tool would be helpful.

Another wish-list request would be to play the scenarios against the computer for either side. Sometimes being the underdog defender is worth playing out also. [;)]




AZ Gung Ho -> RE: Whats next? (12/8/2011 3:46:20 PM)

I love being the underdog defender, going down to defeat but selling my life dearly!! Gotta love that stuff, but then I'm a little different!![8|]




alejes02 -> RE: Whats next? (12/9/2011 12:29:00 AM)

Most interesting game I've played on the PC in quite a while. Do what you must to turn this into a mass market product.




tommict -> RE: Whats next? (12/9/2011 12:46:39 AM)

I really like this game. Simple to learn, was playing as soon as it was installed. Now I'm reading the manual to learn a bit more. I have many Matrix Games, but never can seem to get past beginner. I think this one may teach me enough about the genre to tackle some of the other games on my HD. I think we're going to need more content soon!




SeaMonkey -> RE: Whats next? (12/9/2011 2:51:07 AM)


Alright, you guys(2X2) said some more east front, I know exactly where this needs to go. Opening phase of Barbarossa, AGC, PanzerGruppe Guderian, all the way to Smolensk. Let us see if we can get to Moscow before winter, no sideshow into Kiev, a great "what if" with the historical limitations. Can we the players do what Hitler couldn't?




AZ Gung Ho -> RE: Whats next? (12/9/2011 3:26:31 AM)

Great idea SeaMonkey!




Keke -> RE: Whats next? (12/9/2011 11:14:36 AM)


quote:

ORIGINAL: SeaMonkey


Alright, you guys(2X2) said some more east front, I know exactly where this needs to go. Opening phase of Barbarossa, AGC, PanzerGruppe Guderian, all the way to Smolensk. Let us see if we can get to Moscow before winter, no sideshow into Kiev, a great "what if" with the historical limitations. Can we the players do what Hitler couldn't?


Considering the fact that logistical restraints would have made earlier strike to Moscow impossible, and German objective was to destroy as much of the Red Army as possible (-> Kiev), that doesn't sound historically plausible.




SeaMonkey -> RE: Whats next? (12/9/2011 7:47:16 PM)


Yeah!! No doubt those idiots Hoth, Bock and Guderian had any idea of how to maneuver mobile forces, in late August of 41 after taking Smolensk, to get to Moscow before Winter, else why would they even try in late September and almost succeed. Hitler brilliantly rebuked their lobbying to continue the drive and divert to Kiev, good thing he didn't listen to such fantasies, or else they might have lost the war.[:(]

Thanks for the clarity Keke, 2X2 ignore that lame request, could never happen, my sanity has returned![8|]




Keke -> RE: Whats next? (12/9/2011 8:06:56 PM)

Well, one can choose to believe in the post-war propaganda of German generals, or educate oneself about the realities of Eastern Front. Your choice.




ComradeP -> RE: Whats next? (12/9/2011 9:02:54 PM)

In terms of distance covered, the move towards Kiev would cost AGC's mobile units more fuel than a move to Moscow, starting from Smolensk, it's an extra 100 miles or so. August would probably not have been possible, but Typhoon starting early in September, but with stronger Soviet forces in the south would probably have been possible. The chance of success wouldn't be great, but it's an interesting "what if".

Scenarios where the Germans head for Moscow directly after the battles around Smolensk would be nonsense from a historical perspective, but an earlier Typhoon and a "no Kiev pocket" or "smaller Kiev pocket" would be possible.




SeaMonkey -> RE: Whats next? (12/10/2011 12:10:39 AM)


Lord knows that games like these don't represent a deflection of reality! Like the red and blue pill of propaganda, you either take it or leave it.[;)]




paulus103 -> RE: Whats next? (12/10/2011 8:00:07 PM)

Personally I'd like the Kursk campaign :)
Follows on from the recapture of Kharkov in one of the scenorios so it seems a logical step

Lots of different units - attack vrs defense for both sides

My two cents anyway [8D]




SeaMonkey -> RE: Whats next? (12/10/2011 11:01:41 PM)


Actually paulus that may be the way to go. Exploring how this game engine handles fortifications, defense in depth, and a battering ram thesis of attack could help round out any idiosyncrasies that would arise for further additions. There are plenty of "set piece" battles in the annals of WW2 history that will need to be addressed as this new genre evolves.




SeaMonkey -> RE: Whats next? (12/10/2011 11:15:39 PM)


How about a more extensive command and control feature with the use of army HQs. Already I've seen some posts about specialist attachments and possibly a little more flexibility of the supply structure could be coordinated by a command doctrine. This way a pre OOB could be set up before entering into the scenario with the appropriate attachments made by the players. Obviously there is room to enhance attack and defense parameters as well as unit attributes(morale, effectiveness) through such a system, not to mention an unknown factor for units suddenly becoming "out of communications" a kind of FoW feature.




Treale -> RE: Whats next? (12/11/2011 12:17:53 AM)

A lot of these suggestions sound great, but don't make it into a complicated Grigsby game!!!




Kipper -> RE: Whats next? (12/11/2011 9:00:05 AM)

+1

The glory of this design is what's left out. It focuses on operational art, to the exclusion of everything else.

The one thing I admire most about the designers of this game is their clear vision of their design concept and the self-discipline to leave out what doesn't contribute to it.

Much easier to decide to add things to the pot than take them out!




Alan Sharif -> RE: Whats next? (12/11/2011 10:33:01 AM)

Excellent well made point Kipper.




SeaMonkey -> RE: Whats next? (12/11/2011 10:52:50 AM)


No doubt the immersion level needs to carefully balanced, over complication IMO is a needless disadvantage to the AI for one, not to mention the hindrance to gameplay. I've watched SC slowly integrate more player involvement to the point where any additions could very well be detrimental. I agree, we already have enough designs out there for indulging micro-managing commanders. What I like to see are features that don't require a lot of player interaction, things that run in the background and are accessible to the player at his option so that the degree of complication is managed by the player's discretion, yet a game that takes advantage of the enormous computing power of today's processors.




cherryfunk -> RE: Whats next? (12/11/2011 1:44:58 PM)

I just figured out what's bugging me about this game -- too much unit shuffling with no penalty.  Since only one unit at a time can attack (unless I'm missing something) you're forced to constantly shuffle units around to get multiple attacks on a specific part of the line.  You can't combine several units' attacks, so you have to hit with one, pull him back, push another in, attack, pull him back, push another in etc.  It results, for me, in less of a war game feel and more of a checkers or Go feel.

I love how War in the East handles this: a single unit can launch a 'hasty' attack, but to bring in adjacent units you need a more costly 'deliberate' attack, so you have to carefully plan your positioning and maneuver for advantage.  Unity seems to be missing that feel of positional warfare and combined offensives...





paulus103 -> RE: Whats next? (12/11/2011 1:49:27 PM)

Mr Kipper [:)]

Great point. You've Put your finger on it -- that is what I like about this game

If i'm honest didn't have that much expectations from the game but its actually a very polished game
Doesn't over complicate and is fun to play




stormbringer3 -> RE: Whats next? (12/11/2011 5:05:19 PM)

Keke,
What game is your signature icon from?
Thanks.




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