RE: 1.05.45 Axis AI vs fulkerson (Full Version)

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larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/18/2011 6:30:16 AM)

This is T105 compared with T110:

[image]local://upfiles/16287/1DCA80F88C1946B4A5EA9A1070321F74.gif[/image]




randallw -> RE: 1.05.45 Axis AI vs fulkerson (12/18/2011 8:02:48 AM)

Section 7.5.2:

Direct attachment thus provides certainty at the expense of flexibility. German Divisions and Soviet Corps can directly attach up to three support units while numbered German regimental and Soviet Tank and Mech Corps brigade break down units (i.e. 3/129 regiment) can attach one support unit, but they cannot attach construction, labor, artillery, mortar, and rocket support units, or support units with the designations LW or PVO.

===========================

So as mentioned in the thread you started in tech support, those artillery, mortar, and construction units can't be attached.




Apollo11 -> RE: 1.05.45 Axis AI vs fulkerson (12/18/2011 10:09:37 AM)

Hi all,

quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: Apollo11

Do you feel that you can push the AI Axis back soon?


Um......we're trading single hexes here and there. I attack when I can find favorable odds for it. The Axis CV is STILL ( Feb. '43 ) too high to push anywhere. I'm thinking I'M going to be pushed back when spring '43 arrives. It's a good game so far but I would have thought that the Soviets would have gained the TOE's and manpower to start some serious offensives and so far that's not the case. I haven't been able to hurt the Axis in any measureable way, on the ground or in the air, and the CV's of the Axis units are still astronomical so far. There are selected areas of the front where the Axis allies are on the front lines where I might make some progress but all he has to do is move a German unit in there and my offensive stops. Typical Axis CV's are 29=46 ( offensive=defensive) and my CV's are like 14=25 or so. I have to gang up on my targets when I attack........using three 3-stacks I can usually push back the smaller Axis units but those big mothers are a bear to try to push back. I'm loosing thousands of troops when he usually looses only hundreds. Attrition has yet to kick in seriously. I'm thinking that 110% for the Axis side might be a little bit too high for my tastes. I'm creaping up on turn 100 and I was expecting a more docile Axis side when as it is, the Axis side is still a dangerous opponent. I'm thinking I may be running out of time in this game. I'm not at all sure I can capture Berlin by May '45. We'll see.


RGR Larry!

I am glad that you find it enjoyable!


Leo "Apollo11"




Apollo11 -> RE: 1.05.45 Axis AI vs fulkerson (12/18/2011 11:25:45 AM)

Hi all,

quote:

ORIGINAL: larryfulkerson

What's an infantry air anyway?

[image]local://upfiles/16287/C7E5F2D15E0449FA80CDBEC2C2AB70CE.gif[/image]


I have never seen it - I posted it to developer's forum...


Leo "APollo11"




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/18/2011 2:57:37 PM)

quote:

ORIGINAL: randallw
...as mentioned in the thread you started in tech support, those artillery, mortar, and construction units can't be attached.

Yeah, but what can a Soviet player do to have some SU's to pick from when trying to add SU's to a Rifle Corps?




randallw -> RE: 1.05.45 Axis AI vs fulkerson (12/18/2011 9:25:34 PM)

Available stuff to attach: anti-tank, tank, engineer, infantry ( like MG battalions ), assault gun




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 1:24:05 AM)

quote:

ORIGINAL: randallw
Available stuff to attach: anti-tank, tank, engineer, infantry ( like MG battalions ), assault gun

Yeah, but what can a Soviet player do to have some SU's to pick from when trying to add SU's to a Rifle Corps? I'm thinking I need to get
STAVKA to purchase them so that they will be available next turn but I'm not sure.




Grotius -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 2:06:51 AM)

Enjoyable read. I hope you keep going!




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 5:37:02 AM)

quote:

ORIGINAL: Grotius
Enjoyable read. I hope you keep going!

I'm still going..............on turn 111 (?) now and I just haven't posted anything here. Um........I thought that a repeat of the same front lines would eventually get really really boring so I'm only doing 1 out of 5 turns or so, just to keep this post fresh enough NOT to go to the second page in the threads. If you know what I mean. And so I'm due to post something soon. Stay tuned. Thanks for reading this thing. Whoa......it's turning into a novella.




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 5:40:03 AM)

I did a pure arty bombardment and I noticed that I lost some stuff and the Axis didn't. Evidently they have some counterbattery thing
going on or something. I'm not sure if the results are not skewed by the 110% setting or something. Seems kinky to me ( combat
results seem off kilter ). Maybe I needed to include a lot more tubes. Or maybe I don't do pure bombardments anymore. ???

[image]local://upfiles/16287/A3CA6636AC764A84A53978909C1C1A89.gif[/image]




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 5:53:50 AM)

The Commanders Report on the battle prompted me to look at the ground losses for the battle and I found out that I lost 13 rocket
launchers at the very least. The losses for that one battle are higher than the losses for the 'current turn' for some reason. I've
asked about that in the tech forum but I don't remember what the answer was.

[image]local://upfiles/16287/F239F64191B04EE9AA334A5108DC66CC.gif[/image]




Seminole -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 6:06:38 AM)

Discrepancy between recent battle and non-combat casualties and permanent kills?

Are guns 'damaged' and returned to pool like AFVs, just not listed in the event log?




randallw -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 6:09:07 AM)

What you may need to do, to get units attached to a rifle corps, is to have them ordered by the corp's HQ, and be sure to set the HQ support level to something other than 0, or those ordered units will head off to a non-0 HQ.




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 6:38:35 AM)

This is the end of turn T117 losses: It's starting to look better and better.

[image]local://upfiles/16287/FF2E97A7E2704B2A8D7B2EEE208A66B4.gif[/image]




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 6:40:52 AM)

quote:

ORIGINAL: Seminole
Discrepancy between recent battle and non-combat casualties and permanent kills?
Are guns 'damaged' and returned to pool like AFVs, just not listed in the event log?

Evidently your guess is probably right although I have no proof one way or another myself. I like your idea a lot though.

quote:

ORIGINAL: randallw
What you may need to do, to get units attached to a rifle corps, is to have them ordered by the corp's HQ, and be sure to set the HQ support level to something other than 0, or those ordered units will head off to a non-0 HQ.

I'll try that and report on my sucess or failure to get some SU's to the Corps.

EDIT: I gave some of the appropriate SU's to the HQ and the next turn they were indeed available to the Corps. Thanks for your help.




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 3:20:55 PM)

This is the T120 end of turn counts:

[image]local://upfiles/16287/5B8C14843D07465395683CF10333B246.gif[/image]




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/19/2011 3:26:17 PM)

This is T110 compared with T120:

[image]local://upfiles/16287/4E491166FE67435493D33F9863A8C123.gif[/image]




randallw -> RE: 1.05.45 Axis AI vs fulkerson (12/20/2011 4:03:45 AM)

You can also attach AA type units too.




Apollo11 -> RE: 1.05.45 Axis AI vs fulkerson (12/21/2011 8:30:13 AM)

Hi all,

How is it going Larry?


Leo "Apollo11"




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/22/2011 3:59:07 PM)

quote:

ORIGINAL: Apollo11
Hi all,
How is it going Larry?
Leo "Apollo11"

Um......I started a PBEM against Richard and he and I have been churning out about 1 turn per day so far and I'm saving this against-the-AI game as just something to do when I get a spare minute. Plus I've been posting stuff only when there's a relatively more important kind of event that happened because of the relative stability of the front line these past 40 turns or so. The game ( and the AAR ) tend to get boring when the front line never changes.




Apollo11 -> RE: 1.05.45 Axis AI vs fulkerson (12/22/2011 4:22:58 PM)

Hi all,

quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: Apollo11

How is it going Larry?


Um......I started a PBEM against Richard and he and I have been churning out about 1 turn per day so far and I'm saving this against-the-AI game as just something to do when I get a spare minute. Plus I've been posting stuff only when there's a relatively more important kind of event that happened because of the relative stability of the front line these past 40 turns or so. The game ( and the AAR ) tend to get boring when the front line never changes.


OK!

Please re-start AAR when you start your counter offensive westwards... [;)]


Leo "Apollo11"




Hermann -> RE: 1.05.45 Axis AI vs fulkerson (12/23/2011 3:17:18 AM)

Hope I'm moving the front line enough for you Larry =)




larryfulkerson -> RE: 1.05.45 Axis AI vs fulkerson (12/24/2011 11:34:17 PM)

quote:

ORIGINAL: Hermann
Hope I'm moving the front line enough for you Larry =)

Hey There Richard. Yeah, the front line in our game is moving along at quite a clip. I'm scrambling to keep up and do well in spite of it. I see your tanks are out of gas though. Too bad. Maybe I can put some kind of front line together soon.




Hermann -> RE: 1.05.45 Axis AI vs fulkerson (12/25/2011 4:25:56 AM)

yeah i shoulda invested in some smaller more efficient japanese tanks - can you leave your gas stations open a bit longer ?




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