Madlok -> Peoples, special units, balance... (9/8/2011 9:05:53 PM)
Disclaimer: I'm a noob, I have not played much. I just like theoretical considerations. ;)
In my opinion they are rather weak.
You must buy required research, to be able to produce them. You have to buy upgrades (more speed and supply capacity) to make them useful for their job (to be pesky behind enemy lines). On small maps you better imagine that you're playing Neutrals. ;)
I believe that this faction is one of the best. Especially the cheaper fortifications look very attractive.
They are solid faction.
They don't require research. Their best feature is not the better experience, not a morale, but Entrench Power (80 instead of 40).
Yeah, they are cheap, but same supply consumption, stacking, power points (staff) as Rifle. You can save a few production points but no revelations. They don't require research (fortunately).
I guess they can be quite good.
They need to be researched. Use only against a strong anti-air defense. They are much less efficient than strategic bombers, but I guess they can be quite useful in certain situations.
Super Heavy Tanks
Available late in the game, so to speak. Probably very little useful.
Dependent on water.
I think that morale is not so important in battles.
They can be useful, but no water - no kamikaze - no bonus for faction.
Russia (former Soviet Union;))
Need good tactics (like Arabs).
Similarly to German V-Rockets but used as artillery against troops. If you need a breakthrough and you don't count the costs, this is your answer. The researches are not expensive.
And, OMG, they run without fuel! Is it a bug?