Bentusi -> RE: Struggling in the Low Countries (9/11/2011 7:09:32 AM)
To me the low countries have proven almost impossible. Part of the problem is getting the guts ripped out of my "elite" forces. By the time I'm getting to the west cities everyone is green again due to all the green replacements. Could someone give me a force structure? Complete 22, not just 2 arty, 2 pioneer.....
I managed a decisive victory in the Low Countries after about four tries. I was heavy on infantry in the north, with two pioneers, two grenadiers, one bridge, one mountain as well as two paratroopers and the aux infantry unit. I also had a upgraded sFH artillery unit here, the aux strat bomber, one tac bomber and two fighters to guard them. I just dumped the two paratroopers on the other side of the river to speed up the initial crossing, then got the forts. Don`t go for Brussels too early, as getting across the Dyle is a right pain in the gluteus maximus. After you have some control and perhaps air superiority, drop the aux paratroopers behind the city before you try the assault. After this you should have a decisive win already, hopefully.
All my armor was in the south, with 2 IVDs, which are the best available, and 4 crappy tanks. It might be good to try and upgrade some of them on the way, but I couldn`t afford this when I played. I also had a mobile artillery Sturmpanzer, my recon unit, one pioneer and the aux infantry and AD. I also had one fighter and my one paratrooper down south. My plan was to get this unit in the clear out by the coast to capture Calais. This was not easy to do, since the fighter has to turn back at some point, but I made it eventually.
In the north I was very methodical and careful, making sure to minimize damage, especially until I had air superiority. They should make it to Brussels and Maubeuge before the time is up, Lille if you do a little better than I did.
In the south, hammer Sedan with artillery and the armor, but get the infantry in for the assaults by placing them first in the line up back in the woods. Hit the artillery and AD and steam right past, the armor needs to reach Lille and Abbeville and can`t afford to stop. Clear away any supporting units around the strat points and burn on, leave the assaults to the Sturmpanzer and infantry as they catch up. A pioneer and the artillery can take out any city on normal difficulty in one round, minus rest for the infantry and rearming the artillery. Keep the flak right next to the artillery at all times.
The biggest problem was dealing with the French armor once I exited the choke between the two rivers east of San Quentin, since my armor is positively crap at this point. Try to surround the enemy if possible, or force them into the rivers. Ambushes can work too, if you can set any up. Anyways, Once my armor was attacking Abbeville and Lille I had air superiority and my bombers could help out with slow points. The main thing is to have something in or near all the strat points two rounds before the finish, so you can wing it with some save manipulations on the last round. But get a paratrooper to Calais or it`s not possible, at least not as far as I can tell. The only other option I can see would be to either finegle one of the best recons up there somehow and hope it was either unoccupied or that the recon could clear it alone, or possibly to reverse the strategy I used and place all the armor to the north, in which case the problem would presumably be Abbeville instead of Calais.
The way I did it it is advisable to upgrade the vehicle of the south pioneer so it can barge ahead of the artillery and soften up targets while waiting. The flak doesn`t need it since it`ll be following the slowish artillery anyway. Speed is the key to this and I rushed far more than I felt comfortable with.
And never get green replacements for the core units unless you absolutely must. This will kill your tanks and air-force for Barbarossa and make that totally impossible. The green button is exclusively for aux units in my humble opinion.
Force structure: 21 total
3 fighters, bf 109E
1 tactical bomber, bf 110D
6 tanks : 2 IVD, 1 IIF, 1 38(t)A, 1 IB and 1 IIC
8 infantry : 3 pioneers, 2 grenadiers, 1 bridge, 1 paratrooper and 1 mountain
2 artillery : 1 sFH, 1 Sturmpanzer
1 recon : 232 8RAD
1 strat bomber