Manual updates (Full Version)

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michaelm -> Manual updates (7/10/2011 4:22:59 AM)

To help with creating an updates manual, if you know of any errors or omissions in the current manual, can you add them here and I'll include it my updates.

The updates will be based on the [LIGHT] version as it is easier to add to. The page numbers might be different between it and the pinted version, but the section numbers are the same.

Thanks




inqistor -> RE: Manual updates (7/10/2011 5:02:12 PM)

Probably there should be glide/dive altitudes, as they were only mentioned in some old patch description.

Everything form extra documentation files (search arcs etc.).

And surely there should be description of all those extra columns/buttons added.

Training groups could be outdated, and I am not sure Allies even gets them, but they surely arrive later for Japan.




witpqs -> RE: Manual updates (7/10/2011 5:40:33 PM)

Take the aircraft info a step further.

1) For training, what mission and altitude combinations train what skills?

2) For actual ops, what mission and altitude combinations results in what mission profile (e.g. level, glide, dive, skip, strafe, etc.)?

3) For actual ops, what mission, altitude, mission profile combination results in using which skills?

Some of the above might be different for different plane types.




littleike -> RE: Manual updates (7/10/2011 5:46:22 PM)

Have a look to paragraph 6.1.1.1 (Task force missions)

The sequence of description of the various types of task force missions doesn’t match with the sequence present in the appendix table 20.1.2.1 (TF by class).

The sequence match till landing craft; after that point sequence of the missions and mission titles differ.





littleike -> RE: Manual updates (7/14/2011 12:57:08 PM)

Another little mark. I seem manual states nothing about the process of saving games. [:)]




Marauder Jack -> RE: Manual updates (7/17/2011 3:52:22 AM)

Could somebody go though and fix the uses of "than" and "then"? [:@] I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event.[:'(][:'(][:'(] Sorry, a real pet peeve.




littleike -> RE: Manual updates (7/18/2011 6:13:16 PM)

The game uses often numeric values as a scale reference for many armour characteristics ( ex. Ship durability, armour strength, etc.. ) . It could be good if, when it uses this values it could specify also the boundaries for every type that he uses. [:)]




CaptDave -> RE: Manual updates (7/18/2011 7:59:33 PM)


quote:

ORIGINAL: Marauder Jack

Could somebody go though and fix the uses of "than" and "then"? [:@] I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event.[:'(][:'(][:'(] Sorry, a real pet peeve.


I'll volunteer to at least help proofread the end product. Than/then bugs me, too. So do "its/it's", "they're/there/their", using "and" where "an" is the correct word, and dozens more. Some people may not care, but when I read something, a lack of proofreading is a serious distraction.




Rainer -> RE: Manual updates (7/18/2011 10:41:58 PM)

quote:

lack of proofreading is a serious distraction


Not to mention the confusion of readers not having the privilege of being native speakers [;)]
I applaude you for your generous offer.




noguaranteeofsanity -> RE: Manual updates (7/18/2011 11:07:38 PM)

One thing that probably needs to be included or clarified is the operation of Amphibious HQs and AGCs.




Marauder Jack -> RE: Manual updates (7/20/2011 3:09:41 AM)

CaptDave, I applaud you for volunteering to review for the correct words to use. Your list is spot on. [;)]




Blackhorse -> RE: Manual updates (7/20/2011 5:26:35 AM)

8.3.1 Overland Movement

The section contains two references to movement "per 12-hour period." I believe those should be changed to "per day".

I believe the figures for Railway-Minor (60) and Railway-Major (120) are wrong. In my experience, LCU's move much further in strat mode.






littleike -> RE: Manual updates (7/20/2011 10:19:42 AM)

This is only a note because it is not a manual error, but could you verify if the sort criteria of the tables in the manual is always the better for speed the search ? I seem that some tables could be better searched if arranged in alphabetical order ( think to appendix ship types table for example).
Thanks as always [:)]




Disco Duck -> RE: Manual updates (7/22/2011 1:02:18 AM)

Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.

Is this a bug or an error in the manual on unload rates?




WLockard -> RE: Manual updates (7/22/2011 2:15:29 AM)


quote:

ORIGINAL: Disco Duck

Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.

Is this a bug or an error in the manual on unload rates?


Lihue gets Naval Support from PH.




Disco Duck -> RE: Manual updates (7/22/2011 5:02:24 PM)


quote:

ORIGINAL: WLockard


quote:

ORIGINAL: Disco Duck

Section 6.3.3.2.4 and 6.3.3.3.1 Loading and unloading times. From what I read a level 2 port without naval support should unload 200 a 12 hour phase or 400 a turn. But running a quick cargo to Lihue I am getting twice that. If I run a cargo vessel to San Clemente island, a level one port, I unload 200 a day as expected from the manual.

Is this a bug or an error in the manual on unload rates?


Lihue gets Naval Support from PH.

I can't find that in the manual, which is what this thread is about. From 6.3.3.2.4, "These values, ( the chart shown), are for undamaged ports with no naval support". It doesn't say anything about Naval support from nearby bases.

Thanks for the info.[sm=00000436.gif]




Blackhorse -> RE: Manual updates (7/25/2011 3:36:27 PM)


15.8 Burma Road

Strike "between Tsuyung and Ledo or" (and "than" should be "then")




wdolson -> RE: Manual updates (7/25/2011 7:54:35 PM)


quote:

ORIGINAL: Marauder Jack

Could somebody go though and fix the uses of "than" and "then"? [:@] I don't know if it is a difference between American English and the Queen's English, but they always seem to be used backwards. The word "than" is comparative. Something is bigger, higher, louder THAN the next thing. The word "then" is time dependent. Something is followed THEN by some next event.[:'(][:'(][:'(] Sorry, a real pet peeve.


I don't think it has anything to do with the differences between American and the Queen's English. I think the problem is that it's one of the most common grammatical errors.

quote:

ORIGINAL: CaptDave
I'll volunteer to at least help proofread the end product. Than/then bugs me, too. So do "its/it's", "they're/there/their", using "and" where "an" is the correct word, and dozens more. Some people may not care, but when I read something, a lack of proofreading is a serious distraction.


Having editors around is always a good thing.

Bill




SqzMyLemon -> RE: Manual updates (7/25/2011 8:22:30 PM)

Could the section on shock attacks across rivers be clarified? Between the manual and what is stated in a patch readme file the explanation is rather unclear. From previous posts in a number of threads and AAR's a lot of players are unclear as to what exactly does/doesn't trigger a shock attack, especially when a hex is contested. Everything from AV % and hexside control could be fleshed out a bit.




inqistor -> RE: Manual updates (7/30/2011 8:14:39 AM)

I forgot about one important ommision.

In part about supply path, there is no initial value. Text says, that supply path exists as long, as it will generate positive value, and it is calculated by subtracting supply cost of hexes, but there is no word about initial value from which all those hexes are subtracted.
I am guessing it is 100, but in War Plan Orange it was 120.


Also, I think, there are some difference betwwen some pictures, and accompany text (there are different values on pictures). But I can not recall where exactly it was.




TommyG -> RE: Manual updates (8/8/2011 11:09:30 PM)

Please add many more quick reference tables. I would like to see tables for:
astericks (what do each represent)
ground combat modifiers (+/-
air combat modifiers
naval combat modifiers
amhib modifiers
loading restricions
mission size modifiers
ASW modifiers/enhancers (are there any?)
brief description of type and capabilities of each class of ship
brief description of capabilities of each type of ac
Hqs (what does each one do and what effects it)
stacking limitations

This is all I could think of in 15 minutes, but more will come. Now the text is confusing and imprecise. I'd love quick references.




Crackaces -> RE: Manual updates (8/8/2011 11:33:18 PM)

Section 15.5 states "Ships are put into this system by the player at Osaka, San Francisco, or Karachi, .." [Bolding is mine for effect] the latest GA version uses Colombo as the Indian Ocean entry point for auto-convoy.




Disco Duck -> RE: Manual updates (8/15/2011 12:29:22 AM)

I would like some explanation on how ports and bases increase their supply and fuel capacity.




Marauder Jack -> RE: Manual updates (8/15/2011 3:32:09 AM)

wdolson, my "Queen's English" comment was an old wound to my pride when in grade school the teacher marked me off for spelling "colour" [:-]. So, I like to blame errors that occur as using the "Queen's English".




Disco Duck -> RE: Manual updates (9/24/2011 11:35:08 PM)

I am having trouble completing unloading from 2 xAP's at a base zero port. From the comments in the thread below I need a naval support group at the base. Can you clarify this in the manual?

http://www.matrixgames.com/forums/tm.asp?m=2912768




Disco Duck -> RE: Manual updates (9/24/2011 11:35:24 PM)

I am having trouble completing unloading from 2 xAP's at a base zero port. From the comments in the thread below I need a naval support group at the base. Can you clarify this in the manual?

http://www.matrixgames.com/forums/tm.asp?m=2912768




Crackaces -> RE: Manual updates (12/23/2011 12:22:13 AM)

The nuances of "retirement allowed" vs. "Remain on station" might be explained. I understand "retirement allowed" really means "reaction allowed." Depending on task force type and agression will be the result ...




witpqs -> RE: Manual updates (12/23/2011 3:57:14 PM)

quote:

ORIGINAL: Crackaces

The nuances of "retirement allowed" vs. "Remain on station" might be explained. I understand "retirement allowed" really means "reaction allowed." Depending on task force type and agression will be the result ...


See my comment back in the AAR with this discussion. The language change is probably a bad idea, but maybe:

On the TF screen, when "Remain on Station" is selected, grey out the React range setting so the player can see that it no longer applies.

I'll cross post this to the main Beta 6 thread.




Blackhorse -> RE: Manual updates (12/24/2011 11:52:17 AM)


quote:

ORIGINAL: TommyG

Please add many more quick reference tables. I would like to see tables for:
astericks (what do each represent)


+1

An appendix, collecting in one place the meaning of all the *!# [()] and color codings would be enormously helpful




dorjun driver -> RE: Manual updates (12/24/2011 1:35:50 PM)

What Blackhorse said. Doubleplusgood.




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