xe5 -> RE: The Close Combat Mega Update Is Now Out! (6/21/2011 9:34:56 PM)
will there be a list of all the changes / fixes for this LSA ver.? and if so, where might we find it?
Every patch has included a change list.
V5.60.51 – June 15, 2011
• Bug Fixes
o Fixed multi-player bug where client could get out of sync with host.
o CRLF 'box' characters should no longer show in briefings on Windows XP
o VLs on Eindhoven map re-organized -- "To Nederwetten" moved north.
o Some Battlegroup entry locations corrected for Arnhem Sector campaign, Veghel and Best of Best ops.
o Panzershreck accuracy increased to match bazooka
o BG purchase point calculation algorithm tweaked. Max pts now based on what it would take to refill your BG based on current slots and FP. Thus BGs with expensive teams (i.e. tanks) will recover more points per turn. Resting doubles points gained for a turn. Resting overnight gives you roughly half the points you’d need to refill your BG.
o Calculation of team quantities for the FP now rounds off, instead of down. Teams with 2 in the LSA FPools.txt will have 1 in the FP at Line difficulty, rather than 0, now.
o Fixed a bug where purchase points could go negative when a shot up team were returned to the FP at the end of the turn.
o Fixed a bug with timed reinforcements not always being added to the FP until the next day.
o UI-displayed ratings of cover (map examination text, soldier and team outlines) now using the same algorithm.
o Reduced the distance for an HE round to be considered a ‘direct hit’ on a vehicle from 3m to 2m.
o Reduced the effect of a blast hit against an unarmored part of a vehicle.
o Greatly reduced the chance of a gun itself being knocked out by a blast hit. It can still be damaged or have crew killed at the same rate, however.
o Soldiers with a weapon that can damage a vehicle (i.e. panzerfaust) will no longer choose to close assault the vehicle even at close range.
o Formation points no longer return to initial value when viewing opponent BG and returning, or editing two BGs in the same formation.
o Fixed bug with crews (who have lost their vehicle or gun) remaining in the battle group roster.
o Fixed a bug where you could blow a bridge during deployment phase if the timer was down to 0.
o Vehicles that moved in reverse sometimes rotated to face the direction they had been moving once stopped at their final destination.
o Entry setup zone can no longer change VL control of an enemy BG's original entry VL.
o A BG that enters play onto a map containing friendly static troops and remains on that map to fight a battle on the same turn it entered play no longer loses the previous map control from the (now absorbed) static troops.
• Grand Campaign:
o Arrival of XXX Corps elements pushed back to closer to their historical time line: Guards Armored arrives late 17 Sept – early 18 Sept. 43rd Division arrives late 19 Sept-early 20 Sept. 50th Division arrives late Sept 20-early Sept 21. So during 17-19 September, Guards Armored are the only XXX Corps BGs present.
o Added panzerschrecks to 107.Pz.Bde, 10.SS KGs Rheinhold, Brinkmann, Euling, and 9.SS KG Graebner.
o Added PzJg (panzerfaust) teams to 9.SS KGs Spindler and Harder.
o Added a 4 additional Ersatz teams to KG Goebel (to bump it up to 9 BG slots).
o Removed 0 quantity LW teams from KG Chill.
o Pushed vehicle move rate set very high for small and large hedgerows, to allow guns to setup in hedgerows.
o LOS on Arnhem Rail Bridge improved around the bridge landings.