RE: NATO COUNTERS MOD (Full Version)

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all5n -> RE: NATO COUNTERS MOD (1/22/2013 6:40:19 PM)

Hear Hear.

Nice work. We need to convince Vic to make these counters an out-of-box option in games.

I wonder are there people that actually prefer the out-of-box counters? Maybe its just my geek self that likes the cryptic NATO glyphs.




Webizen -> RE: NATO COUNTERS MOD (1/23/2013 2:23:25 AM)

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.





Webizen -> RE: NATO COUNTERS MOD (1/29/2013 9:55:13 PM)

I've updated the ATG NATO Counters MOD for Random Games to support ATG 2.14b beta patch released today by Vic in zip file form. See top most post for download link. When Matrix Games releases the installer version I will remove links to the v2.13b files.

Vic's Post: v2.14b




danlongman -> RE: NATO COUNTERS MOD (1/29/2013 10:06:04 PM)

Thank you so much. You are so prompt with these.
I am Proudly Canadian but I hate having my engineers look like hockey players!




Vic -> RE: NATO COUNTERS MOD (1/30/2013 11:26:03 AM)


quote:

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.




You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic




Webizen -> RE: NATO COUNTERS MOD (1/30/2013 12:59:00 PM)

I fully realize that. I keep up with this mod because I know a sizable number of ATG players prefer NATO unit counters. Ideally, the game itself should provide that feature.

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.




You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic






Vic -> RE: NATO COUNTERS MOD (1/30/2013 4:55:12 PM)


quote:

ORIGINAL: Webizen

I fully realize that. I keep up with this mod because I know a sizable number of ATG players prefer NATO unit counters. Ideally, the game itself should provide that feature.

quote:

ORIGINAL: Vic


quote:

ORIGINAL: Webizen

Vic's Decisive Campaign games have a button to turn NATO counters on/off. If we get a AT Platinum someday I'm sure it will have that feature also.

quote:

ORIGINAL: all5n

We need to convince Vic to make these counters an out-of-box option in games.




You do realise that doing such a thing would make your nato counters mod obsolete right?

best,
Vic





I am planning to eventually get around to this :)




Webizen -> RE: NATO COUNTERS MOD (2/9/2013 6:35:08 PM)

While I've updated the mod, the only change is that I've modified the NATO unit counters by adding unit size designations to some unit types (i.e. XX for division, X for brigade, etc.) If you don't care for this change, my original graphic files without the size designations are in the NATO graphic folders and you can simply do some rename operations to change them back. Alternately, you can install this NoSize mod and it will overwrite the counters for you.

[image]local://upfiles/16226/816F563D2C10458499E4B79C77A81E48.jpg[/image]




danlongman -> RE: NATO COUNTERS MOD (2/24/2013 11:40:56 PM)

On Feb 24/13 the links for the Nato mod just take me to the code. Of course I erased the download I already had thinking I would never need it.




Webizen -> RE: NATO COUNTERS MOD (2/25/2013 1:19:57 AM)

quote:

ORIGINAL: webizen

Note: If you get strange characters on your screen by left clicking the download link, try right clicking and choose Save Link As (Firefox/Chrome) or Save Target As (Internet Explorer).



quote:

ORIGINAL: danlongman

On Feb 24/13 the links for the Nato mod just take me to the code. Of course I erased the download I already had thinking I would never need it.





danlongman -> RE: NATO COUNTERS MOD (2/25/2013 4:21:46 AM)

Thanks. I will try this.




Webizen -> RE: NATO COUNTERS MOD (4/7/2013 11:07:34 PM)

Updated Lancer's Resource Mod (April 10, 2013 version) to add NATO Counters to his latest version with Enhanced AI (Maritime). See top post for links.




Webizen -> RE: NATO COUNTERS MOD (4/11/2013 12:56:38 AM)

Published a minor refresh of my April 10 Lancer Enhanced Resources/AI NATO Mod today, April 11.




danlongman -> RE: NATO COUNTERS MOD (4/11/2013 1:00:40 AM)

I have to use the NATO symbols. Having my engineers look like hockey players and my infantry look like ballerinas makes me crazy...




Jafele -> RE: NATO COUNTERS MOD (4/15/2013 4:23:25 PM)

Hi Web,

I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"

However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?

Thanks




Webizen -> RE: NATO COUNTERS MOD (4/15/2013 5:29:50 PM)

My NATO mod for Lancer's Enhanced Resources/AI mod is based on his latest version. I removed the 's' in my filename.

quote:

ORIGINAL: Jafele

Hi Web,

I have a doubt with the Lancer Enhanced Resources/AI NATO mod. When select 5 in the start screen I see during a random game in the brief the following message: "Created with the masterfile nERM_EAI_Officer_v214.at2"

However, the latest Lancer mod is called (in atgscenarios folder) "ERM_EAI_Officers_v214.at2" Is your later NATO mod based in this file or in a previous one?

Thanks





Webizen -> RE: NATO COUNTERS MOD (5/7/2013 2:18:21 PM)

[Obsolete - removed] Updated NATO Counters Mod to support Vic's test beta build, v2.15 (dwnNATO.at2). Also made a few text changes (officer names, regimes names) to the anewdawn.at2 file.




Webizen -> RE: NATO COUNTERS MOD (5/21/2013 1:04:18 AM)

[Obsolete - removed] Updated NATO Counters Mod to support Vic's test beta build, v2.15c. See top post for download links.




Webizen -> RE: NATO COUNTERS MOD (6/8/2013 2:26:55 PM)

Updated NATO Counters Mod to support Matrix Games' public beta, v2.15e. See top post for download links.




Webizen -> RE: NATO COUNTERS MOD (6/9/2013 11:43:16 PM)

Added NATO Counters version of Lancer's Enhanced Mod Suite for 2.15e. See top post for links.




Webizen -> RE: NATO Counters Mod (6/28/2013 3:21:35 PM)

I've reorganized the buttons on the main screen which I think makes its a bit easier to use. In the next update to the NATO Counters Mod I plan to incorporate this button arrangement. Note that I've removed the button to launch the Classic Random Game. It can be manually started if anyone wishes to use it.

If you have installed the latest version (2.15e) of the NATO Counters Mod (with the NATO version of Lancer's Enhanced MOD Suite), you can get this reorganized screen by replacing the defaultmod.txt file in the root of your ATG installation folder with the one attached to this post.

UPDATE: The 28 Jun 2013 version of this mod has this new defaultmod.txt included.




Webizen -> RE: NATO Counters Mod (6/29/2013 2:06:19 AM)

Added NATO counters to Lancer's 28 Jun 2013 version of his Enhanced Mod Suite. Download links in the top post.




pzpat -> RE: NATO Counters Mod (6/29/2013 11:06:29 PM)

I downloaded Lancer's June 28 mod and the NATO counters mod, They work great, except that I can't get the NATO mod and the enhanced officer mod to work at the same time. They're both activated by the same button, and only the last one chosen will activate.
Am I doing something wrong?




Twotribes -> RE: NATO Counters Mod (6/30/2013 12:40:51 AM)

My problem is that NATO counters won't help unless the sprite weight for determining the counter appearance is altered. You have to be careful how much of certain stuff you put in to the unit. I really don't want my Infantry to be machine guns or Mortars or Bazookas.




Webizen -> RE: NATO Counters Mod (6/30/2013 12:50:24 AM)

Did you install this mod: Lancer's Enhanced Mod Suite/NATO Counters Mod (http://www.rtworks.org/GameStuff/EMSnato215e1.atzip) for ATG v2.15e (updated 28 Jun 2013)? It contains the NATO version of the Enhanced Mod Suite.

quote:

ORIGINAL: pzpat

I downloaded Lancer's June 28 mod and the NATO counters mod, They work great, except that I can't get the NATO mod and the enhanced officer mod to work at the same time. They're both activated by the same button, and only the last one chosen will activate.
Am I doing something wrong?





Jafele -> RE: NATO Counters Mod (6/30/2013 10:23:35 PM)


quote:

ORIGINAL: Webizen

Did you install this mod: Lancer's Enhanced Mod Suite/NATO Counters Mod (http://www.rtworks.org/GameStuff/EMSnato215e1.atzip) for ATG v2.15e (updated 28 Jun 2013)? It contains the NATO version of the Enhanced Mod Suite.


Following this link I cannot install the Lancer's "Enhanced Mod Suite/NATO Counters Mod": Error in unpackaging [:(]




Webizen -> RE: NATO Counters Mod (7/1/2013 2:03:21 AM)

Fixed. Those darn Thumps.db files got in there again.

quote:

ORIGINAL: Jafele

quote:

ORIGINAL: Webizen

Did you install this mod: Lancer's Enhanced Mod Suite/NATO Counters Mod (http://www.rtworks.org/GameStuff/EMSnato215e1.atzip) for ATG v2.15e (updated 28 Jun 2013)? It contains the NATO version of the Enhanced Mod Suite.


Following this link I cannot install the Lancer's "Enhanced Mod Suite/NATO Counters Mod": Error in unpackaging [:(]






pzpat -> RE: NATO Counters Mod (7/1/2013 4:20:36 AM)

I got the same "error in unpacking" message as Jafele. I saw your message above and tried it again this evening. Got the same error message.




Jafele -> RE: NATO Counters Mod (7/1/2013 9:29:43 AM)

I was able to install it. [:)]




Webizen -> RE: NATO Counters Mod (7/5/2013 10:45:43 PM)

Added NATO counters to Lancer's 5 July 2013 version (V5) of his Enhanced Mod Suite. Download links in the top post.




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