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Wiggum -> Question about FOW and smoke (3/5/2011 4:55:19 PM)
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Hi, while playing the tutorial #1 of COTA i had a Bn reorg for a attack (FUP) in LOS to some enemy units. They got shot at during reorg and because of that it took some time until they finaly attacked. Ok, i know that setting a FUP in LOS to enemy units is not clever but i just did everything like in the tutorial manual. I think in this situation it would be great to have some kind of smoke screen covering the FUP. But i cant find anything about smoke in the manual so i think its not in the game. Now, is there any kind of abstraction of smoke and FOW ? I mean there is always some smoke/dust on a battlefield that restricts the LOS to some degree...
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