Question about FOW and smoke (Full Version)

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Wiggum -> Question about FOW and smoke (3/5/2011 4:55:19 PM)


while playing the tutorial #1 of COTA i had a Bn reorg for a attack (FUP) in LOS to some enemy units.
They got shot at during reorg and because of that it took some time until they finaly attacked.

Ok, i know that setting a FUP in LOS to enemy units is not clever but i just did everything like in the tutorial manual.
I think in this situation it would be great to have some kind of smoke screen covering the FUP.
But i cant find anything about smoke in the manual so i think its not in the game.

Now, is there any kind of abstraction of smoke and FOW ?
I mean there is always some smoke/dust on a battlefield that restricts the LOS to some degree...

Wiggum -> RE: Question about FOW and smoke (3/6/2011 8:49:42 AM)

After reading the manual again (and the BFTB manual too) i see some reference to smoke-shells but thats all.
The word smoke can be found only 2x in the hole manual...

wodin -> RE: Question about FOW and smoke (2/8/2012 1:25:11 PM)

Smoke...that is something the game needs...maybe mention it in the BftB thread. Actually I will.

Arjuna -> RE: Question about FOW and smoke (2/8/2012 11:17:10 PM)

Smoke is not modelled yet. It is on our wish lsit for future development.

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