VETBoB 1.0 (Full Version)

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Platoon_Michael -> VETBoB 1.0 (2/9/2011 2:06:04 AM)

I'm Removing the tag Beta and now going with 1.0


Here is a list of changes made so far.

Removed the blue background for all Icons and went with the WaR green background.

Added Erie Wind sound.Sound #84

Brought back the original Schonberg map that first came with WaR.

Changed the Campaign text file to include Night Battles,Ability to rest BG's,diff-based Artillery,Naval and Air support as well as Supply.Also added Auto-Add remove teams from FP although currently set at 0 for No.

Added one Night Battle for the morning of December 16th in the Grand Campaign.

Recycle or Disbanded BG's never come back.

Some color editing to tanks.

Changed the Main Splash screen,thanks to the guys at the BotB Mod for Company of Hero's for the graphics.

Changed the Status Screen again thanks to the guys at the BotB Mod for Company of Hero's for the graphics.

Added Medals and the names to the Soldier Screen.CCImages.pix
(soldierscreen.tga)

Increased the SEPOPUP_000.tga from 20 to 25 slots to allow for 25 teams to be displayed.

Changed the SOKILL graphics back to TT's graphics.
(SOKILLGUN_000.tga through SOKILLVEHICLE_000.tga )

Recolored/Removed Timer graphics,by doing so hopefully prevents players from making last minute VL charges.Located in the GameGadg.AZP (TIMECOLON_000.tga through TIMERNUMBER_009.tga)

Recolored/Removed Moral Bar graphics,by doing so prevents opponents from knowing ones exact state of Moral during game.GameGadg
(AMERICANMORALE_000.tga through AMERICANMORALE_010.tga)
And
(GERMANMORALE_000.tga through GERMANMORALE_010.tga)

Changed the Scenario Editor Screen(CCImages.pix) to have Historical Dates
Also changed the Buttons.
(SEDAY01_000.tga through SEDAY25_000) rather than # of days.


Changed the Days on the Strategic Map to display Historical Dates rather then # of days.
(STRDAY06_000.tga through STRDAY31_000.tga)

Corrected the Fatigue/Cohesion graphics on the Strategic Map,they are now WAR Green and not CCIV Blue.

Changed the Main Screen to now include AT_Stalkys colorization of the Old Black and White photo from the Bulge.
A "HUGE" thanks to him and Mafi,without them it wouldnt have been possible.
Use the sign to uncover the Game Options

Added the 150 Panzer Brigade BG.(Operation Grief)

Added the Brittish 29th Armored Brigade BG.
(The above 2 BG's still need to be added to your GC through the Scenario Editor)

I'm happy to say that Salhexe has done a VET Mod for this Mod but I have not been able to implement it to the game as of yet.
It's requiring a lot more time than I expected to add all his editing to the Data/Base files.
Once completed the Mod will have completely different settings for all the Team pages.

I.E.
Line/Line will be for H2H
Green/Veteran will have H2H settings with FP adjustments
Recruit/Elite will have Salhexe's Data and new FP's,


After that's done the next list of changes wont be for a long time but will be along the lines of new .OVM's,New Strategic Map,New Debrief Screen,New Scenario Editor Screen. It's gonna be a "HUGE" project.


VETBoB




Platoon_Michael -> RE: VETBoB Beta (5/16/2011 12:21:05 PM)

Getting a little bit closer each day

[image]local://upfiles/8753/87B67AD26DEC4EA99E9E7B243B37F407.jpg[/image]




Platoon_Michael -> RE: VETBoB Beta (5/16/2011 12:22:03 PM)

Maybe 10 more Icons to go and maybe 10 more or so I don't like and want to replace.

[image]local://upfiles/8753/81E7458EB254406C9440B87F4886FD60.jpg[/image]




Platoon_Michael -> RE: VETBoB Beta (5/16/2011 12:23:25 PM)

Not finished by no means but I think you can see where were going with this.
Was going to hold this off as a big surprise,but who am I actually holding it back from?
I don't see many people participating in the WAR forums these days.
A massive,MASSIVE Thank-You needs to go to Mafi for his RTBTool and
AT_Stalky for being able to do this.
Not me.

Unfortunately after this and the remaining Icons there is still a LOT of Data work to be done.
Not to mention the new graphics to be able to add the British BG's.
Shooting for a release date of somewhere between here and there.[:)]

[image]local://upfiles/8753/340DE1F4B1824EAFA4288168FB6876D7.jpg[/image]




STIENER -> RE: VETBoB Beta (5/27/2011 8:34:24 AM)

keep up the good work platoon michael!!!




Platoon_Michael -> RE: VETBoB Beta (6/29/2011 3:14:58 PM)

Finally got to be able to create Icons to use with Bernards Mod Installer.
(I put them all on one screen shot rather than post 3 pics)
Also figured I'd just go with calling it TT's VETBoB

Fixed the extra large sound file that seemed to mess up ones computer,still has the Erie Wind sound it just isn't 30 minutes long now.
All the BG_Unit Icons are done.
Added the Original Schonberg map,now match's the Strategic Map preview.
Brought back the Commander Pictures (although currently it displays his attributes) Hope to be able to use Photos down the road.
Expanded the amount of Icons that can be used,was originally at 175 and currently I'm up to over 200.No more having 1 Image for multiple uses.

Unfortunately both the Commander Pics and the new Main Screen require a Mod Installing tool that can use a new.EXE
due to the fact that changing the size of those files and relocating them with Mafi's RTBTool edits the .EXE
I spoke to bernard and he thinks it can be done but that RL has him very busy at the moment.
I've been half tempted to just try it and see if it already works,just haven't had the nerve to see if anything goes BOOM! :)

I need to work on the Data part of the Mod to include new BG's but every time I look at that I just sigh,maybe once summers over.
I just can't seem to get my mind into doing it.

Hopefully a new update will be coming in the next few months just to correct the current issues.



[image]local://upfiles/8753/91464358B4654B7A9DE7567172BA9F99.jpg[/image]




STIENER -> RE: VETBoB Beta (6/29/2011 7:52:51 PM)

nice job platoon michael [:)] cant wait.......




Andrew Williams -> RE: VETBoB Beta (6/30/2011 12:06:05 AM)

quote:

Unfortunately both the Commander Pics and the new Main Screen require a Mod Installing tool that can use a new.EXE


Have you tried ModSwap?




Tejszd -> RE: VETBoB Beta (6/30/2011 2:04:39 AM)

Thanks for the update Platoon_Michael




Platoon_Michael -> RE: VETBoB Beta (6/30/2011 11:40:07 AM)


quote:

ORIGINAL: Andrew Williams

quote:

Unfortunately both the Commander Pics and the new Main Screen require a Mod Installing tool that can use a new.EXE


Have you tried ModSwap?




I have not,will ModSwap install a new .EXE?
Do you have a link I can use?




Andrew Williams -> RE: VETBoB Beta (6/30/2011 11:44:36 AM)

Yes it will install a new exe


DL from the tLD page

Modswap works for WaR/tLD/LSa/CoI

http://closecombat.matrixgames.com/LongestDay/tLDmods.html




Platoon_Michael -> RE: VETBoB Beta (7/1/2011 3:22:51 AM)

Where is the readme file on hot to create a mod with modswap?




Andrew Williams -> RE: VETBoB Beta (7/1/2011 4:04:33 AM)

See the mod.ini for Ground Tactics and all should be obvious.

[General]
Name=Ground_Tactics_v2.0
Description=Ground tactics Mod for tLD by Davidssfx and team
Game Version Required=5

[Exclusive Files]

[InstallFiles]
campaign.txt=\data\base\
alsteams.txt=\data\base\
axsteams.txt=\data\base\
bgroups.txt=\data\base\
Elements.txt=\data\base\
fpools.txt=\data\base\
nations.txt=\data\base\
soldiers.txt=\data\base\
Uniforms.txt=\data\base\
Vehicles.txt=\data\base\
Weapons.txt=\data\base\

Drive for Cherbourg=\data\CAMPAIGN\
Objective Caen=\data\CAMPAIGN\
Road to St. Lo=\data\CAMPAIGN\
The Longest Day=\data\CAMPAIGN\
GT Objective Bayeux=\data\CAMPAIGN\

Lehr 130 vs 185 3=\Games\battles\

CCImages.pix=\GRAPHICS
GameGadg.GDG=\GRAPHICS\
ScrnGadg.GDG=\GRAPHICS\
shadows.azp=\GRAPHICS\
Tanks.azp=\GRAPHICS\
Terrain=\GRAPHICS\
uniticons.bmp=\GRAPHICS\
Wrecks.azp=\GRAPHICS\

sound.sfx=\LOCALFX\
INCrully.LOS=\MAPS\
INCrully.txt=\MAPS\
INLebisy.los=\MAPS\
INLebisy.txt=\MAPS\
INMrvlBt.btd=\MAPS\
INPegBdg.btd=\MAPS\
INTalTan.los=\MAPS\
INTalTan.txt=\MAPS\

[HideFiles]

[Required Maps]


[RequiredMods]




Andrew Williams -> RE: VETBoB Beta (7/1/2011 4:07:53 AM)

Basically

Put all the files for the mod in one folder



create a file called mod.ini with notepad that tells modswap where to put each file.

zip it up and rename to (where MOD = the name of your mod)


MOD.WaR fort WaR mods

MOD.tLD for tLD mods

MOD.LSA for LSA mods

MOD.cc3 for CoI mods




Andrew Williams -> RE: VETBoB Beta (7/1/2011 4:09:40 AM)

from modswap  mod.ini

Game Version Required=5   (Place the number here for the version of CC the mod is for)

2=C:\Matrix Games\Close Combat Last Stand Arnhem
3=C:\Program Files\Close Combat\Close Combat III
4=C:\Matrix Games\Close Combat Wacht am Rhein
5=C:\Matrix Games\Close Combat The Longest Day




Platoon_Michael -> RE: VETBoB Beta (7/5/2011 2:35:23 PM)

Like Davidss I'm not having much luck here.

here is mod mod.ini:

[General]
Name=TT's_VETBoB_v1.0
Description=VETBoB for WaR
by TT and Platoon_Michael
Game Version Required=4

[Exclusive Files]

[InstallFiles]
campaign.txt=\data\base\
alsteams.txt=\data\base\
axsteams.txt=\data\base\
bgroups.txt=\data\base\
Elements.txt=\data\base\
fpools.txt=\data\base\
nations.txt=\data\base\
soldiers.txt=\data\base\
Uniforms.txt=\data\base\
Vehicles.txt=\data\base\
Weapons.txt=\data\base\
GENames.txt=\data\base\
SolActn.txt=\data\base\
SSNames.txt=\data\base\
UKNames.txt=\data\base\
USNames.txt=\data\base\

CCImages.pix=\GRAPHICS
GameGadg.GDG=\GRAPHICS\
ScrnGadg.GDG=\GRAPHICS\
shadows.azp=\GRAPHICS\
Tanks.azp=\GRAPHICS\
Terrain=\GRAPHICS\
TerrainA.stm=\GRAPHICS\
uniticons.bmp=\GRAPHICS\
Wrecks.azp=\GRAPHICS\
guns.azp=\GRAPHICS\
Soldier=\GRAPHICS\
SoldierB=\GRAPHICS\

sound.sfx=\LOCALFX\
Effects.azp=\LOCALFX\
DefaultVox.sfx=\LOCALFX\
EGEVox.sfx=\LOCALFX\
ESSVOX.sfx=\LOCALFX\
FT.azp=\LOCALFX\
GEVox.sfx=\LOCALFX\
Music.sfx=\LOCALFX\
SSVox.sfx=\LOCALFX\
USVox.sfx=\LOCALFX\

Schnberg.bgm=\MAPS\
Schnberg.btd=\MAPS\
Schnberg.los=\MAPS\
Schnberg.mmm=\MAPS\
Schnberg.ovm=\MAPS\
Schnberg.rfm=\MAPS\
Schnberg.txt=\MAPS\

[HideFiles]

[Required Maps]


[RequiredMods]

[image]local://upfiles/8753/6D486C712642498083A08A9659C1B619.jpg[/image]




berndn -> RE: VETBoB Beta (7/5/2011 3:38:04 PM)

Have you checked if the mod.ini file is saved in ANSI?
You can easily check opening the file with notepad and select the save option. It might be saved as UTF-8 instead of ANSI. You have an option where you can switch between the different code pages when you save a file.
Another idea would be to ask if this:
quote:


Description=VETBoB for WaR
by TT and Platoon_Michael

has really a cr/lf in it.




Platoon_Michael -> RE: VETBoB Beta (7/5/2011 4:35:49 PM)

I see zons metal mod comes with a self-installer and installs just fine.
is that something I need?

here is what I have,changed from previous post.Still will not install
Tried it with windows compressed file and winzip,still get the same error message.
I have tried the lower case a for where the.WAR is as well.I.E. .WaR

[General]
Name=TTs VETBoB
Description=VETBoB for WaR
by TT and Platoon_Michael
Game Version Required=4

[Exclusive Files]


[InstallFiles]


Campaign.txt=\data\base\
alsteams.txt=\data\base\
axsteams.txt=\data\base\
bgroups.txt=\data\base\
Elements.txt=\data\base\
fpools.txt=\data\base\
nations.txt=\data\base\
soldiers.txt=\data\base\
Uniforms.txt=\data\base\
Vehicles.txt=\data\base\
Weapons.txt=\data\base\
GENames.txt=\data\base\
SolActn.txt=\data\base\
SSNames.txt=\data\base\
UKNames.txt=\data\base\
USNames.txt=\data\base\

CCImages.pix=\GRAPHICS\
GameGadg.gdg=\GRAPHICS\
ScrnGadg.gdg=\GRAPHICS\
shadows.azp=\GRAPHICS\
Tanks.azp=\GRAPHICS\
Terrain=\GRAPHICS\
TerrainA.stm=\GRAPHICS\
uniticons.bmp=\GRAPHICS\
Wrecks.azp=\GRAPHICS\
guns.azp=\GRAPHICS\
Soldier=\GRAPHICS\
SoldierB=\GRAPHICS\

sound.sfx=\LOCALFX\
Effects.azp=\LOCALFX\
DefaultVox.sfx=\LOCALFX\
EGEVox.sfx=\LOCALFX\
ESSVOX.sfx=\LOCALFX\
FT.azp=\LOCALFX\
GEVox.sfx=\LOCALFX\
Music.sfx=\LOCALFX\
SSVox.sfx=\LOCALFX\
USVox.sfx=\LOCALFX\

Schnberg.bgm=\MAPS\
Schnberg.btd=\MAPS\
Schnberg.los=\MAPS\
Schnberg.mmm=\MAPS\
Schnberg.ovm=\MAPS\
Schnberg.rfm=\MAPS\
Schnberg.txt=\MAPS\



[HideFiles]

[Required Maps]

[RequiredMods]

[image]local://upfiles/8753/242D221444824DB08B0DCEC03B967B6D.jpg[/image]




berndn -> RE: VETBoB Beta (7/5/2011 5:39:15 PM)

Michael, is it a linebreak in the description inside the mods.ini file of you or is it only the web which shows me a line break? Please remove the linebreak if there's one.




Platoon_Michael -> RE: VETBoB Beta (7/5/2011 6:35:03 PM)

I have tried it without the linebreaks and still have the same error.

Also followed zons mon.ini as well and still no luck
The mon.ini is saved as ANSI

here is zons mod.ini file:


[General]
Name=Metal Mod by zon
Description=Changes German and British vehicle graphics. Should be fine for H2H
Game Version Required=2.00

[ExclusiveFiles]


[InstallFiles]


Shadows.azp=\graphics\

Tanks.azp=\graphics\




[HideFiles]

[RequiredMaps]

[Required Mods]




berndn -> RE: VETBoB Beta (7/5/2011 6:48:06 PM)

An idea would be to use only some text files and create a small plugin file which you can upload. Would like to check the smaller package then. Trial and error but not with a 170 MB file ;)




Platoon_Michael -> RE: VETBoB Beta (7/5/2011 7:01:04 PM)

Is it possible that winzip is putting all the files into a new folder then zipping it/
If so how do I correct that?

[image]local://upfiles/8753/2B3EAC855C8A4530A738060E4CFD35CE.jpg[/image]




Platoon_Michael -> RE: VETBoB Beta (7/5/2011 7:12:25 PM)

Getting closer
the mod installs but for some reason didn't create a folder in the mods folder of WaR.
Therefore it doesn't run.
But it did install.

Looks like the extra folder winzip created was one culprit.

now to figure out why it wont run. :)
Or is it :(

[image]local://upfiles/8753/7B3F05BACC4F4B7F9410E2D424C05480.jpg[/image]




berndn -> RE: VETBoB Beta (7/5/2011 7:18:05 PM)

Given the INI file syntax and the name of the utility I tend to think that the utility will exchange/swap original files with new ones like it did with the older versions which didn't had the MOD switch.

Just a guess however. Maybe a friendly soul can verify this? Andrew ?




berndn -> RE: VETBoB Beta (7/5/2011 7:24:14 PM)

And while I'm checking the Installer script I did my question would be if you have checked to start with a renamed, patched exe?
In general, we could use an exe file and place it in the WaR base directory, giving the EXE the mod name or something which makes sure it's not named CCE.exe?
Could be possible tend to force it if ModSwap really overwrites/exchanges files.




Platoon_Michael -> RE: VETBoB Beta (7/5/2011 7:27:35 PM)

Nevermind
That did correct the issue.
Winzip was putting all my files into another folder then zipping it.
thus my file was.New folder\TT's VETBoB\ (then all my files)
The Mod loads through the same manner as starting WaR

I do not know how zon got his metal mod to have it's own icon in the start menu for LSA

[image]local://upfiles/8753/D1D8B06617D743B6921BC1947BD20ACC.jpg[/image]




Platoon_Michael -> RE: VETBoB Beta (7/5/2011 7:29:27 PM)

My Mod.ini looks as follows........


[General]
Name=TT's VETBoB
Description=TT's VETBoB for WaR
Game Version Required=4.00

[ExclusiveFiles]


[InstallFiles]


Campaign.txt=\data\base\

alsteams.txt=\data\base\

axsteams.txt=\data\base\

bgroups.txt=\data\base\

Elements.txt=\data\base\

fpools.txt=\data\base\

nations.txt=\data\base\

soldiers.txt=\data\base\

Uniforms.txt=\data\base\

Vehicles.txt=\data\base\

Weapons.txt=\data\base\

GENames.txt=\data\base\

SolActn.txt=\data\base\

SSNames.txt=\data\base\

UKNames.txt=\data\base\

USNames.txt=\data\base\

CCImages.pix=\GRAPHICS\

GameGadg.gdg=\GRAPHICS\

ScrnGadg.gdg=\GRAPHICS\

shadows.azp=\GRAPHICS\

Tanks.azp=\GRAPHICS\

Terrain=\GRAPHICS\

TerrainA.stm=\GRAPHICS\

uniticons.bmp=\GRAPHICS\

Wrecks.azp=\GRAPHICS\

guns.azp=\GRAPHICS\

Soldier=\GRAPHICS\

SoldierB=\GRAPHICS\

sound.sfx=\LOCALFX\

Effects.azp=\LOCALFX\

DefaultVox.sfx=\LOCALFX\

EGEVox.sfx=\LOCALFX\

ESSVOX.sfx=\LOCALFX\

FT.azp=\LOCALFX\

GEVox.sfx=\LOCALFX\

Music.sfx=\LOCALFX\

SSVox.sfx=\LOCALFX\

USVox.sfx=\LOCALFX\

Schnberg.bgm=\MAPS\

Schnberg.btd=\MAPS\

Schnberg.los=\MAPS\

Schnberg.mmm=\MAPS\

Schnberg.ovm=\MAPS\

Schnberg.rfm=\MAPS\

Schnberg.txt=\MAPS\



[HideFiles]

[RequiredMaps]

[Required Mods]





Platoon_Michael -> RE: VETBoB Beta (7/5/2011 7:35:54 PM)

And with an updated description.

[image]local://upfiles/8753/C04521454AFE4A91BD39B3A4D98C004C.jpg[/image]




Platoon_Michael -> RE: VETBoB Beta (7/5/2011 7:41:04 PM)

I should have added a Battles/Save folder
It does not like loading the current GC from stock WaR :)




Platoon_Michael -> RE: VETBoB Beta (7/5/2011 11:24:07 PM)

You can now download the Modswap version.
Still lots of work to do but it is very much playable.
Modswap version




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