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unclean -> RE: Weapon Damage and Armor comparison (2/10/2013 12:00:43 AM)
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Finally got around to adding the Legends weapons! Only images right now, I'll upload the rest later. Weapon DPS per size vs shields: [image]http://i.imgur.com/ypByN00.jpg[/image] Weapon DPS per size vs reactive armor (second best): [image]http://i.imgur.com/SaLlQra.jpg[/image] I zoomed in a little to get a beter picture, the autocannons go to 5.5 or something. Individual weapon comparisons of the same here: 1 2 About this: -Just treat this as a baseline. Range is arguably more important than sheer damage in practice, and some things aren't modeled here, like energy use and accuracy. -Range is roughly modeled and gets rounded to the nearest hundred, so range differences are more dramatic here than they are in game. -Modifiers vs armor that railguns, missiles and phasers get are all applied here. -Damage Control components only reduce damage that gets past the reactive rating of armor, so it isn't modeled here. Anyways there's some interesting stuff here - I didn't realize rail guns got shut down so hard by high tech armor. Also the top tier rail gun looks horrible, does anyone actually use it? I'm a fan of rail guns but I always stop at Heavy Rails personally. Also I'm going to try missiles and phasers instead of switching to torpedoes early on, looks fun.
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