MODDING Tool - Biases Generation / Editing (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding



Message


Haree78 -> MODDING Tool - Biases Generation / Editing (1/8/2011 3:06:44 AM)

Hi all

Thought something like this needed creating for easy manipulation of Biases within a mod / theme.
Hope this helps.

This was created for and tested against Public 1.501 Beta 1 Let me know if you find any problems or have any suggestions.

DO NOT SELECT races.txt IN YOUR DEFAULT INSTALL DIRECTORY, IT WILL OVERWRITE YOUR DEFAULT FILES. Included a default biases.txt in case you do.




Igard -> RE: MODDING Tool - Biases Generation / Editing (1/8/2011 5:06:14 AM)

Very useful indeed, Haree. Thank you. [:)]

Looks like it works nicely too. I'm just wondering what the function of the 'create bias file' option is? If I select this, it presents me with the browser to open an existing file. It then opens the file with all the correct race names, but it zero's all the entries, effectively clearing all the biases.

The edit bias file option seems the safer one to me.

Very nice work with this. [&o]




Haree78 -> RE: MODDING Tool - Biases Generation / Editing (1/8/2011 5:15:14 AM)

It's for creating a "fresh" biases.txt file from a races.txt file from the theme folder. If you have a mod that has a bunch of races in it already defined but no biases.txt file then this would generate the biases.txt file for you. Of course it cannot inherently know what the biases should be so by default everything is 0 against each other.

So for example if you were creating a Star Trek mod, you would define your Klingons and your Romulans in your races file, open the races.txt file within the Bias File Generator and then set each relationship manually before clicking the button to generate the file.




Igard -> RE: MODDING Tool - Biases Generation / Editing (1/8/2011 5:23:43 AM)

Ah, I see now. [;)]

I wasn't sure what the difference between the 2 was, but this means it actually puts in all the race names for us. Very handy. [8D]




lordxorn -> RE: MODDING Tool - Biases Generation / Editing (1/8/2011 6:00:03 AM)

Nice, I look forward to checking this out. Would it be too much to ask for screenies?




Igard -> RE: MODDING Tool - Biases Generation / Editing (1/8/2011 9:25:21 AM)

This sounds like a job for ....

[sm=happy0065.gif] SCREENIE MAN!!! [sm=happy0005.gif]



[image]local://upfiles/34469/2AE2370EEEC34F229BB75E07B5B5B725.jpg[/image]




ehsumrell1 -> RE: MODDING Tool - Biases Generation / Editing (1/8/2011 10:44:17 PM)


quote:

ORIGINAL: Haree78

Hi all

Thought something like this needed creating for easy manipulation of Biases within a mod / theme.
Hope this helps.

This was created for and tested against Public 1.501 Beta 1 Let me know if you find any problems or have any suggestions.

DO NOT SELECT races.txt IN YOUR DEFAULT INSTALL DIRECTORY, IT WILL OVERWRITE YOUR DEFAULT FILES. Included a default biases.txt in case you do.


******** VERY NICE JOB HAREE78 ********* [&o]

[:D] [X(] [sm=00000436.gif] [sm=character0272.gif]




tjhkkr -> RE: MODDING Tool - Biases Generation / Editing (1/9/2011 12:34:15 AM)

To say Kudos is not enough... nice work. And thank you!

[sm=00000436.gif] [sm=character0272.gif][sm=00000280.gif][sm=00000289.gif]




Haree78 -> RE: MODDING Tool - Biases Generation / Editing (1/9/2011 8:24:52 AM)

Thanks guys, hope people find it useful. I'm no GUI designer and it probably shows.




WoodMan -> RE: MODDING Tool - Biases Generation / Editing (1/9/2011 11:04:36 AM)

It looks good to me dude!  Very nice app indeed.  Were you the guy behind the race editor for original DW too?




Haree78 -> RE: MODDING Tool - Biases Generation / Editing (1/9/2011 11:31:33 AM)

No mate, I haven't even tried it, been doing all that stuff manually so far.




the1sean -> RE: MODDING Tool - Biases Generation / Editing (1/10/2011 7:01:29 AM)

Great job Haree! takes some of the "boring" out of modding those tedious text files...




unidterror -> RE: MODDING Tool - Biases Generation / Editing (11/4/2012 12:52:56 AM)

sweet very well done... i actualy needed this item.. thank you sir.




Arcatus -> RE: MODDING Tool - Biases Generation / Editing (11/4/2012 10:02:15 AM)

You tested it for rots, but this should work for legends also right?




Haree78 -> RE: MODDING Tool - Biases Generation / Editing (11/4/2012 1:07:37 PM)

Hey Arcatus, I haven't looked at this a long time, as a software engineer I tend to just go in and edit the files directly.
This should work fine however the create bias file option wont work with current themes because the races.txt file isn't used any more and there are now individual race files.

I'm not even sure I kept the source files to this app. May check it out because it's not a massive update to change to work with the current version of Legends.




Arcatus -> RE: MODDING Tool - Biases Generation / Editing (11/4/2012 2:21:03 PM)

Oh, sorry, don't worry about it.
I didn't notice that I replied to a necro'ed thread...

And not much use of updating something now anyway... better to wait for shadows [;)]





Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.0390625