RE: Operational Boot Camp (tutorial) (Full Version)

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dlazov66 -> RE: Operational Boot Camp (tutorial) (1/21/2011 10:18:36 PM)

When when I used MS icon to create that graphic image I was just thinking of an explosion to show that I attacked that hex is all.

Not meant to offend anyone with that image.




SuluSea -> RE: Operational Boot Camp (tutorial) (1/30/2011 3:09:33 AM)

Thanks for taking time to put this together as it's been a huge help in helping me understand things.[:)] 




dlazov66 -> RE: Operational Boot Camp (tutorial) (1/30/2011 3:14:41 AM)

You are welcome.




markwall06 -> RE: Operational Boot Camp (tutorial) (2/4/2011 6:10:17 PM)

I've printed out this monster tutorial .pdf and have been working through it in the game. I managed to get to page 122 which is where I should break down the 11th ID. I am able to do that without problem but I'm unable to move the broken down units as you have indicated. If I rebuild the unit then I do get the movement capability back.

What is it I am doing wrong?





cookie monster -> RE: Operational Boot Camp (tutorial) (2/4/2011 6:29:46 PM)


quote:

ORIGINAL: markwall06

I've printed out this monster tutorial .pdf and have been working through it in the game. I managed to get to page 122 which is where I should break down the 11th ID. I am able to do that without problem but I'm unable to move the broken down units as you have indicated. If I rebuild the unit then I do get the movement capability back.

What is it I am doing wrong?




Regiments pay a higher movement cost to enter enemy zones of control and pending control hexes.

When they are of low morale (<85) this movement cost can be as high as 4 Movement Points.

Try the split and move with a unit which is unmoved.




markwall06 -> RE: Operational Boot Camp (tutorial) (2/4/2011 7:09:11 PM)

In the example all 3 regiments have a morale of 90.
There's just no way to complete this as per the tutorial. If I split prior to moving, which is what I think you must be suggesting, then I can't get anywhere near the hex in question. The best I can do is to stop one hex short of the tutorial target hex, split, then move, which leaves me one hex shorter than that suggested.
Is it just a problem with the tutorial, do you think?

I'm not being critical, I just want to be sure I'm not doing something wrong, the tutorial does show I should be able to do it.

Perhaps someone else could have a go and report back?




markwall06 -> RE: Operational Boot Camp (tutorial) (2/6/2011 5:08:03 PM)


quote:

ORIGINAL: dlazov66

3. Show losses screen
  • View Axis/Soviet ground losses in men, guns and AFV
  • Check total men KIA, captured and disabled for both sides
  • Perform mental analysis of said losses with the logistic phase in mind
  • View total air losses of both sides
  • Reference total and type of destroyed units thus far

4. Show OOB
  • Quick check of men, guns, AFVs and aircraft by nation
  • Quick check ot see if any HiCom leaders changed (and if so why? Halder, Vatutin, Bock, etc.)

5. Show Victory Points
  • Brief scan to see what it is and where I am at compared to historical commanders




I've been really enjoying both your walkthrough pdf and this sequence of play. Just two queries - when you say "Perform mental analysis of said losses with the logistic phase in mind", what do you mean?
And "where I am at compared to historical commanders", does that come from your actual historical knowledge?

Thanks




dlazov66 -> RE: Operational Boot Camp (tutorial) (2/6/2011 8:21:55 PM)

Well went I perform a mental analysis what I am doing is looking at the totals from the OOB, and then looking at the losses from the loss screen (ground, air and destroyed) and then I take a look at the logistics report. So I am just doing ongoing analysis of my forces on the field (OOB), what is arriving (Logistics report) and comparing that to the losses (loss report).

Yes to the historical comparison.





Praag -> RE: Operational Boot Camp (tutorial) (2/9/2011 12:32:29 PM)

quote:

ORIGINAL: markwall06

In the example all 3 regiments have a morale of 90.
There's just no way to complete this as per the tutorial. If I split prior to moving, which is what I think you must be suggesting, then I can't get anywhere near the hex in question. The best I can do is to stop one hex short of the tutorial target hex, split, then move, which leaves me one hex shorter than that suggested.
Is it just a problem with the tutorial, do you think?

I'm not being critical, I just want to be sure I'm not doing something wrong, the tutorial does show I should be able to do it.

Perhaps someone else could have a go and report back?


Same problem for me, I've tested with version 1.03 beta 2, a patch may have changed move capacity for regiments




dlazov66 -> RE: Operational Boot Camp (tutorial) (2/9/2011 2:41:37 PM)

I wrote this prior to any patches back in Dec shortly after release. Most of the concepts and ideas should still be achievable. You may not have an exact follow step a-z but for the most part it should suffice.

Some of the rules have changed since release such as the extra MP cost for regiments and brigades and the new morale rules etc. Sorry for any inconvenience this may have cause and I hope you still get something out of the guide.




markwall06 -> RE: Operational Boot Camp (tutorial) (2/9/2011 7:12:18 PM)


quote:

ORIGINAL: dlazov66

I wrote this prior to any patches back in Dec shortly after release. Most of the concepts and ideas should still be achievable. You may not have an exact follow step a-z but for the most part it should suffice.

Some of the rules have changed since release such as the extra MP cost for regiments and brigades and the new morale rules etc. Sorry for any inconvenience this may have cause and I hope you still get something out of the guide.



Oh yes, as I said I wasn't being critical - I have found it really useful. I just wanted to make sure I wasn't doing something wrong.

I do find that there is some presumption of quite detailed background knowledge of the actual conflict in many of the forum messages I have read. For example I have read of enthusiasts wishing to create new AFV's and requesting information on armo(u)r thickness, likewise there are posts regarding the range of various recon aircraft. I know there is a place for that level of detail but I think on a game of this scale that sort of minutiae is really meaningless, although I do accept that is my opinion and everyone is entitled to their own.

I have been playing wargames since the mid-70's when I was introduced to them at school, but at that time I always struggled to find opponents. The games were set up and all the counters stuck down with bluetac. At the end of the lunch hour they would be moved to a table at the end of the classroom and you hoped nobody moved the pieces in your absence. The result was the counters ended up pretty much spoiled by the grease from the bluetac, and games seldom were finished.

I had an enforced break from them whilst at Uni and work and then the kids came along meaning games could not be left set up on the table. I do recall a board game - "Turning Point: Stalingrad", which I still have somewhere I think, that would spend many days on the dining room table. It did have good solitaire playability as the turns were conducted in phases, so you could never be sure if which side would have its go next.


In the late 80's the computer came along and at last gave me an opponent to play against, but I never really LEARNT how to play.

Anyway, I'm rambling.
[sm=00000939.gif]

I'm really envious of all you grognards who talk so knowledgeably about strategy and tactics - I've spent more time reading the forum posts than playing the game so far.
[:)]





parusski -> RE: Operational Boot Camp (tutorial) (2/9/2011 11:46:10 PM)

I too can no longer move the broken down regiments of 11th Division after movement. If I stop one hex short, then I can move the regiments.

BUT I love the boot camp-it is a God send.




Champagne -> RE: Operational Boot Camp (tutorial) (2/11/2011 3:41:55 AM)

I agree with all the praise for Don.

What an incredibly wonderful service he has performed for us.

Don, what's the best way to understand Air Doctrine? I read the manual about this subject and it's still a bit hazy to me.




cookie monster -> RE: Operational Boot Camp (tutorial) (2/13/2011 8:06:52 PM)

Ive uploaded the player guide to The WitE wiki.

I guess that's not a problem. Here's the link http://witewiki.com/mediawiki/index.php/Getting_Started




Gandalf -> RE: Operational Boot Camp (tutorial) (2/15/2011 2:05:34 AM)

I've created a PDF version of dlazov66's Turn Guide if anyone would like to utilize it.





cookie monster -> RE: Operational Boot Camp (tutorial) (2/15/2011 3:13:40 AM)


quote:

ORIGINAL: Gandalf

I've created a PDF version of dlazov66's Turn Guide if anyone would like to utilize it.



Thanks Ive added it to the wiki

Here http://witewiki.com/mediawiki/index.php/Getting_Started




marty_01 -> RE: Operational Boot Camp (tutorial) (2/28/2011 3:47:52 PM)

Iím late to posting to this thread. However I still wanted to say thumbs up for posting this tutorial Dlazov66. There are numerous subtle aspects to the game that I would probably never have picked-up upon had I not read through this tutorial.




ird -> RE: Operational Boot Camp (tutorial) (3/30/2011 9:29:29 PM)

DLazov,

I've just finished your boot camp tutorial and wanted to say thanks for an awesome lesson. The tutorial provided with the game had me wondering what was going on but yours has answered many of those questions




James Ward -> RE: Operational Boot Camp (tutorial) (3/31/2011 12:40:08 AM)

Yes great tutorial.




Taipan -> RE: Operational Boot Camp (tutorial) (5/22/2011 10:51:10 AM)

Thank-you for the time and effort you have put into making this tuturial. The way it is set out makes it very easy to read and follow. 10/10




macnab -> RE: Operational Boot Camp (tutorial) (6/20/2011 8:30:02 AM)

Many thanks to you Dlazov, for putting this together, as someone thinking of getting the game it is very helpful to see how the game runs, of course i dont have the manual so i cant see everything, but it did look daunting!, i understood the basics from looking at your boot camp tutorial, and as you said some things can be put on auto while you are learning, so i will probaly take the plunge, look forward to seeing more of your stuff again thanks [:)]




Caltone -> RE: Operational Boot Camp (tutorial) (7/8/2011 7:20:14 AM)

I'll echo what so many others have said, thank you Don for the fantastic work on this. I finally got around to picking up the last week and this is the single best introduction/tutorial to the game that I have seen anywhere.




Swenslim -> RE: Operational Boot Camp (tutorial) (10/15/2011 8:42:32 AM)

WOW! Amazing results! 




BASB -> RE: Operational Boot Camp (tutorial) (12/31/2011 2:05:39 PM)

Can someone please direct me to the link for the PDF version Trying to find the file at the file planet or whatever its called, is nigh on impossible, as have to wade through a 1000 adds
Ron




DTurtle -> RE: Operational Boot Camp (tutorial) (12/31/2011 2:26:46 PM)

Here is the version linked to on the WITE wiki.




BASB -> RE: Operational Boot Camp (tutorial) (12/31/2011 2:38:04 PM)

Thanks Dturtle




Woof Woof ! -> RE: Operational Boot Camp (tutorial) (3/15/2012 12:27:20 PM)

I'm a bit slow coming to the party but want to say thanks to all those that have contributed to the WiTE topics. After reading this tutorial and some of the after action reports I've ordered a copy of the game. Can't wait for it to arrive so I can get started.

Thanks again. [:)]




VManteuffel -> RE: Operational Boot Camp (tutorial) (8/10/2013 10:51:44 PM)

A really nice stuff ! What a work !
Thx a lot ! [&o]




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