Where did my HQs go? Noob mistake #1 (Full Version)

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BigAnorak -> Where did my HQs go? Noob mistake #1 (12/7/2010 10:41:30 PM)

Now that H-Hour is upon us, the test team can start to offer support to all players as they face the monster that is GGWITE.

It became a tradition in the development forums, to post "Where did my HQs go?" threads. So to avoid any similar threads appearing here, you need to know that if HQs are left in a hex on their own, adjacent to enemy units, except when separated by an un-crossable hexside, they will displace 5-6 hexes and lose all their MPs and accumulated supplies.

In most of the scenarios and campaigns, several stacks will contain combat units and HQs that are adjacent to enemy units. Be sure to move your HQs away from the hex before you move the combat units out of the hex.

More tips to follow.




Dr. Foo -> RE: Where did my HQs go? Noob mistake #1 (12/7/2010 10:55:30 PM)

Good to know thank you.




rjh1971 -> RE: Where did my HQs go? Noob mistake #1 (12/7/2010 11:08:48 PM)

Do not forget to use your FBD and NKPS units to rebuild torn railway tracks. After moving/attacking with so many units it can be easily forgotten, and you're front units will regret the lack of supply.




dlazov66 -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 5:50:14 AM)

Any Soviet 43 and on questions I can try to answer.

Any fearless German 43 players yet? (Bob is that fair?)...[:)]




BigAnorak -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 9:52:07 AM)

Not technically a noob mistake, but something that confuses new players:

Movement costs contain a morale element, so low morale units such as Rumanian and Italian Axis Allies will use up more MPs, and often will "refuse" to move into enemy ZOCs even though it looks like they have sufficient MPs.




Rotherman -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 9:57:01 AM)

I started by going to the 44-45 campaign, and watched as the Russians destroyed several units around Vitebsk and Mogilev. Meanwhile the Germans have some nice Panzer units in AG North Ukraine. I believe that historically Hitler forbade them to move, because he thought the Russians were to do a right hook. It seems that when moving units you click on every unit you don't want to move on the screen on the right. This leaves you with the ones to move. Suffering from combat fatigue already.




BigAnorak -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 10:22:39 AM)

My most infamous post on the development forums: "Why Can't I attack!!!"

Reply: "Errrr... Bob, you are in Transport Mode"

If in doubt;press F1 to get yourself into Move Mode.




Schmart -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 5:18:43 PM)


quote:

ORIGINAL: rjh1971

Do not forget to use your FBD and NKPS units to rebuild torn railway tracks. After moving/attacking with so many units it can be easily forgotten, and you're front units will regret the lack of supply.


I may be an idiot, but I can't seem to find any specific references in the manual to rail repair actions. It talks alot about supply tracing etc. I can't figure out how to repair my rail lines. I'm probably missing something obvious...




Flaviusx -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 5:24:35 PM)

Schmart, see 14.2.2.2 in the manual on page 197 for a description of manual rail repair. Right before that you'll find a description of the automated repair.





Joel Billings -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 5:25:01 PM)

Use the index to find things in the manual. For rail repair, check page 195, section 14.2.2.




dlazov66 -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 5:25:39 PM)

You move the RR unit to a rail line and then there will be a repair icon (the RRC button) there is also automatic repairs coming from various HQ units.

From the manual:

Railroad Repair Value (RRV): A numerical value based on the number of construction support units attached to a railroad repair unit (FBD or NKPS) that delineates the maximum number of hexes a railroad repair unit can be from a railhead and still repair damaged rail line hexes.

Railroad Repair Cost (RRC): The cost in movement points for a railroad repair unit (FBD or NKPS) to repair a damaged railroad hex.

Railroad Repair Cost (RRC): FBD and NKPS rail repair units only.
╗╗Displays when FBD or NKPS unit is in a hex with a damaged railroad, with a number that is the MP cost to repair the railroad. Selecting RRC button will repair the railroad (14.2.1.1).

More specifically see: 5.3.1.4. FBD/NKPS RAIL REPAIR on page 61 of the manual.




BigAnorak -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 5:27:17 PM)

No, you are not an idiot, and it is not obvious to a beginner. When you highlight the repair unit that is on a damaged hex you will see numbers next to the letters RRC. Click on "RRC" and the rail is repaired and you use the remaining MPs to move to another hex and repair that.


[image]local://upfiles/21516/BAD34F7E78FD477C9CF060A1F80D47BB.jpg[/image]




Schmart -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 5:28:59 PM)

I appreciate the quick response guys. I will read up when I get home. It felt like I had looked through the manual 3-4 times trying to find a reference to rail repair, but I obviously missed it. Other than my lack of rail lines so far [:)] , the look and feel of the game is great.




dlazov66 -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 5:30:30 PM)

Again, in the manaul [LIGHT]see page 61: 5.3.1.4. FBD/NKPS RAIL REPAIR for a detailed example.




Flaviusx -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 5:32:59 PM)

There's a ton of stuff to absorb in this game, and the learning curve is substantial, so nobody should feel shy about questions.





BigAnorak -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 8:16:15 PM)

Biggest mistake if you intend to play PBEM: Play as if you are playing the AI.

There is a big difference between playing the AI and playing a Human. A human will look for every opportunity to mess up supply lines and displace HQs not stacked with combat units. Against the AI you might get away with a 2 hex gap between units, against a human you risk being isolated and possibly routed if there are enough units in range to counter-attack.

If you intend to play PBEM, then don't be too lax when you play the AI or you will get hurt when playing a human.




rjh1971 -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 10:02:30 PM)


quote:

ORIGINAL: Schmart

I appreciate the quick response guys. I will read up when I get home. It felt like I had looked through the manual 3-4 times trying to find a reference to rail repair, but I obviously missed it. Other than my lack of rail lines so fará[:)] , the look and feel of the game is great.


I see the rest of the team answered you, I have to live real life during the day and go online late at night that's why I couldn't reply you before.




willgamer -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 10:10:21 PM)


quote:

ORIGINAL: Flaviusx

There's a ton of stuff to absorb in this game, and the learning curve is substantial, so nobody should feel shy about questions.




OK, I'll bite. My dumb question is:

On the unit counters, what do the the 1, 2, or 3 dashes between the combat value and movement mean?




BigAnorak -> RE: Where did my HQs go? Noob mistake #1 (12/8/2010 11:31:13 PM)

The number of dashes indicates the counter display mode. Single dash means the counter is displaying Attacking CV and MPs; 2 dashes is Attacking CV and Defensive CV including fortification modifiers.

3 dashes? Where are you seeing them? You sometimes get a ? which shows the the Detection Level(DL) is low and that the figures on the counter are inaccurate.




Schmart -> RE: Where did my HQs go? Noob mistake #1 (12/9/2010 2:54:16 AM)

OK, so if I understand correctly the rail repair process from the manual: You have a handful of RR units that you can manually use to repair rail lines, while any HQ units with construction subunits will have the subunits fan out automatically and repair any damaged rail lines within the HQs range.

As a game process, will you want to split up your RR units to repair more lines? And if your HQs 'help' RR, you will want to hold your HQs back a bit to repair damaged lines?




Flaviusx -> RE: Where did my HQs go? Noob mistake #1 (12/9/2010 2:56:51 AM)

You'll want to identify your most important lines of advance and make sure those get manual conversions. The AI can fill out the rest of the rail net.







willgamer -> RE: Where did my HQs go? Noob mistake #1 (12/9/2010 3:24:54 AM)


quote:

ORIGINAL: BigAnorak

The number of dashes indicates the counter display mode. Single dash means the counter is displaying Attacking CV and MPs; 2 dashes is Attacking CV and Defensive CV including fortification modifiers.

3 dashes? Where are you seeing them? You sometimes get a ? which shows the the Detection Level(DL) is low and that the figures on the counter are inaccurate.


Thank you for the quick reply.

3 dashes.... em, er, dirty glasses?!?! [:D]




Schmart -> RE: Where did my HQs go? Noob mistake #1 (12/9/2010 3:30:05 AM)

Thanks again guys. The whole crew have all been absolutely fantastic about timely replies to our crazy noob questions. I frankly couldn't ask for much more. Great support!




Joe 98 -> RE: Where did my HQs go? Noob mistake #1 (12/9/2010 5:29:34 AM)


quote:

ORIGINAL: BigAnorak
Movement costs contain a morale element, so low morale units such as Rumanian and Italian Axis Allies will use up more MPs, and often will "refuse" to move into enemy ZOCs even though it looks like they have sufficient MPs.



Click on any unit: I would have thought the hexes a unit can move to are a light colour and those they cannot move to are a darker shade.

Surely its not nescessary to count movement points.
-





PyleDriver -> RE: Where did my HQs go? Noob mistake #1 (12/9/2010 7:22:17 AM)

It does show lighter hexs where you can move. In FOW+ it won't so many hexs in the rear as you don't know whats back there.




rjh1971 -> RE: Where did my HQs go? Noob mistake #1 (12/9/2010 9:19:49 AM)

Another hint as to railroad repair units, try to avoid this situation happening specially at the start of a campaign/scenario:

It's normal to first move/attack with you units and then once the enemy has retreated you advance your FBDs/NKPSs units to repair the torn tracks, now make sure you don't leave a stack of 3 units in the rail to be repaired with no mp left or that hex will have to wait till the next turn and spoil your repair plans.




BigAnorak -> RE: Where did my HQs go? Noob mistake #1 (12/9/2010 2:55:25 PM)

The "c" button is your best friend. Before you press "End turn" press the "C" key, click on the "Units" tab, then click on the "DtHq" column.

This will sort units by their distance from their HQs. Units that are outside their maximum range have negative numbers in the DtHq column.

Keeping you Army in command and control range is one of the keys to victory.




Dr. Foo -> RE: Where did my HQs go? Noob mistake #1 (12/10/2010 12:17:52 AM)

Just happened to me. Despite knowing it would happen I forgot and I moved a unit out of a stack with an HQ. Doh! It's gone, man where's that undo button when you need it. [:'(]




BigAnorak -> RE: Where did my HQs go? Noob mistake #1 (12/11/2010 12:26:28 PM)

There is some confusion regarding the Password in multi-player games. If you enter something in the password section, then this will "lock" your game until your opponent enters the password. If you want an "open" challenge, then do not put anything in the password section of the multi-player challenge creation screen.

In PBEM games, the second player (usually the SU) has to send a starter turn to the first player, and each player will be asked to enter a password the first time they open a PBEM file (.PSV) that will unlock the PBEM files that are sent backwards and forwards.




Arstavidios -> RE: Where did my HQs go? Noob mistake #1 (12/11/2010 1:27:59 PM)

Got a panzer corps HQ sent back to Odessa in the South[:D]
Was trying to cut off some soviet forces and well..............

I think this one is going to be a classic.




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