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Gil R. -> RE: Questions from a wargamer. (6/11/2010 2:05:14 AM)
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quote:
ORIGINAL: V22 Osprey Here are some overall questions I have: 1) This is going to be a game focusing on a modified version of the tactical battle system of Forge of Freedom, correct? 2)What will be the replayability of this game? 3)How will this game compare to the HPS Campaign Civil War games? I love the HPS Civil War games, but this "Brother against brother" series sounds like a direct contender against the HPS games. I'm opened mined and would love to see a new system. 4)How many titles are planned for the Series? Now, this is a big point for me, and is one thing I don't like about HPS. I don't want to pay for 10 full-priced games just so I can get the entire civil war. 5)Are other periods planned? By this I mean Napoleon, Renaissance, Ancients, Medieval, and possibly, maybe even World War I. PLEASE I REPEAT PLEASE DON'T GO TO WWII. 1) Yes. Significantly modified, though, I should emphasize. 2) First, each battle will have multiple scenarios upon release, and we'll add a few more by patch. So there's that. Each scenario should be quite replayable, though. We're using a bit of scripting, but in a very open-ended way: it's mainly a way of getting units to go to roughly the right area of the battlefield, though in a few cases we're using it to reproduce actual tactics from those battles (e.g., Hancock's flanking march at Williamsburg). So you will not find the AI incredibly scripted and predictable, especially since the scripting is overriden by circumstances in the battle. 3) I make it a rule never to compare a WCS game with another developer's game, so I'll only confirm that BAB is intended to appeal to the same market. 4) If the BAB series is popular then we'll make more releases, but that will mean we've covered more battles, which is presumably a good thing. One thing we will not do is stretch these releases thin, by having fewer battles per release as a way of drawing things out. So right now we can do the whole war in six releases and hit all of the major battles, but if we could do eight or nine we'd be able to get in a good number of the lesser engagements: it's the difference, say, between including The Wilderness in a "Last Battles of the Civil War" release or having it in a release entirely dedicated to the Overland Campaign. (The difference really comes in the final two years of the war. We've already planned on covering 1861-1862 in four releases, through Fredericksburg in the East and Murfreesboro in the West, but there are several ways to handle 1863-1865, which require at least two releases.) 5) Our programmer/lead developer, Eric Babe, has seen a lot of possibilities for this engine, but nothing is planned so far. And we do have our hands full just with BAB.
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