(Informally) Announcing a New Civil War Game from WCS (Full Version)

All Forums >> [Coming Soon and In Development] >> Brother against Brother: The Drawing of the Sword



Message


Gil R. -> (Informally) Announcing a New Civil War Game from WCS (4/21/2010 2:45:42 AM)

As has recently been discussed in the General Discussion area, Western Civilization Software is getting close to releasing the first in a series of games devoted to historical Civil War battles. The "Brother Against Brother" series will be at the regimental level, with highly detailed maps and orders of battle. The engine itself is a greatly modified version of the "Forge of Freedom" engine, with numerous changes.

No screenshots just yet, but most of the design work is behind us, so we're happy to discuss what the game will be like.

The first game in the series, "The Drawing of the Sword," will include the battles of 1st Bull Run, Williamsburg, Wilson's Creek and Mill Springs.

As for a release date, none is set, but we expect it to be this summer.




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 3:24:27 AM)

By the way, the title for BAB1 comes from a famous quote by Ulysses S. Grant, which is usually given as just "There never was a time when, in my opinion, some way could not be found to prevent the drawing of the sword." The full quote, according to WikiQuotes (http://en.wikiquote.org/wiki/Ulysses_S._Grant), is: "Though I have been trained as a soldier, and participated in many battles, there never was a time when, in my opinion, some way could not be found to prevent the drawing of the sword. I look forward to an epoch when a court, recognized by all nations, will settle international differences, instead of keeping large standing armies as they do in Europe." This suggests that he was not referring to the Civil War in particular, but 1) it's Ulysses S. Grant and 2) it is certainly a fitting title for a release devoted to the four most important opening battles of the Civil War.




Chris Merchant -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 3:40:11 AM)

this sounds great! 

Quick question, will your screen display size still be locked to 1024 x 768?

cheers Chris




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 4:01:16 AM)

We are hoping to include it. EricBabe, lead developer and programmer, has been examining the code with that in mind, since we definitely see the value in having multiple resolutions permitted. Please understand that it is very difficult to retrofit this sort of thing into an existing engine, and that when the COG/FOF engine was first designed fixed screen resolutions were still the norm. But this is definitely something we hope to do. I'll let you know definitively as soon as I know definitively whether we'll be able to pull it off or not.




Bison36 -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 6:08:27 AM)

Looking forward to seeing screen shots and AARs. The ability to play WCS tactical battles without the fuss of strategic planning will be a nice addition to the catalog :D. Although, it would be nice if the battles were linked and attrition/moral carried over the next battle. I realize that you already stated this is not planned, but a guy can dream.




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 6:21:34 AM)

That's something we might do in the future, but not in BAB. Something like the Peninsular Campaign would lend itself very nicely to this, due to the relatively small area the campaign covered. But the BAB series is meant to be just battles, and to implement that would be a pretty serious case of mission creep.

It really depends on sales, to be honest. FOF did well enough that we were confident there would be a market for the BAB series. If that market is strong, we'd obviously try to find other Civil War games we could produce, and a campaign-themed game would be the logical next step.




Bison36 -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 6:31:15 AM)

Well you've already got one release day sale here! I was playing through my FOF campaign last week and actually was thinking how nice it would be to just jump into a tactical battle right from load up of the game. Looking forward to your up coming previews into the game.




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 6:46:29 AM)

Thanks! We had a hunch that some long-time FOF players would welcome this news...




vanmi -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 7:59:05 AM)

great news. I'm eager to see the result !!




wodin -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 8:08:38 AM)

Widescreen support will be very important to me. If the game appears stretched and degrades like the SSG titles I wont buy.




Obsolete -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 8:12:01 AM)

The title had me thinking this was some sort of mideival game.  I suspect many others may think that too at first take.

Anyhow, looking forward to seeing more.  But it will take a LOT of work to get me to break my nostalgic love of CWG.

Just maybe, you can get me to put down Shattered Union though :P







Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2010 8:30:12 AM)

quote:

The title had me thinking this was some sort of mideival game. I suspect many others may think that too at first take.


I can see the risk, but we figured that "Brother against Brother" is so clearly Civil War that it would negate that. (The title also potentially alludes to the line in the Battle Hymn of the Republic, "He hath loosed the fateful lightning of His terrible swift sword," by the way.)

On the plus side, maybe some people who are into medieval games will stumble in here and become interested in the gunpowder period.




Max 86 -> RE: (Informally) Announcing a New Civil War Game from WCS (4/22/2010 1:49:20 AM)

Sounds very interesting. You guys seem to have a good thing going. I would definitely like to see a valley campaign game as one long battle with this. See if I have Stonewall sized balls!

For what its worth, I'd love to see the FoF engine used just for an eastern theatre game, specifically the Maryland, Pennsylvania, Virgina area. Larger map with more regions to maneuver through. Maybe another covering the western theatre too? That would be sweet.[:D]





Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/22/2010 4:28:51 AM)

Those sound good to me too. But there are so many games -- Civil War and otherwise -- that we would like to develop that there is no telling whether we will do these, and if so when.

One thing that makes them more likely is that our extensive OOB research for BAB could be reused (as well as some other research we've done), so it would be much easier than starting from scratch. Even so, the earliest we might even begin to work on this would be two years from now. We have a lot on our plate, not even including future BAB releases.




Anthropoid -> RE: (Informally) Announcing a New Civil War Game from WCS (4/22/2010 4:52:15 AM)

Congratulations guys! [:D]




JudgeDredd -> RE: (Informally) Announcing a New Civil War Game from WCS (4/22/2010 7:27:56 AM)

Gil

r u in BETA yet?




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/22/2010 7:37:17 AM)

Yes, we turned the corner recently. There is still some important coding to be done, but the most important work on that is behind us. Within the next two weeks or so I should be done with all of the map research, and that will enable us to expand the number of battles and scenarios we're able to test.

But the main thing is that we have a very stable -- no crashes in ages! -- game with a functioning AI. And the build that Eric is currently working on makes all sorts of improvements. So once maps and OOB's are done (by the end of May for both, I hope) it will just be a matter of testing until we're satisfied.




kafka -> RE: (Informally) Announcing a New Civil War Game from WCS (4/22/2010 9:01:30 AM)

well, sorry to say this, but I'm sort of disappointed. I hoped the next game would continue the combination of the grand strategy and the tactical battles layer CWS has so masterly provided so far. I really hope you do not completely abandon this approach.




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/22/2010 9:09:32 AM)

Don't worry, we have at least one more of those planned, most likely for sometime next year. (There's no way of knowing if it will cover a period that's of interest to you, of course.) But we're also branching out, with this and two more games based on completely new engines likely to appear this year.




JudgeDredd -> RE: (Informally) Announcing a New Civil War Game from WCS (4/22/2010 9:26:06 AM)

Well - there is really a way of knowing Gil - you could tell us, then we'd know [;)]

Well - I'm stoked and can't wait to see what you lot have done with this one - FoF is one of my all time favourites. Yes, one of the reasons I liked it was because of the combination of strategy and tactical - but I'm more than willing to try out any new approaches you have.




tgb -> RE: (Informally) Announcing a New Civil War Game from WCS (4/23/2010 4:39:19 PM)

I agree with kafka.  I loved COG:EE, but I don't particularly enjoy tactical gameplay, and always opted for Quick Battles.  Looking forward to next year's Grand Strategy title, no matter what the era.




wodin -> RE: (Informally) Announcing a New Civil War Game from WCS (4/23/2010 4:59:21 PM)

Well you lads who love grand strategy have had your fun...its my turn now [;)]





Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/23/2010 6:26:23 PM)

tgb,
We should have one grand strategy game based on a new engine that doesn't have tactics out later this year, so you almost certainly won't need to wait until January or later.

Good to see you back in these parts (i.e., a WCS-related Matrix forum).




Arinvald -> RE: (Informally) Announcing a New Civil War Game from WCS (4/23/2010 10:18:23 PM)

quote:

ORIGINAL: Gil R.

Don't worry, we have at least one more of those planned, most likely for sometime next year. (There's no way of knowing if it will cover a period that's of interest to you, of course.) But we're also branching out, with this and two more games based on completely new engines likely to appear this year.




I trust it wil cover the Seven Years War.




Kid -> RE: (Informally) Announcing a New Civil War Game from WCS (4/24/2010 12:12:12 AM)

[&o][&o][&o][&o][:D][:D][:D]




Slick Wilhelm -> RE: (Informally) Announcing a New Civil War Game from WCS (4/24/2010 3:24:08 PM)

Gil, do you need any more beta testers for BAB?




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/24/2010 6:30:57 PM)

We're not yet ready to make a general call for testers, though it wouldn't hurt to let me know if you're interested now. Thanks for asking.




Fastheinz -> RE: (Informally) Announcing a New Civil War Game from WCS (4/24/2010 9:21:18 PM)

always interested in beta testing [&o]




Bison36 -> RE: (Informally) Announcing a New Civil War Game from WCS (4/24/2010 10:16:56 PM)

Well if you are looking for beta testers who know nothing about programming, AI design, graphic design, mills creek, etc ... I'm your guy. [8D]




elmo3 -> RE: (Informally) Announcing a New Civil War Game from WCS (4/24/2010 11:26:16 PM)


quote:

ORIGINAL: Gil R.

We are hoping to include it. EricBabe, lead developer and programmer, has been examining the code with that in mind, since we definitely see the value in having multiple resolutions permitted. Please understand that it is very difficult to retrofit this sort of thing into an existing engine, and that when the COG/FOF engine was first designed fixed screen resolutions were still the norm. But this is definitely something we hope to do. I'll let you know definitively as soon as I know definitively whether we'll be able to pull it off or not.


Widescreen support would certainly make a difference for me. 1024x768 just doesn't cut it anymore.




Page: [1] 2 3   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.0234375