LeonTheNeon -> RE: Wishlist Compilation (7/28/2010 9:59:32 PM)
First of all let me say, 220.127.116.11... awesome! I'm having a pile of fun playing this version. The record for any game that has kept me occupied the longest is Master of Orion 1 at four years, I played it right up until the day Master of Orion 2 came out. I still dust it off every now and then and play it. This game really could be a contender for that title. I keep telling my friends this game is exceptionally good, if they can just fix up a few things, especially some UI concerns I have.
1 - Make ships under construction show up orange all the way across the list, just like in the potential colonies screen. Same for red all the way across for damaged.
2 - Add the design name as a column. This will make refitting much much much (did I mention much) easier. Yes I know it listed in the box in the corner but you have to scroll through every ship to see what design it is.
3 - Some kind of indicator that a ship has an upgraded design available
1 - For the love of whatever you hold to be holy, let me shift/ctrl click designs and delete them.
2a - Please figure out some way to make it so that when I copy a design, I can auto-obsolete the one. Example, I research Damage Control. Yay me! Now I can't just go an upgrade my ships, it is a new component upgrade won't add it. I need to open up every single ship and base by using copy as new, add the new component, rename it, save it, open up the old ond and obsolute it.
2b - Alternatively, please add an obsolete button to the list. If I didn't have to open/close the design this would be a massive improvement
3 - Allow the construction of Q-Ships. I.e. a government owned "freighter" with a pile of guns for suckering pirates
1 - Show what resources are produced at the colony
1 - Add a slider to lower resource production. I find that by mid game the entire galaxy is just swimming with resources. I'd like to play in a more resource scare galaxy. I'm thinking a slider that changes those percentages next to the resources is probably the easiest way to do this.
2 - A remove tech trading toggle.
3 - A slider for "special" stuff. Debris field, abandoned ships, etc. I know that it all ties into the story and most of them time I actually like that stuff, but sometimes I'd rather not have things that can wildly affect the balance of power so radically like the debris fields can.
1 - Add a refuel here command. I like that there is closest but sometimes I`d like my ships to refuel at a particular place, I can do this with a move and queue a refuel, but sometimes the ships do strange things that way. I've seen them fly to the system and then leave and go to another system. Bizarre.
2 - Add a repair here. Same thing, except this is to prevent one space port from being overloaded with ships needing repairs.
3 - Same for retrofit.
1 - Maybe there is just something with me and the Teekans but if I play them, I win, by a lot. The AI Teekans I find are routinely quite strong as well. The combination of colony income bonus, with mercantile guild is very very strong. And the miner boost on top of that is just gravy. Ì`m not sure what the answer is. To be honest I think it is more the mercantile guild than the Teekans themselves. +60% colony income is just enourmous.
2 - Debris fields can be an "I win" button. In one game I secured two debris fields. 6-7 cap ships, 4 cruisers, etc. Retired all the frigates and destroyers. Nobody could come close to touching me in terms of firepower. Yeah a little expensive but: a - these ships generally had less maintenance than my cruisers, b - it didn't matter when everybody else was dead. Just my opinion, but I'd reduce debris fields to maximum 0-1 cap ship, 0-2 cruiser, 1-2 destroyers, 1-3 frigates. Even if I secure just one debris the average increase in military might makes you all but untouchable for far too long.
1 - Something I'd love to see is some kind of collective government. A big huge death star size change but if you're thinking in terms of an EP.
**** I knew I would remember something else. A "rename" button. Currently if I build a frigate of the "ImAFrigate Mk2" design it gets named "ImAFrigate Mk2 001". This is fine, but when I upgrade it, it is still named ImAFrigate Mk2 001 even though it is now a Mk3, Mk4 etc. Yes I can manually rename them...but ugh... it be nice to have a "Rename" button which would cause it to take its current design as its name.