Numdydar -> RE: The Air Mission Coordination Guide v2.1! (6/24/2013 7:26:59 PM)
The High altitude corner
High alt sweep was not, is not, and never will be an exploit.
In our PBEM we have no limits on maximum mission altitude except the one governed by the airframe.
If you experience severe losses due to an opponent flying at higher altitudes than you are able to, the reason
is that you are doing one or a combination of the below wrong:
- defending with too few numbers (its a numbers game, always)
- competing against a (historically) superior airframe without other qualitative or quantitative advantages to compensate
- neglecting the def skill for fighter pilots (big boo, guess what a pilot has to do in case he lost the initiative)
- not using layered CAP (different altitude settings for different squadrons)
- using planes at altitudes they were not designed for
Simply take a step back, reevaluate the situation and change accordingly.
We fight an air war on these very basic principles and get absolutely plausable and realistic results based on the odds.
Good guide, but I have to strongly disagree with the above. The game mechnics do allow this to be an exploit.
If I am an AFB commander, I am going to set my CAP within the best altitude range for my available planes. For Japan, this ususally means below 20K. If I pick up an Allied sweep at over 40K in altitude, I will tell my pilots to ignore them UNLESS they drop down to a closer delta. Depending on the weather, it is entirely possible for the CAP and the sweep to completely ignore each other, i.e. neither side even knows the other is there at all.
However, the game forces the CAP player to attack regardless of the number of sweeping planes, their Alt, etc. There is no mechnisim in the game that will allow the player to say ignore sweep that are X alitidute higher than my CAP. As a pilot, I can tell you a 20K difference is huge. If the sweep dives down to see if there is anything there, it is likely the CAP will also notice and respond (or not).
To mitigate the way the game models, the best HR I have seen so far is to limit max altitude for all air operations for both sides to 29K. This still gives plenty of room to manuver and allows the game engine to more accurately portray the way Air to Air combat worked in RL.
I did find an actual WWII fighter training video where US CAP was shown to fly 500 ft below cloud cover or around 12K if the sky was clear. Just because the game allows planes to fly at max levels, does not mean that is what happened in RL.