RE: Vulim Empire Coup (Full Version)

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Megrez -> RE: Vulim Empire Coup (7/31/2011 3:41:39 PM)

@ Ghstbear:
Mission 9 was very difficoult :) but mission 10 was so delicious (with the possibility to ass-kick Murdock)
Now I'm trying mission 11.

Nice campaign :)




shalis -> RE: Vulim Empire Coup (7/31/2011 9:21:46 PM)

awesome. thank you ghostbear.

looking forward to trying this campaign out.





Ghstbear -> RE: Vulim Empire Coup (9/15/2011 5:41:44 PM)

Yes, this was intended. It fits the story line. Thanks for the fix to the problem. It would have been messy to work around it.




Ghstbear -> RE: Vulim Empire Coup (9/15/2011 5:42:20 PM)

Thanks Megrez!

You may be the first to get through it on the site. I think it only goes to 14. 14 is an epic, though. It's not necessarily hard, but it has three scenes. I wish you well on the others until then.




Dailager -> RE: Vulim Empire Coup (10/28/2011 6:40:51 PM)

This is an awesome campaign, and it really shows that you put a lot of work and time into its design!

I am stuck on the mission "War Begins," and was wondering if someone could help me determine what to do next.  I have hit all the target areas and have also disabled all enemies, but I can't get my titans to the exit area, because it is located on an unclimbable mountain.  I have been back over the (huge) map, but I don't see anything else to do.  Does anyone know something else I could try?  Thanks! 




Ghstbear -> RE: Vulim Empire Coup (10/28/2011 11:20:27 PM)

Wow! You are so close. Don't forget you have to destroy the building in the beginning (scene #1 [;)] of the 4 scenes) to set the ambassadors free. Otherwise the map will not let you succeed. This was a way of having more than one objective involved in the mission. Beware that it is guarded.

I would love to know your team configuration when you are done. I was trying my best to not let the super massive titans have the advantage, and sometimes you do better to keep them on the lighter side. Did you find that to be the case?




Dailager -> RE: Vulim Empire Coup (10/31/2011 5:12:14 PM)

Man I feel dumb, but I never destroyed that building, only moved my titans onto the hex.  Thanks for the tip!

In the beginning of the campaign, I was attempting to use heavy and assault titans for each mission, but that became almost impossible to succeed, so for the last several missions I have gone with the pre-mades Imp (70), Unicorn (40), Thor (70), and Vulcanoid (70).  The lighter titans make the difficulty manageable, though I would still classify most of the missions as highly difficult (especially the one in the city where you rescue the general).  I'm not complaining - the difficulty is what makes the fun to me, but you better save your game often [:)].




Ghstbear -> RE: Vulim Empire Coup (11/1/2011 3:35:37 AM)

Good to hear - it works as planned then. If the whole universe needed only assault titans why would others exist?
Thanks for the input. I am glad to hear it. I do prefer difficult missions. I think all of the hard ones reset after loss. Hopefully that helps. Easier ones help you release frustrations of life I guess, but I like a mission that makes you frustrated. You leave it, say you won't try it again, get to thinking about another way to do it, and then go back to it again. When you do complete them you feel awesome. The frustration of a good, hard mission is better in the end because it makes you realize that any challenge isn't as daunting as it first appears.

I was really surprised that you disabled all of the enemies in the last mission. Of course, some don't appear if you are observant to all information, so that makes it easier. Also, some calvary comes to your aid if you listen as well. Still I found I barely survived at the very last scene (#4). The Imp is good for equalizing forces a bit. I hope you succeed! You may be the first on the site!




Megrez -> RE: Vulim Empire Coup (9/30/2012 4:28:03 PM)


quote:

ORIGINAL: Dailager

Man I feel dumb, but I never destroyed that building, only moved my titans onto the hex.  Thanks for the tip!



I forgot to tell Ghstbear about the fact I had the same problem when I did face the last mission: I would not pierce a building with my weapons if I have to rescue people who is imprisoned inside of it. But I figured out what to do :)




Ghstbear -> RE: Vulim Empire Coup (10/1/2012 12:39:03 AM)

True, true. That was the closest I could get to the 'blasting them out of there' scenario. I'm sure by now someone finished the entire campaign, right?




Megrez -> RE: Vulim Empire Coup (10/1/2012 10:04:47 AM)

Right :) I think mission 13 is really difficoult (in particular if u choose to trust Vulim). While all the proofs were indicating Vulim as guilty, I was thinking that it was too much easy to accuse him, and that someone was trying to show Vulim as the main reponsible for all the mess, hiding behind the scenes. So I decided to try to trust him, only to find my team ambushed in the centre of a trap-map, under a rocket long-range & heavy cross-fire.




Ghstbear -> RE: Vulim Empire Coup (10/2/2012 10:50:26 AM)

You are certainly a forgiving person, Megrez. [:D] But we are bordering on spoiler alerts here, so lets just say: Wow! Sorry things did not go as they should have. At least you are still alive, though. Also, I hope your team made it out. Are they okay? This is one of those non-resetting missions, so there was no turning back.

Megrez, am I correct in assuming you have finished the campaign?




Megrez -> RE: Vulim Empire Coup (10/2/2012 4:00:50 PM)

Yes, I finished it. My team was almost ok after the battle, but not their mechs (one titan totally disabled, but the pilot was ok, plus another two ejected jocks... other titans heavy crippled, and so on...), anyway they made it out.




Ghstbear -> RE: Vulim Empire Coup (10/2/2012 11:09:18 PM)

Nice job!

Megrez, without spoiling things for everyone, what did you think of the finish? Maybe you can tell me how the last mission went down by Personal Message.




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