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jdew -> RE: merchant careeer (11/1/2009 3:23:56 PM)
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Yeah I see too that anything you can do as a trader you can do as a pirate, merc or whatever. There doesn't look to be any specific set of missions for any type. The only real difference I see between the types are the abilities (skills) you get at the start. As a trader it looks to be kind of suicidal to accept combat or patrol missions and as a merc too time consuming to haul around cargo in a tiny hold that I could convert to something more useful for combat related missions. So what I end up doing as a merc, is having a ship that isn't set up too well for trader missions... little cargo space and my abilities and equipment are oriented for offensive combat. As a trader, I configure my ship with tons of cargo space and defensive oriented equipment then go for new abilities that are either defensive or trading related. For example, as a merc the "Flee" ability isn't top of the list to have, but as a trader it sure is. Likewise as a trader having the best offensive weapons aren't real high on the list, where as a merc they are. The difference I see between the types is really just how you configure the ship and the abilities (skills) you pick when the opportunity arises. When I select a mission (but there's no requirement that I ever select a mission... and when I don't see any I like, I won't select a mission at that time), I'll select one that fits the ship I have and the abilities. But then as time goes on I can turn my trader into a pirate or merc if I want simply by getting related abilities and a ship configuration that fits.... so it looks like I'm not locked into any one profession type over the life of this character.
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