WitpStaff questions and suggestions here please (read the first post!) (Full Version)

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Woos -> WitpStaff questions and suggestions here please (read the first post!) (7/29/2009 8:06:37 PM)

READ THIS POST FIRST!
Some important things :

  • WitpAE Patch 2 introduced some new features in WitpAE which lead to array index errors in WitpStaff. A 'hotfix' is available from http://85.214.61.75/witp/witpStaff0.8.zip. The files within the zip file go into the tools/witpStaff directory (i.e. overwrite witpDecoder2.jar and insert the other ones).
    This is actually an intermediate version, so the event window might show strange things. As most releases with a new version number it changes the database schema. This time it might actually try to fix your old database, but no tests have been done whether that works. Better delete and create a new one.
  • A library in the 1083/1084 patch (the latter also known as Patch 1) used by WitpStaff needs a library update from Microsoft installed (see at Microsoft or post 84). As different people need different versions of it, seemingly automatically installing it with the patch didn't work out. For the technical minded: Details on what this is all about can be found in the comments on Microsoft's Visual C++ blog
  • The V0.7b of WitpStaff (With the 1083/1084 patch) changes WitpStaff's database format. You have to delete old WitpStaff's databases (easiest by deleting the generated subdirectory) before starting it.
  • WitpAE's save file format changed. WitpStaff from 1083/1084 can only read WitpAE save files from 1083/1084.
    WitpStaff from 1080 can only read save files from 1080 and 1079. See post 91 for a workaround.
  • How to peek into the database (but don't get your hopes high, nothing in there you can't see in the game directly). And Reg and Morphin created a way to use Openoffice to access WitpStaff'S database.
  • If you take the planning map and scale it down, you can replace WitpStaff's auto-generated map files and get a much nicer looking Map Overview tab. See post 12 for that. (Please note that I would assume that you are not allowed to distribute the scaled down map.)

Known problems:

  • WitpStaff will not work with most (all?) of the small scenarios.
  • There is a problem in Vista where the path to 'java' is unknown. Easiest solution: Click on the witpdecoder2.jar file in WitpStaff's directory.
  • If you get a 'witploadAE.exe failed' error, you most probably specified a wrong scenario number.


Solved in the 1083 patch (plus several new features):

  • Ranges shown in the Aircraft window are way off.
  • All (?) radars shown in the ship classes view are marked as air-search radar, even surface search ones.
  • Sometimes destroyed LCUs are shown in the inconsistency window as having no leader or no HQ which is actually to be expected.
  • Sometimes savegame load doesn't work giving a failure messages saying "no parent LCUsMarchOnlyToExistingBases". This is caused by an oddity in the save game files. Possible but not really satisfying workaround in post 47 and a better one in post 66.

How to make a bug report:

  • WitpStaff generates a logfile which might contain additional info. Especially it often lists the LCU/ship/Airgroup/... which caused the problem. Please look at it. It is called *cough* witpDecoder.log (seemingly a point missed when renaming things).
  • If the error message you got is of the kind "Couldn't write things to the DB due to java.sql.SQLException: Check constraint Violation:XXXXXXXXX:YYYYYY the data you tried to read into WitpStaff violated one of the 'common sense' constraint I put into WitpStaff (comes for free when you use a database). The XXXXXXX describes the constraint, the YYYYYYYY the type of object violating it.

    • The logfile might contain the name of the unit. So have a look there.
    • If a name is given, have a look at that unit in game and check whether that unit violates the constraint.
    • If yes, try to fix it in game, save the turn and try to load it again into WitpStaff.
    • If it loads you found the error and can produce a quite good bug report in the forum.

  • For analysing a non-identified bug I need from you (only sent this when asked to, I don't want to get swamped in save files):

    • All the .csv files from the database directory you created in WitpStaff.
    • The save game producing the error. If you suspect it might be an error due to some previous database content, I also need the save from the turn before.
    • The side you are playing.
    • If it is PBEM, I need your password.


Now if you have any question about WitpStaff, suggestions, improvements, hate mail (no wait that not), ... post them below. I (or whoever feels competent) will answer someday. Just be aware that there is no guarantee at all that things will get implemented.




erstad -> RE: WitpStaff questions and suggestions here please (7/29/2009 11:20:27 PM)

I did see your response in the other thread and recognize this is a "someday, maybe" thing, but just to consolidate into this thread:

Add headers to the availLCUs CSV data dump




Lord Sunderland -> RE: WitpStaff questions and suggestions here please (7/30/2009 2:45:17 PM)

This may be a stupid question- for which I apologise, but having got Witp Staff up and running, and just about to commence a 001 campaign in AE, I normally run 2 day turns ( to give the AI a bit more of a chance). Does this make any difference to Witpstaff, and the data that it shows- and ditto with missing out turns?




Woos -> RE: WitpStaff questions and suggestions here please (7/30/2009 5:50:04 PM)

All the history information will be a bit more rough as they only have a data point every other day. Also from looking at the code it seems the "5 day average" in the storage tab might not work. It searches for data points exactly 5 days before but won't find them with 2 day turns (only 4 and 6 if I didn't misjudge).

Except that, everything should work. WitpStaff evaluates the date in the save file so you can't confuse it with forgetting to load a turn (which is exactly how two day turns will occur to WitpStaff, you forget to load every other turn into the database).




Lord Sunderland -> RE: WitpStaff questions and suggestions here please (7/30/2009 11:45:56 PM)

Ok thanks- been doing some experimenting tonight round this.




erstad -> RE: WitpStaff questions and suggestions here please (7/31/2009 9:25:28 PM)

EDIT: OK, Dumb user error. But I'll leave it here and post the reason for anyone else

1) I have downloaded and installed the new .dll
2) I am clicking on the witpdecoder2.jar file
3) It appears to start normally
4) When I try to "Initialize Database" it comes back with a "for unknown reasons <path>/witploadAE.exe failed. " dialog. When I click OK, it then tells me that id can't read files necessary for DB initializtion, which I assume is a side effect of the first problem.

Problem: I forgot to change the scenario number from the default value of "0"





sval -> RE: WitpStaff questions and suggestions here please (8/1/2009 9:36:19 AM)

It's a mistake, sorry [;)]




pad152 -> RE: WitpStaff questions and suggestions here please (8/1/2009 4:41:32 PM)

Installed gotfix
ReInitialize Database

I get the following errors on loading save game file.

"LCU 5013 (GUAM USN) is assigned to a non-existant HQ 0"
"LCU 6332 (1st Middlesex) is assigned to a non-existant HQ 0"
"LCU 6333 (Rifles of Canada) is assigned to a non-existant HQ 0"
"LCU 6334 (Winnipeg Grenadiers) is assigned to a non-existant HQ 0"
"LCU 6335 (102nd RN) is assigned to a non-existant HQ 0"
"LCU 6336 (Hong Kong) is assigned to a non-existant HQ 0"
"LCU 6337 (KOWLOON) is assigned to a non-existant HQ 0"
"Airgroup 1 (No.100 Sqn RAF Det/1 is a fragment pointing to a parent not included In WitpDecoders database"

Couldn't write things to the DB due to java.sql.SQLException: Check constraint Violation: AGMustBeSomeWhere table: AirGroups


Playing allies, Guam sorry to say has been take over by the Japanese!

Win XP 32 bit Service Pack 3

Settings
- Folder Allies026
- Scenario 026

Custom scenario 26 - copy of Campaign 2 with the following changes;
- changed mines production to 60 per month for each mine
- fix errors to Japanese carrier airgroups
- fix database errors to land units
- added figther group of 12 Fulmars to CVL Hermes






USS America -> RE: WitpStaff questions and suggestions here please (8/1/2009 5:04:57 PM)

Pad, I would recommend starting up a basic Scenario 2 game, save it, and see if WitPStaff can load that.  If so, then double check all the db changes you made.  [:)]




Woos -> RE: WitpStaff questions and suggestions here please (8/1/2009 7:21:19 PM)

As America said. Is this the first save-file you tried to load?
If yes, please start a new game with your scenario, save it (without turn execution) and try to load it. If it doesn't load it is a problem in your modification.
If the above does not hold, please send me the *.csv files (not all the other files, that will just overflow my inbox) out of the database directory you created with WitpStaff and the savegame that doesn't load.




Cmdrcain -> RE: WitpStaff questions and suggestions here please (8/2/2009 10:51:31 AM)

Originally I was getting the Java error even through installed the hot fix in the correct Dir.

I was thinking and I Ran it tonite, I started it all over, re-initalizing a Database but not in the DB folder but a new Db2 folder

Second i think I may not originally have put in a scenario number either leaving it at 0 or if I put in i used 001
this time I used 1 for scenario number 1 when initialized  new DB

And it works now.

So either: setting up first time using the DB folder for the DB  messed up it

or possiable putting 001 didn't work proper.. it may have looked for 0 discarding the other 2 numbers?  001 becoming scenario 0
but theres NO Scenario0 in the  scenario Dir  so the java errors not finding the files?

All i know is using 1 instead of 001 (or  I may not first time have put in a scenario number) and  initilizing a Database NOT in the default db folder but in a new one (db2)  worked.

No java error..







Woos -> RE: WitpStaff questions and suggestions here please (8/3/2009 12:21:07 AM)

Some instructions on how to use the planning map to improve WitpStaff's Map overview.


  • Get the jpg image from the link above.
  • Load it into your favourite image manipulation program (warning, it is big).
  • Scale it to width of 3234 and height of 2582 (i.e. down to 33% of original size)
  • Add 2 pixel rows of black at the top and 4 pixel rows at the bottom.
  • Darken the colors considerably (otherwise you will not see WitpStaff's markings). E.g. by creating a black layer over the picture and give it 60% opaqueness.
  • Overwrite the BigMainMap.jpg file in your WitpStaff database directories with it. Note that copying it into WitpStaff's directory will not help (although there is a BigMainMap.jpg file there also).
  • To be able to copy it also in the future you might want to save it also somewhere else.


Result:
[image]local://upfiles/16906/2980D64948A045E083C4DD410D547EC2.jpg[/image]
Note that one can finally read at least the bigger names and see the roads.

You can also resize it to other sizes but then you will have to tune the final size on your own. Use the PositionTest mode of the MapOverview Tab for that. All the red dots should be more or less in the middle of their hexes.




scott1964 -> RE: WitpStaff questions and suggestions here please (8/3/2009 12:41:24 AM)

Help [:(]


[image]local://upfiles/14027/98FD6994E0AF4B248B6B70143E8DCB9A.jpg[/image]




n01487477 -> RE: WitpStaff questions and suggestions here please (8/3/2009 4:37:38 AM)

As mentioned before, witpstaff only works well for the GC ... small scenario's seem to cause this error.






scott1964 -> RE: WitpStaff questions and suggestions here please (8/3/2009 4:56:22 AM)

I am playing Scenario 2




n01487477 -> RE: WitpStaff questions and suggestions here please (8/3/2009 4:59:48 AM)

Sorry mate,
Woo's will have to come along and help you with this one ...

And just so ppl can see a diagram of setup (which was in another thread) - hope you don;t mind me putting it here Marcus(Woo's)

--Damian--

[image]local://upfiles/19798/3075A9C3566946028B8FBF3DF9D124D7.jpg[/image]




scott1964 -> RE: WitpStaff questions and suggestions here please (8/3/2009 5:03:05 AM)

I will try and delete the db folder, see it that works




scott1964 -> RE: WitpStaff questions and suggestions here please (8/3/2009 5:08:45 AM)

Thanks, that worked, but I get some errors on unit without HQ not being there, or a no leader assigned to a TF. One message suggested of a leader bug. [X(]

The following leaders lead more than one (currently available) unit:


The following units have either no leader or a foreign one:
No.700 Sqn FAA S-1 POW was sunk on turn one
TF7014


The following LCUs are assigned to a (not yet) existing HQ:
5013 (Guam USN) recently captured
6333 (Rifles of Canada)
6334 (Winnipeg Grenadiers)
6335 (102nd RN) recently captured
6336 (Hong Kong) recently captured
6337 (Kowloon) recently captured




Woos -> RE: WitpStaff questions and suggestions here please (8/3/2009 6:59:28 PM)

Scott,
do those errors go away after one turn (see the Readme in the WitpStaff directory)?
If not, please send me all the .csv files in the database directory WitpStaff created as well as the save file in question. Maybe the last two save files if available and not only the last one.

Damian,
I have never mind if others re-explain things for me. Although I thought I wrote this really nice and long manual for WitpStaff which explains everything. Ah, well, I guess the 'long' part is the problem.




scott1964 -> RE: WitpStaff questions and suggestions here please (8/3/2009 11:38:24 PM)

An observation, the date field under the intelligence button shows 11 not 12 as the month, example 11/14 should be 12/14.




dasboot -> RE: WitpStaff questions and suggestions here please (8/4/2009 4:35:03 AM)

OK, I hope I am just missing something simple here. I was able to get the JRE file, install the hotfix, witpstaff starts fine, I am able to initialize 'db'. I reopen witpstaff, and try to load my save file 003 from my pbem ---poof----- the spreadsheet disappears. The command prompt remains (press any key...) but if I do it closes too. ---is this only supposed to work for the Japanese?




kaleun -> RE: WitpStaff questions and suggestions here please (8/4/2009 8:19:11 AM)

Does someone else have a problem with the password not being recognized?




dasboot -> RE: WitpStaff questions and suggestions here please (8/4/2009 12:30:34 PM)

I suppose this (unrecognized pw) could be the problem....................... at least the game is recognizing it




Lord Sunderland -> RE: WitpStaff questions and suggestions here please (8/4/2009 4:41:58 PM)

Got up to 19th december playing 2 day turns, but witpstaff is after loading most of the info from a turn giving me a "NoparentLCUsMarchOnlyto existing Basetable:LCU status"  Pity- I liked the data it was providing.

Scenario 001- on Xp service pack3.




Woos -> RE: WitpStaff questions and suggestions here please (8/4/2009 6:24:27 PM)

Boot,

The only currently known cause for CTDs during Load Savegame is that you did not or not correctly install the hotfix. Typically it gets installed into the wrong directory. Have a look in the logfile (mentioned in first post now) for the error message.

Kaleun,
I assume the password is <= 8 Characters, has no special characters (Umlauts,Accented chars, anything outside normal ASCII) nor blanks, and you tried it several times (to ensure you didn't just mistype)?
If yes, please send me savegame and everything else as mentioned in the first post.

Sunderland,
See first post on how to try to analyse constraint failures. Your constraint concerns the base a unit is marching to. It doesn't exist, which is a bit strange. Please check the logfile and in game.




Barb -> RE: WitpStaff questions and suggestions here please (8/4/2009 8:18:00 PM)

hi woos,
if I could add some suggestions:
I would like to have possibility to see all units assigned to certain HQ. I know it is possible in game but it could be hard to find a unit belonging to a rare HQ (like only VP of North Pacific HQ on map on dec 7th).
Colums should have some basic informations about those ground units like: name, AV, Guns, Support, AirS, NavS, Preparation, moving, position(or base), availability/withdrawal.

Thanks for the witpstaff [:)]




Lord Sunderland -> RE: WitpStaff questions and suggestions here please (8/4/2009 11:43:24 PM)

Hi woos

Looked at the logfile- doesn't make much sense to me-"There is a problem with LCU 8000 (22nd/A) as follows:
Couldn't write things to the DB due to java.sql.SQLException: Integrity constraint violation - no parent LCUsMarchOnlyToExistingBases table: LCUStatus
java.sql.SQLException: Integrity constraint violation - no parent LCUsMarchOnlyToExistingBases table: LCUStatus"

When I look at this unit in game it was marching to 89, 56, and was prepping for Chuhsien- Don't see any obvious fault there.




jcjordan -> RE: WitpStaff questions and suggestions here please (8/4/2009 11:44:07 PM)

Woos
I get a different error each time I try to load a savegame. The initialize db seems to work fine & I've tried that multiple times but every time I try to load a savegame I get a different error. The last couple of errors were a pid3676 & pid2072, any ideas as I've downloaded the hotfix?
#
# An unexpected error has been detected by Java Runtime Environment:
#
# Internal Error (0xe06d7363), pid=3676, tid=2872
#
# Java VM: Java HotSpot(TM) Client VM (11.3-b02 mixed mode, sharing windows-x86)
# Problematic frame:
# C [kernel32.dll+0x1b09e]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x00d79000): JavaThread "main" [_thread_in_native, id=2872, stack(0x000d0000,0x00120000)]

siginfo: ExceptionCode=0xe06d7363, ExceptionInformation=0x19930520 0x0011e69c 0x72995744

Registers:
EAX=0x0011e604, EBX=0x00000bb8, ECX=0x00000003, EDX=0x00000000
ESP=0x0011e604, EBP=0x0011e654, ESI=0x729a451c, EDI=0xffffffff
EIP=0x76b1b09e, EFLAGS=0x00000212

Top of Stack: (sp=0x0011e604)
0x0011e604: e06d7363 00000001 00000000 76b1b09e
0x0011e614: 00000003 19930520 0011e69c 72995744
0x0011e624: 00000008 72912bc6 04d011f8 ffffffff
0x0011e634: 00000bb8 729a451c 0011e648 729123ff
0x0011e644: 729a3bc8 0011e688 72911731 00000008
0x0011e654: 0011e68c 72938e89 e06d7363 00000001
0x0011e664: 00000003 0011e680 e06d7363 00000001
0x0011e674: 00000000 00000000 00000003 19930520

Instructions: (pc=0x76b1b09e)
0x76b1b08e: c9 02 00 83 c4 0c 8d 45 b0 50 ff 15 e0 15 b0 76
0x76b1b09e: c9 c2 10 00 89 7d 10 e9 25 3d 01 00 90 90 90 90


Stack: [0x000d0000,0x00120000], sp=0x0011e604, free space=313k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [kernel32.dll+0x1b09e]
C [MSVCR80.dll+0x28e89]
C [MSVCR80.dll+0x30e7c]
C [pwsdll.dll+0x29e8]
C [pwsdll.dll+0x2ed0]
j de.retsiemuab.witpDecoder.ioreaders.NativeInputStream.openFile(Ljava/lang/String;III)J+0
j de.retsiemuab.witpDecoder.ioreaders.NativeInputStream.<init>(Ljava/lang/String;IIS)V+169
j de.retsiemuab.witpDecoder.c.a()V+51
j de.retsiemuab.witpDecoder.c.<init>(Lde/retsiemuab/witpDecoder/a;Ljava/lang/String;Lde/retsiemuab/witpDecoder/gui/bq;)V+37
j de.retsiemuab.witpDecoder.gui.aU.run()V+27
j org.eclipse.swt.custom.BusyIndicator.showWhile(Lorg/eclipse/swt/widgets/Display;Ljava/lang/Runnable;)V+116
j de.retsiemuab.witpDecoder.gui.bq.a()V+27
j de.retsiemuab.witpDecoder.gui.W.widgetSelected(Lorg/eclipse/swt/events/SelectionEvent;)V+7
j org.eclipse.swt.widgets.TypedListener.handleEvent(Lorg/eclipse/swt/widgets/Event;)V+1003
j org.eclipse.swt.widgets.EventTable.sendEvent(Lorg/eclipse/swt/widgets/Event;)V+71
j org.eclipse.swt.widgets.Widget.sendEvent(Lorg/eclipse/swt/widgets/Event;)V+25
j org.eclipse.swt.widgets.Display.runDeferredEvents()Z+84
j org.eclipse.swt.widgets.Display.readAndDispatch()Z+59
j de.retsiemuab.witpDecoder.gui.aQ.a()V+7
j de.retsiemuab.witpDecoder.Main.a()V+153
j de.retsiemuab.witpDecoder.Main.main([Ljava/lang/String;)V+46
v ~StubRoutines::call_stub

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j de.retsiemuab.witpDecoder.ioreaders.NativeInputStream.openFile(Ljava/lang/String;III)J+0
j de.retsiemuab.witpDecoder.ioreaders.NativeInputStream.<init>(Ljava/lang/String;IIS)V+169
j de.retsiemuab.witpDecoder.c.a()V+51
j de.retsiemuab.witpDecoder.c.<init>(Lde/retsiemuab/witpDecoder/a;Ljava/lang/String;Lde/retsiemuab/witpDecoder/gui/bq;)V+37
j de.retsiemuab.witpDecoder.gui.aU.run()V+27
j org.eclipse.swt.custom.BusyIndicator.showWhile(Lorg/eclipse/swt/widgets/Display;Ljava/lang/Runnable;)V+116
j de.retsiemuab.witpDecoder.gui.bq.a()V+27
j de.retsiemuab.witpDecoder.gui.W.widgetSelected(Lorg/eclipse/swt/events/SelectionEvent;)V+7
j org.eclipse.swt.widgets.TypedListener.handleEvent(Lorg/eclipse/swt/widgets/Event;)V+1003
j org.eclipse.swt.widgets.EventTable.sendEvent(Lorg/eclipse/swt/widgets/Event;)V+71
j org.eclipse.swt.widgets.Widget.sendEvent(Lorg/eclipse/swt/widgets/Event;)V+25
j org.eclipse.swt.widgets.Display.runDeferredEvents()Z+84
j org.eclipse.swt.widgets.Display.readAndDispatch()Z+59
j de.retsiemuab.witpDecoder.gui.aQ.a()V+7
j de.retsiemuab.witpDecoder.Main.a()V+153
j de.retsiemuab.witpDecoder.Main.main([Ljava/lang/String;)V+46
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x034d7400 JavaThread "HSQLDB Timer @84abc9" daemon [_thread_blocked, id=2508, stack(0x036f0000,0x03740000)]
0x00c80800 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=3944, stack(0x03400000,0x03450000)]
0x00c7c400 JavaThread "CompilerThread0" daemon [_thread_blocked, id=3948, stack(0x033b0000,0x03400000)]
0x00c7b000 JavaThread "Attach Listener" daemon [_thread_blocked, id=3916, stack(0x03360000,0x033b0000)]
0x00c70400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=3828, stack(0x03310000,0x03360000)]
0x00c64800 JavaThread "Finalizer" daemon [_thread_blocked, id=2140, stack(0x032c0000,0x03310000)]
0x00c63400 JavaThread "Reference Handler" daemon [_thread_blocked, id=3920, stack(0x03270000,0x032c0000)]
=>0x00d79000 JavaThread "main" [_thread_in_native, id=2872, stack(0x000d0000,0x00120000)]

Other Threads:
0x00c61800 VMThread [stack: 0x03220000,0x03270000] [id=4000]
0x00c81000 WatcherThread [stack: 0x03450000,0x034a0000] [id=2132]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
def new generation total 3328K, used 1259K [0x23230000, 0x235c0000, 0x23710000)
eden space 3008K, 41% used [0x23230000, 0x2336ad38, 0x23520000)
from space 320K, 0% used [0x23570000, 0x23570110, 0x235c0000)
to space 320K, 0% used [0x23520000, 0x23520000, 0x23570000)
tenured generation total 43148K, used 32536K [0x23710000, 0x26133000, 0x27230000)
the space 43148K, 75% used [0x23710000, 0x256d62c8, 0x256d6400, 0x26133000)
compacting perm gen total 12288K, used 3940K [0x27230000, 0x27e30000, 0x2b230000)
the space 12288K, 32% used [0x27230000, 0x27609028, 0x27609200, 0x27e30000)
ro space 8192K, 63% used [0x2b230000, 0x2b748810, 0x2b748a00, 0x2ba30000)
rw space 12288K, 53% used [0x2ba30000, 0x2c09d300, 0x2c09d400, 0x2c630000)

Dynamic libraries:
0x00400000 - 0x00424000 C:\Windows\system32\java.exe
0x77b60000 - 0x77c7e000 C:\Windows\system32\ntdll.dll
0x76b00000 - 0x76bd8000 C:\Windows\system32\kernel32.dll
0x76740000 - 0x767ff000 C:\Windows\system32\ADVAPI32.dll
0x76a30000 - 0x76af3000 C:\Windows\system32\RPCRT4.dll
0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll
0x6d800000 - 0x6da56000 C:\Program Files\Java\jre6\bin\client\jvm.dll
0x764f0000 - 0x7658e000 C:\Windows\system32\USER32.dll
0x766c0000 - 0x7670b000 C:\Windows\system32\GDI32.dll
0x74e20000 - 0x74e53000 C:\Windows\system32\WINMM.dll
0x77cf0000 - 0x77d9a000 C:\Windows\system32\msvcrt.dll
0x76eb0000 - 0x76ff4000 C:\Windows\system32\ole32.dll
0x76810000 - 0x7689c000 C:\Windows\system32\OLEAUT32.dll
0x74460000 - 0x74498000 C:\Windows\system32\OLEACC.dll
0x76710000 - 0x7672e000 C:\Windows\system32\IMM32.DLL
0x76420000 - 0x764e7000 C:\Windows\system32\MSCTF.dll
0x76250000 - 0x7627c000 C:\Windows\system32\apphelp.dll
0x76730000 - 0x76739000 C:\Windows\system32\LPK.DLL
0x76d30000 - 0x76dad000 C:\Windows\system32\USP10.dll
0x6d290000 - 0x6d298000 C:\Program Files\Java\jre6\bin\hpi.dll
0x76380000 - 0x76387000 C:\Windows\system32\PSAPI.DLL
0x6d7b0000 - 0x6d7bc000 C:\Program Files\Java\jre6\bin\verify.dll
0x6d330000 - 0x6d34f000 C:\Program Files\Java\jre6\bin\java.dll
0x6d7f0000 - 0x6d7ff000 C:\Program Files\Java\jre6\bin\zip.dll
0x6d610000 - 0x6d623000 C:\Program Files\Java\jre6\bin\net.dll
0x77cc0000 - 0x77ced000 C:\Windows\system32\WS2_32.dll
0x77cb0000 - 0x77cb6000 C:\Windows\system32\NSI.dll
0x75ab0000 - 0x75aeb000 C:\Windows\system32\mswsock.dll
0x75b10000 - 0x75b16000 C:\Windows\System32\wship6.dll
0x6d630000 - 0x6d639000 C:\Program Files\Java\jre6\bin\nio.dll
0x10000000 - 0x10055000 C:\Users\jeff\AppData\Local\Temp\swt-win32-3452.dll
0x76be0000 - 0x76c54000 C:\Windows\system32\comdlg32.dll
0x76e00000 - 0x76e55000 C:\Windows\system32\SHLWAPI.dll
0x751c0000 - 0x75354000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6000.16386_none_5d07289e07e1d100\COMCTL32.dll
0x77090000 - 0x77b5e000 C:\Windows\system32\SHELL32.dll
0x76c60000 - 0x76d30000 C:\Windows\system32\WININET.dll
0x76800000 - 0x76803000 C:\Windows\system32\Normaliz.dll
0x76db0000 - 0x76df5000 C:\Windows\system32\iertutil.dll
0x754c0000 - 0x754ff000 C:\Windows\system32\uxtheme.dll
0x03d10000 - 0x03d24000 C:\Users\jeff\AppData\Local\Temp\swt-gdip-win32-3452.dll
0x74c70000 - 0x74e1a000 C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.0.6000.16683_none_9ea0f08ac96e2537\gdiplus.dll
0x77000000 - 0x77084000 C:\Windows\system32\CLBCatQ.DLL
0x70ed0000 - 0x71015000 C:\Windows\system32\browseui.dll
0x74140000 - 0x741f7000 C:\Windows\system32\PROPSYS.dll
0x75490000 - 0x754c0000 C:\Windows\system32\DUser.dll
0x73cb0000 - 0x73d10000 C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll
0x71460000 - 0x71512000 C:\Windows\system32\WindowsCodecs.dll
0x768a0000 - 0x76a29000 C:\Windows\system32\SETUPAPI.dll
0x762d0000 - 0x762ee000 C:\Windows\system32\USERENV.dll
0x762b0000 - 0x762c4000 C:\Windows\system32\Secur32.dll
0x757f0000 - 0x75828000 C:\Windows\system32\rsaenh.dll
0x74390000 - 0x743cc000 C:\Windows\System32\msshsq.dll
0x74660000 - 0x74672000 C:\Windows\system32\thumbcache.dll
0x70b30000 - 0x70b83000 C:\Windows\system32\actxprxy.dll
0x6ed70000 - 0x6edba000 C:\Windows\system32\ntshrui.dll
0x76120000 - 0x7618a000 C:\Windows\system32\NETAPI32.dll
0x70930000 - 0x7093a000 C:\Windows\system32\cscapi.dll
0x75d40000 - 0x75d79000 C:\Windows\system32\slc.dll
0x71020000 - 0x71127000 C:\Windows\system32\SHDOCVW.dll
0x6f7f0000 - 0x6fdbd000 C:\Windows\system32\ieframe.dll
0x70a90000 - 0x70a99000 C:\Windows\system32\LINKINFO.dll
0x10060000 - 0x1cbf8000 C:\Matrix Games\War in the Pacific Admiral's Edition\tools\witpstaff\pwsdll.dll
0x72910000 - 0x729ab000 C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.3053_none_d08d7bba442a9b36\MSVCR80.dll
0x66dc0000 - 0x66dc9000 C:\Matrix Games\War in the Pacific Admiral's Edition\tools\witpstaff\JNIAdaptor.dll

VM Arguments:
jvm_args: -Djava.library.path=.
java_command: witpdecoder2.jar
Launcher Type: SUN_STANDARD

Environment Variables:
PATH=C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files\Common Files\Roxio Shared\DLLShared\;C:\Program Files\Common Files\Roxio Shared\DLLShared\;C:\Program Files\Common Files\Roxio Shared\9.0\DLLShared\
USERNAME=jeff
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 14 Stepping 12, GenuineIntel



--------------- S Y S T E M ---------------

OS: Windows Vista Build 6000

CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 14 stepping 12, cmov, cx8, fxsr, mmx, sse, sse2, sse3

Memory: 4k page, physical 1037824k(394928k free), swap 2337164k(1366128k free)

vm_info: Java HotSpot(TM) Client VM (11.3-b02) for windows-x86 JRE (1.6.0_13-b03), built on Mar 9 2009 01:15:24 by "java_re" with MS VC++ 7.1

time: Tue Aug 04 17:36:51 2009
elapsed time: 15 seconds





Woos -> RE: WitpStaff questions and suggestions here please (8/5/2009 12:37:44 AM)

quote:

ORIGINAL: scott1964
No.700 Sqn FAA S-1 POW was sunk on turn one

The actual culprit is the first fragment of this unit, which, if you have a look at it, will show to have no leader. Because it has no pilot. Add a pilot, get a leader.
quote:


TF7014

This looks very much looks like a will go away next turn problem. Didn't it go away?
No change in WitpStaff for both.

quote:


The following LCUs are assigned to a (not yet) existing HQ:
5013 (Guam USN) recently captured
6333 (Rifles of Canada)
6334 (Winnipeg Grenadiers)
6335 (102nd RN) recently captured
6336 (Hong Kong) recently captured
6337 (Kowloon) recently captured

All units are destroyed. WitpStaff badly handled them. Fixed that (hopefully not causing other problems).

Barb,
don't get your hopes to high. That sounds like a completely new screen. Actually I am trying to get you to do more things e.g. by writing plugins for the Map Overview, not the other way around ;-)


jcjordan,
you obviously you didn't install the hotfix correctly. Please follow the instructions given in that post meticiously or have a look at post 16 in this thread which shows you a screengrab with the correct directory.

Note that any further report of a failure to correctly install the hotfix will no longer be replied to. I mean what I wrote in post 1.




jcjordan -> RE: WitpStaff questions and suggestions here please (8/5/2009 2:04:07 AM)

OK Woos, I'm an actual dummy to the extreme as I had it pulling from the WITP save game folder not the AE folder!!! Problem fixed so far other than all those msgs about no commands or leader types that disappear next turn type things. Just call me Homer J




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