*** RELEASED *** - Rise of the robots - *** RELEASED *** (Full Version)

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jureidinim -> *** RELEASED *** - Rise of the robots - *** RELEASED *** (6/5/2009 5:55:27 AM)

Thanks to Thorgrim for the testing he could do on this campaign. He wasn't able to do a detailed test, so let me know how this plays out.

This should work with the changes Larkin has been making to the the battle module.

Things to Note:
1) I tried some limited branching in this campaign. As there is no built in mechanism to enforce this, it will be a manual process. So.....
2) ... please read everything in briefings and de-briefs. There will be instructions letting you know when to load certain missions
3) The complete campaign consists of:
___a) Six missions named Rise_Of_The_Robots_M0x (x = 1 - 6). Place these in your campaign folder
___b) Four missions whose filenames start with : RiseMini_nnnnnnnn. Place these in your campaign folder
___c) One single mission called RobotsFallback. Place this single file in your mission folder
___d) Campaign start is Rise_Of_The_Robots_M01. Follow instructions in debrief to see when to change missions/campaigns.

All feedback is welcome - story, pacing, difficulty, etc.

Hope it is enjoyed by all. [8D]






majama -> RE: *** RELEASED *** - Rise of the robots - *** RELEASED *** (8/8/2009 9:52:03 PM)

Thank you [&o]




jureidinim -> RE: *** RELEASED *** - Rise of the robots - *** RELEASED *** (8/9/2009 3:56:51 AM)

Your welcome.

Let me know how it plays out. All feedback is welcomed. [8D]




Megrez -> RE: *** RELEASED *** - Rise of the robots - *** RELEASED *** (9/30/2012 4:31:37 PM)

I played this campaign after Vulim's Coup. It's interesting... maybe the last mission is quite easy in comparison to previous missions. But I liked very much the concept of the whole campaing [;)]




jureidinim -> RE: *** RELEASED *** - Rise of the robots - *** RELEASED *** (10/1/2012 6:52:01 PM)

Thanks - glad you liked it. Was my first (and only.. lol) attempt at a branching campaign.




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